/* * MIT License * * Copyright (c) 2022 Joey Castillo * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include "blinky_face.h" #include "watch.h" void blinky_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) { (void) settings; (void) watch_face_index; if (*context_ptr == NULL) { *context_ptr = malloc(sizeof(blinky_face_state_t)); memset(*context_ptr, 0, sizeof(blinky_face_state_t)); } } void blinky_face_activate(movement_settings_t *settings, void *context) { (void) settings; blinky_face_state_t *state = (blinky_face_state_t *)context; state->active = false; } static void _blinky_face_update_lcd(blinky_face_state_t *state) { char buf[11]; const char colors[][7] = {" red ", " Green", " Yello"}; sprintf(buf, "BL %c%s", state->fast ? 'F' : 'S', colors[state->color]); watch_display_string(buf, 0); } bool blinky_face_loop(movement_event_t event, movement_settings_t *settings, void *context) { (void) settings; blinky_face_state_t *state = (blinky_face_state_t *)context; switch (event.event_type) { case EVENT_ACTIVATE: _blinky_face_update_lcd(state); break; case EVENT_MODE_BUTTON_UP: movement_move_to_next_face(); break; case EVENT_LIGHT_BUTTON_UP: if (!state->active) { state->color = (state->color + 1) % 3; _blinky_face_update_lcd(state); } break; case EVENT_ALARM_BUTTON_UP: if (!state->active) { state->active = true; watch_clear_display(); movement_request_tick_frequency(state->fast ? 8 : 2); } else { state->active = false; watch_set_led_off(); _blinky_face_update_lcd(state); } break; case EVENT_ALARM_LONG_PRESS: if (!state->active) { state->fast = !state->fast; _blinky_face_update_lcd(state); } break; case EVENT_TICK: if (state->active) { if (event.subsecond % 2 == 0) watch_set_led_off(); else if (state->color == 0) watch_set_led_red(); else if (state->color == 1) watch_set_led_green(); else watch_set_led_yellow(); } break; case EVENT_TIMEOUT: if (!state->active) movement_move_to_face(0); default: break; } return true; } void blinky_face_resign(movement_settings_t *settings, void *context) { (void) settings; (void) context; watch_set_led_off(); }