#include #include #include "beats_face.h" #include "watch.h" const uint8_t UTC_OFFSET = 4; // set to your current UTC offset to see correct beats time const uint8_t BEAT_REFRESH_FREQUENCY = 8; void beats_face_setup(movement_settings_t *settings, void ** context_ptr) { (void) settings; (void) context_ptr; } void beats_face_activate(movement_settings_t *settings, void *context) { (void) settings; (void) context; movement_request_tick_frequency(BEAT_REFRESH_FREQUENCY); } bool beats_face_loop(movement_event_t event, movement_settings_t *settings, void *context) { (void) settings; (void) context; char buf[14]; float beats; watch_date_time date_time; switch (event.event_type) { case EVENT_ACTIVATE: case EVENT_TICK: date_time = watch_rtc_get_date_time(); beats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, UTC_OFFSET); sprintf(buf, "bt %6.0f", beats * 100); watch_display_string(buf, 0); break; case EVENT_LOW_ENERGY_UPDATE: if (!watch_tick_animation_is_running()) watch_start_tick_animation(432); date_time = watch_rtc_get_date_time(); beats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, UTC_OFFSET); sprintf(buf, "bt %4d ", (int)beats); watch_display_string(buf, 0); break; case EVENT_MODE_BUTTON_UP: movement_move_to_next_face(); break; case EVENT_LIGHT_BUTTON_DOWN: movement_illuminate_led(); break; case EVENT_ALARM_BUTTON_DOWN: case EVENT_ALARM_BUTTON_UP: case EVENT_ALARM_LONG_PRESS: default: break; } return true; } void beats_face_resign(movement_settings_t *settings, void *context) { (void) settings; (void) context; movement_request_tick_frequency(1); } float clock2beats(uint16_t hours, uint16_t minutes, uint16_t seconds, uint16_t subseconds, int16_t utc_offset) { float beats = seconds + ((float)subseconds / (float)BEAT_REFRESH_FREQUENCY); beats += 60 * minutes; beats += (float)hours * 60 * 60; beats += (utc_offset + 1) * 60 * 60; // offset from utc + 1 since beats in in UTC+1 beats /= 86.4; // convert to beats while(beats > 1000) beats -= 1000; // beats %= 1000 but for a float return beats; }