#ifndef BEATS_FACE_H_ #define BEATS_FACE_H_ #include "movement.h" float clock2beats(uint16_t, uint16_t, uint16_t, uint16_t, int16_t); void beats_face_setup(movement_settings_t *settings, void ** context_ptr); void beats_face_activate(movement_settings_t *settings, void *context); bool beats_face_loop(movement_event_t event, movement_settings_t *settings, void *context); void beats_face_resign(movement_settings_t *settings, void *context); static const watch_face_t beats_face = { beats_face_setup, beats_face_activate, beats_face_loop, beats_face_resign, NULL }; #endif // BEATS_FACE_H_