#ifndef CHARACTER_SET_FACE_H_ #define CHARACTER_SET_FACE_H_ #include "movement.h" void character_set_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr); void character_set_face_activate(movement_settings_t *settings, void *context); bool character_set_face_loop(movement_event_t event, movement_settings_t *settings, void *context); void character_set_face_resign(movement_settings_t *settings, void *context); static const watch_face_t character_set_face = { character_set_face_setup, character_set_face_activate, character_set_face_loop, character_set_face_resign, NULL }; #endif // CHARACTER_SET_FACE_H_