/* * MIT License * * Copyright (c) 2022 Joey Castillo * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef HELLO_THERE_FACE_H_ #define HELLO_THERE_FACE_H_ #include "movement.h" typedef struct { uint8_t current_word; bool animating; } hello_there_state_t; void hello_there_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr); void hello_there_face_activate(movement_settings_t *settings, void *context); bool hello_there_face_loop(movement_event_t event, movement_settings_t *settings, void *context); void hello_there_face_resign(movement_settings_t *settings, void *context); static const watch_face_t hello_there_face = { hello_there_face_setup, hello_there_face_activate, hello_there_face_loop, hello_there_face_resign, NULL }; #endif // HELLO_THERE_FACE_H_