/* * MIT License * * Copyright (c) 2020 Joey Castillo * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef _WATCH_SLCD_H_INCLUDED #define _WATCH_SLCD_H_INCLUDED ////< @file watch_slcd.h #include "watch.h" /** @addtogroup slcd Segment LCD Display * @brief This section covers functions related to the Segment LCD display driver, which is responsible * for displaying strings of characters and indicators on the main watch display. * @details The segment LCD controller consumes about 3 microamperes of power with no segments on, and * about 4 microamperes with all segments on. There is also a slight power impact associated * with updating the screen (about 1 microampere to update at 1 Hz). For the absolute lowest * power operation, update the display only when its contents have changed, and disable the * SLCD peripheral when the screen is not in use. * For a map of all common and segment pins, see segmap.html. You can * hover over any segment in that diagram to view the common and segment pins associated with * each segment of the display. */ /// @{ /// An enum listing the icons and indicators available on the watch. typedef enum WatchIndicatorSegment { WATCH_INDICATOR_SIGNAL = 0, ///< The hourly signal indicator; also useful for indicating that sensors are on. WATCH_INDICATOR_BELL, ///< The small bell indicating that an alarm is set. WATCH_INDICATOR_PM, ///< The PM indicator, indicating that a time is in the afternoon. WATCH_INDICATOR_24H, ///< The 24H indicator, indicating that the watch is in a 24-hour mode. WATCH_INDICATOR_LAP ///< The LAP indicator; the F-91W uses this in its stopwatch UI. } WatchIndicatorSegment; /** @brief Enables the Segment LCD display. * Call this before attempting to set pixels or display strings. */ void watch_enable_display(void); /** @brief Sets a pixel. Use this to manually set a pixel with a given common and segment number. * See segmap.html. * @param com the common pin, numbered from 0-2. * @param seg the segment pin, numbered from 0-23. */ void watch_set_pixel(uint8_t com, uint8_t seg); /** @brief Clears a pixel. Use this to manually clear a pixel with a given common and segment number. * See segmap.html. * @param com the common pin, numbered from 0-2. * @param seg the segment pin, numbered from 0-23. */ void watch_clear_pixel(uint8_t com, uint8_t seg); /** @brief Clears all segments of the display, including incicators and the colon. */ void watch_clear_display(void); /** @brief Displays a string at the given position, starting from the top left. There are ten digits. A space in any position will clear that digit. * @param string A null-terminated string. * @param position The position where you wish to start displaying the string. The day of week digits * are positions 0 and 1; the day of month digits are positions 2 and 3, and the main * clock line occupies positions 4-9. * @note This method does not clear the display; if for example you display a two-character string at position 0, positions 2-9 will retain whatever state they were previously displaying. */ void watch_display_string(char *string, uint8_t position); /** @brief Turns the colon segment on. */ void watch_set_colon(void); /** @brief Turns the colon segment off. */ void watch_clear_colon(void); /** @brief Sets an indicator on the LCD. Use this to turn on one of the indicator segments. * @param indicator One of the indicator segments from the enum. @see WatchIndicatorSegment */ void watch_set_indicator(WatchIndicatorSegment indicator); /** @brief Clears an indicator on the LCD. Use this to turn off one of the indicator segments. * @param indicator One of the indicator segments from the enum. @see WatchIndicatorSegment */ void watch_clear_indicator(WatchIndicatorSegment indicator); /** @brief Clears all indicator segments. * @see WatchIndicatorSegment */ void watch_clear_all_indicators(void); /** @brief Blinks a single character in position 7. Does not affect other positions. * @details Six of the seven segments in position 7 (and only position 7) are capable of autonomous * blinking. This blinking does not require any CPU resources, and will continue even in * STANDBY and Sleep mode (but not Deep Sleep mode, since that mode turns off the LCD). * @param character The character you wish to blink. * @param duration The duration of the on/off cycle in milliseconds, from 50 to ~4250 ms. * @note Segment B of position 7 cannot blink autonomously, so not all characters will work well. * Supported characters for blinking: * * Punctuation: underscore, apostrophe, comma, hyphen, equals sign, tilde (top segment only) * * Numbers: 5, 6, ampersand (lowercase 7) * * Letters: b, C, c, E, F, h, i, L, l, n, o, S, t */ void watch_start_character_blink(char character, uint32_t duration); /** @brief Stops and clears all blinking segments. * @details This will stop all blinking in position 7, and clear all segments in that digit. */ void watch_stop_blink(void); /** @brief Begins a two-segment "tick-tock" animation in position 8. * @details Six of the seven segments in position 8 (and only position 8) are capable of autonomous * animation. This animation is very basic, and consists of moving a bit pattern forward * or backward in a shift register whose positions map to fixed segments on the LCD. Given * this constraint, an animation across all six segments does not make sense; so the watch * library offers only a simple "tick/tock" in segments D and E. This animation does not * require any CPU resources, and will continue even in STANDBY and Sleep mode (but not Deep * Sleep mode, since that mode turns off the LCD). * @param duration The duration of each frame in ms. 500 milliseconds produces a classic tick/tock. */ void watch_start_tick_animation(uint32_t duration); /** @brief Checks if the tick animation is currently running. * @return true if the animation is running; false otherwise. */ bool watch_tick_animation_is_running(void); /** @brief Stops the tick/tock animation and clears all animating segments. * @details This will stop the animation and clear all segments in position 8. */ void watch_stop_tick_animation(void); /// @} #endif