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#include <stdio.h>
#include <string.h>
#include "watch.h"
#include "launcher.h"
#include "launcher_config.h"
LauncherState launcher_state;
void * widget_contexts[LAUNCHER_NUM_WIDGETS];
void launcher_request_tick_frequency(uint8_t freq) {
watch_rtc_disable_all_periodic_callbacks();
watch_rtc_register_periodic_callback(cb_tick, freq);
}
void launcher_illuminate_led() {
launcher_state.light_ticks = 3;
}
void app_init() {
memset(&launcher_state, 0, sizeof(launcher_state));
launcher_state.launcher_settings.bit.led_green_color = 0xF;
}
void app_wake_from_deep_sleep() {
// This app does not support deep sleep mode.
}
void app_setup() {
watch_enable_external_interrupts();
watch_register_interrupt_callback(BTN_MODE, cb_mode_pressed, INTERRUPT_TRIGGER_BOTH);
watch_register_interrupt_callback(BTN_LIGHT, cb_light_pressed, INTERRUPT_TRIGGER_BOTH);
watch_register_interrupt_callback(BTN_ALARM, cb_alarm_pressed, INTERRUPT_TRIGGER_BOTH);
watch_enable_buzzer();
watch_enable_leds();
watch_enable_display();
launcher_request_tick_frequency(1);
for(uint8_t i = 0; i < LAUNCHER_NUM_WIDGETS; i++) {
widgets[i].setup(&launcher_state.launcher_settings, widget_contexts[i]);
}
}
void app_prepare_for_sleep() {
}
void app_wake_from_sleep() {
}
LauncherEvent event;
bool app_loop() {
// play a beep if the widget has changed in response to a user's press of the MODE button
if (launcher_state.widget_changed) {
// low note for nonzero case, high note for return to clock
watch_buzzer_play_note(launcher_state.current_widget ? BUZZER_NOTE_C7 : BUZZER_NOTE_C8, 100);
launcher_state.widget_changed = false;
}
// If the LED is off and should be on, turn it on
if (launcher_state.light_ticks > 0 && !launcher_state.led_on) {
watch_set_led_color(launcher_state.launcher_settings.bit.led_red_color, launcher_state.launcher_settings.bit.led_green_color);
launcher_state.led_on = true;
}
// if the LED is on and should be off, turn it off
if (launcher_state.led_on && launcher_state.light_ticks == 0) {
// unless the user is holding down the LIGHT button, in which case, give them more time.
if (watch_get_pin_level(BTN_LIGHT)) {
launcher_state.light_ticks = 3;
} else {
watch_set_led_off();
launcher_state.led_on = false;
}
}
if (event) {
event = 0;
widgets[launcher_state.current_widget].loop(event, &launcher_state.launcher_settings, widget_contexts[launcher_state.current_widget]);
}
if (launcher_state.led_on) return false;
return true;
}
void move_to_next_widget() {
launcher_state.widget_changed = true;
widgets[launcher_state.current_widget].resign(&launcher_state.launcher_settings, widget_contexts[launcher_state.current_widget]);
launcher_state.current_widget = (launcher_state.current_widget + 1) % LAUNCHER_NUM_WIDGETS;
widgets[launcher_state.current_widget].activate(&launcher_state.launcher_settings, widget_contexts[launcher_state.current_widget]);
}
void move_to_first_widget() {
launcher_state.widget_changed = true;
widgets[launcher_state.current_widget].resign(&launcher_state.launcher_settings, widget_contexts[launcher_state.current_widget]);
launcher_state.current_widget = 0;
widgets[0].activate(&launcher_state.launcher_settings, widget_contexts[0]);
}
void cb_light_pressed() {
struct calendar_date_time date_time;
watch_get_date_time(&date_time);
if (launcher_state.light_down_timestamp) {
uint8_t diff = (61 + date_time.time.sec) - launcher_state.light_down_timestamp;
if (diff > 1) event = EVENT_LIGHT_LONG_PRESS;
else event = EVENT_LIGHT_BUTTON_UP;
launcher_state.light_down_timestamp = 0;
} else {
launcher_state.light_down_timestamp = date_time.time.sec + 1;
event = EVENT_LIGHT_BUTTON_DOWN;
}
}
void cb_mode_pressed() {
struct calendar_date_time date_time;
watch_get_date_time(&date_time);
if (launcher_state.mode_down_timestamp) {
uint8_t diff = (61 + date_time.time.sec) - launcher_state.mode_down_timestamp;
if (diff > 1) event = EVENT_MODE_LONG_PRESS;
else event = EVENT_MODE_BUTTON_UP;
launcher_state.mode_down_timestamp = 0;
} else {
launcher_state.mode_down_timestamp = date_time.time.sec + 1;
event = EVENT_MODE_BUTTON_DOWN;
}
}
void cb_alarm_pressed() {
struct calendar_date_time date_time;
watch_get_date_time(&date_time);
if (launcher_state.alarm_down_timestamp) {
uint8_t diff = (61 + date_time.time.sec) - launcher_state.alarm_down_timestamp;
if (diff > 1) event = EVENT_ALARM_LONG_PRESS;
else event = EVENT_ALARM_BUTTON_UP;
launcher_state.alarm_down_timestamp = 0;
} else {
launcher_state.alarm_down_timestamp = date_time.time.sec + 1;
event = EVENT_ALARM_BUTTON_DOWN;
}
}
void cb_tick() {
event = EVENT_TICK;
}
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