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#include <stdlib.h>
#include <string.h>
#include "beats_face.h"
#include "watch.h"
const uint8_t BEAT_REFRESH_FREQUENCY = 8;
void beats_face_setup(movement_settings_t *settings, void ** context_ptr) {
(void) settings;
(void) context_ptr;
}
void beats_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
movement_request_tick_frequency(BEAT_REFRESH_FREQUENCY);
}
bool beats_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
char buf[14];
float beats;
watch_date_time date_time;
switch (event.event_type) {
case EVENT_ACTIVATE:
case EVENT_TICK:
date_time = watch_rtc_get_date_time();
beats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, movement_timezone_offsets[settings->bit.time_zone]);
sprintf(buf, "bt %6.0f", beats * 100);
watch_display_string(buf, 0);
break;
case EVENT_LOW_ENERGY_UPDATE:
if (!watch_tick_animation_is_running()) watch_start_tick_animation(432);
date_time = watch_rtc_get_date_time();
beats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, movement_timezone_offsets[settings->bit.time_zone]);
sprintf(buf, "bt %4d ", (int)beats);
watch_display_string(buf, 0);
break;
case EVENT_MODE_BUTTON_UP:
movement_move_to_next_face();
break;
case EVENT_LIGHT_BUTTON_DOWN:
movement_illuminate_led();
break;
case EVENT_ALARM_BUTTON_DOWN:
case EVENT_ALARM_BUTTON_UP:
case EVENT_ALARM_LONG_PRESS:
default:
break;
}
return true;
}
void beats_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
movement_request_tick_frequency(1);
}
float clock2beats(uint16_t hours, uint16_t minutes, uint16_t seconds, uint16_t subseconds, int16_t utc_offset) {
float beats = seconds + ((float)subseconds / (float)BEAT_REFRESH_FREQUENCY);
beats += 60 * minutes;
beats += (float)hours * 60 * 60;
beats -= (utc_offset - 60) * 60; // offset from utc + 1 since beats in in UTC+1
beats /= 86.4; // convert to beats
while(beats > 1000) beats -= 1000; // beats %= 1000 but for a float
return beats;
}
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