1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
#include <stdlib.h>
#include <string.h>
#include "character_set_face.h"
#include "watch.h"
void character_set_face_setup(movement_settings_t *settings, void ** context_ptr) {
(void) settings;
if (*context_ptr == NULL) *context_ptr = malloc(sizeof(char));
}
void character_set_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
char *c = (char *)context;
*c = '@';
movement_request_tick_frequency(0);
}
bool character_set_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
(void) settings;
char *c = (char *)context;
char buf[11];
switch (event.event_type) {
case EVENT_MODE_BUTTON_UP:
movement_move_to_next_face();
break;
case EVENT_LIGHT_BUTTON_DOWN:
movement_illuminate_led();
break;
case EVENT_ALARM_BUTTON_UP:
*c = (*c) + 1;
if (*c & 0x80) *c = ' ';
// fall through
case EVENT_ACTIVATE:
sprintf(buf, "%c%c%c%c%c%c%c%c%c%c", *c, *c, *c, *c, *c, *c, *c, *c, *c, *c);
watch_display_string(buf, 0);
break;
case EVENT_TIMEOUT:
movement_move_to_face(0);
break;
default:
break;
}
return true;
}
void character_set_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
movement_request_tick_frequency(1);
}
|