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#include <stdlib.h>
#include <string.h>
#include "hello_there_face.h"
#include "watch.h"
void hello_there_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(hello_there_state_t));
memset(*context_ptr, 0, sizeof(hello_there_state_t));
}
}
void hello_there_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
hello_there_state_t *state = (hello_there_state_t *)context;
state->current_word = 0;
state->animating = true;
}
bool hello_there_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
(void) settings;
hello_there_state_t *state = (hello_there_state_t *)context;
switch (event.event_type) {
case EVENT_ACTIVATE:
case EVENT_TICK:
if (state->animating) {
if (state->current_word == 0) watch_display_string("Hello ", 4);
else watch_display_string(" there", 4);
state->current_word = (state->current_word + 1) % 2;
}
break;
case EVENT_MODE_BUTTON_UP:
movement_move_to_next_face();
break;
case EVENT_LIGHT_BUTTON_UP:
movement_illuminate_led();
break;
case EVENT_ALARM_BUTTON_UP:
state->animating = !state->animating;
break;
case EVENT_TIMEOUT:
movement_move_to_face(0);
default:
break;
}
return true;
}
void hello_there_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
}
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