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author | tmk <nobody@nowhere> | 2013-04-02 17:44:24 +0900 |
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committer | tmk <nobody@nowhere> | 2013-04-02 17:44:24 +0900 |
commit | c6d88d27956c4b76f8819fcdb076bf94a8f55868 (patch) | |
tree | 3b294d4282ed2ed06b0d155f81ff97385e6b024d /common/layer_switch.c | |
parent | cc8e66754b1a5d0c11985cb0feb51ead49668744 (diff) | |
download | firmware-c6d88d27956c4b76f8819fcdb076bf94a8f55868.tar.gz firmware-c6d88d27956c4b76f8819fcdb076bf94a8f55868.tar.bz2 firmware-c6d88d27956c4b76f8819fcdb076bf94a8f55868.zip |
Rename file layer_switch to action_layer
Diffstat (limited to 'common/layer_switch.c')
-rw-r--r-- | common/layer_switch.c | 135 |
1 files changed, 0 insertions, 135 deletions
diff --git a/common/layer_switch.c b/common/layer_switch.c deleted file mode 100644 index 9905741f4..000000000 --- a/common/layer_switch.c +++ /dev/null @@ -1,135 +0,0 @@ -#include <stdint.h> -#include "keyboard.h" -#include "action.h" -#include "debug.h" -#include "util.h" -#include "layer_switch.h" - - -/* - * Default Layer State - */ -uint32_t default_layer_state = 0; - -static void default_layer_state_set(uint32_t state) -{ - debug("default_layer_state: "); - default_layer_debug(); debug(" to "); - default_layer_state = state; - default_layer_debug(); debug("\n"); - clear_keyboard_but_mods(); // To avoid stuck keys -} - -void default_layer_debug(void) -{ - debug_hex32(default_layer_state); - debug("("); debug_dec(biton32(default_layer_state)); debug(")"); -} - -void default_layer_set(uint8_t layer) -{ - default_layer_state_set(1UL<<layer); -} - -#ifndef NO_ACTION_LAYER -void default_layer_or(uint32_t state) -{ - default_layer_state_set(default_layer_state | state); -} -void default_layer_and(uint32_t state) -{ - default_layer_state_set(default_layer_state & state); -} -void default_layer_xor(uint32_t state) -{ - default_layer_state_set(default_layer_state ^ state); -} -#endif - - -#ifndef NO_ACTION_LAYER -/* - * Keymap Layer State - */ -uint32_t layer_state = 0; - -static void layer_state_set(uint32_t state) -{ - debug("layer_state: "); - layer_debug(); debug(" to "); - layer_state = state; - layer_debug(); debug("\n"); - clear_keyboard_but_mods(); // To avoid stuck keys -} - -void layer_clear(void) -{ - layer_state_set(0); -} - -void layer_move(uint8_t layer) -{ - layer_state_set(1UL<<layer); -} - -void layer_on(uint8_t layer) -{ - layer_state_set(layer_state | (1UL<<layer)); -} - -void layer_off(uint8_t layer) -{ - layer_state_set(layer_state & ~(1UL<<layer)); -} - -void layer_invert(uint8_t layer) -{ - layer_state_set(layer_state ^ (1UL<<layer)); -} - -void layer_or(uint32_t state) -{ - layer_state_set(layer_state | state); -} -void layer_and(uint32_t state) -{ - layer_state_set(layer_state & state); -} -void layer_xor(uint32_t state) -{ - layer_state_set(layer_state ^ state); -} - -void layer_debug(void) -{ - debug_hex32(layer_state); - debug("("); debug_dec(biton32(layer_state)); debug(")"); -} -#endif - - - -action_t layer_switch_get_action(key_t key) -{ - action_t action; - action.code = ACTION_TRANSPARENT; - -#ifndef NO_ACTION_LAYER - uint32_t layers = layer_state | default_layer_state; - /* check top layer first */ - for (int8_t i = 31; i >= 0; i--) { - if (layers & (1UL<<i)) { - action = action_for_key(i, key); - if (action.code != ACTION_TRANSPARENT) { - return action; - } - } - } - /* fall back to layer 0 */ - action = action_for_key(0, key); - return action; -#else - action = action_for_key(biton32(default_layer_state), key); - return action; -#endif -} |