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author | Drashna Jaelre <drashna@live.com> | 2019-10-28 16:29:00 -0700 |
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committer | noroadsleft <18669334+noroadsleft@users.noreply.github.com> | 2019-10-28 16:29:00 -0700 |
commit | 947e61eaebf168c0c60be34914141cff9a69e599 (patch) | |
tree | 9f79e56fd2c3df5ba3345c8a9b6dc15c109ab065 /keyboards/crkbd/rev1 | |
parent | a0964532594958c06a5f39900a59dd04201a2eee (diff) | |
download | firmware-947e61eaebf168c0c60be34914141cff9a69e599.tar.gz firmware-947e61eaebf168c0c60be34914141cff9a69e599.tar.bz2 firmware-947e61eaebf168c0c60be34914141cff9a69e599.zip |
[Keyboard] Change Corne RGB Matrix split handling (#7117)
* [Keyboard] Change Corne RGB Matrix split handling
This uses the "is_master" detection to set the led matrix, rather than a define at compile time.
This means that the same hex can be used for both halves, not just one or the other. The caveat is that this costs ~240 bytes to do.
However, I feel that this is a good trade-off, not just lazy.
* Update documentation for RGB Matrix on the Corne
Diffstat (limited to 'keyboards/crkbd/rev1')
-rw-r--r-- | keyboards/crkbd/rev1/rev1.c | 71 |
1 files changed, 39 insertions, 32 deletions
diff --git a/keyboards/crkbd/rev1/rev1.c b/keyboards/crkbd/rev1/rev1.c index 9568d8008..b26292af5 100644 --- a/keyboards/crkbd/rev1/rev1.c +++ b/keyboards/crkbd/rev1/rev1.c @@ -1,6 +1,5 @@ #include "crkbd.h" - #ifdef RGB_MATRIX_ENABLE // Logical Layout @@ -39,37 +38,6 @@ // 05 06 06 05 // 15 14 07 07 14 15 3 - -#ifdef RGB_MATRIX_SPLIT_RIGHT -led_config_t g_led_config = { { - { 51, 50, 45, 44, 37, 36 }, - { 52, 49, 46, 43, 38, 35 }, - { 53, 48, 47, 42, 39, 34 }, - { NO_LED, NO_LED, NO_LED, 41, 40, 33 }, - { 24, 23, 18, 17, 10, 9 }, - { 25, 22, 19, 16, 11, 8 }, - { 26, 21, 20, 15, 12, 7 }, - { NO_LED, NO_LED, NO_LED, 14, 13, 6 } -}, { - { 139, 16 }, { 174, 13 }, { 208, 20 }, { 208, 38 }, { 174, 48 }, { 139, 52 }, { 129, 63 }, - { 139, 39 }, { 139, 21 }, { 139, 4 }, { 156, 2 }, { 156, 19 }, { 156, 37 }, { 144, 58 }, - { 164, 55 }, { 174, 35 }, { 174, 13 }, { 174, 0 }, { 191, 3 }, { 191, 20 }, { 191, 37 }, - { 208, 42 }, { 208, 24 }, { 208, 7 }, { 224, 7 }, { 224, 24 }, { 224, 41 }, { 85, 16 }, - { 50, 13 }, { 16, 20 }, { 16, 38 }, { 50, 48 }, { 85, 52 }, { 95, 63 }, { 85, 39 }, - { 85, 21 }, { 85, 4 }, { 68, 2 }, { 68, 19 }, { 68, 37 }, { 80, 58 }, { 60, 55 }, - { 50, 35 }, { 50, 13 }, { 50, 0 }, { 33, 3 }, { 33, 20 }, { 33, 37 }, { 16, 42 }, - { 16, 24 }, { 16, 7 }, { 0, 7 }, { 0, 24 }, { 0, 41 } -}, { - 2, 2, 2, 2, 2, 2, 1, - 4, 4, 4, 4, 4, 4, 1, - 1, 4, 4, 4, 4, 4, 4, - 4, 4, 4, 1, 1, 1, 2, - 2, 2, 2, 2, 2, 1, 4, - 4, 4, 4, 4, 4, 1, 1, - 4, 4, 4, 4, 4, 4, 4, - 4, 4, 1, 1, 1 -} }; -#else led_config_t g_led_config = { { { 24, 23, 18, 17, 10, 9 }, { 25, 22, 19, 16, 11, 8 }, @@ -99,4 +67,43 @@ led_config_t g_led_config = { { 4, 4, 1, 1, 1 } }; #endif + +__attribute__((weak)) +void matrix_init_user(void) {} + +void matrix_init_kb(void) { + +#ifdef RGB_MATRIX_ENABLE + if (!isLeftHand) { + g_led_config = (led_config_t){ { + { 51, 50, 45, 44, 37, 36 }, + { 52, 49, 46, 43, 38, 35 }, + { 53, 48, 47, 42, 39, 34 }, + { NO_LED, NO_LED, NO_LED, 41, 40, 33 }, + { 24, 23, 18, 17, 10, 9 }, + { 25, 22, 19, 16, 11, 8 }, + { 26, 21, 20, 15, 12, 7 }, + { NO_LED, NO_LED, NO_LED, 14, 13, 6 } + }, { + { 139, 16 }, { 174, 13 }, { 208, 20 }, { 208, 38 }, { 174, 48 }, { 139, 52 }, { 129, 63 }, + { 139, 39 }, { 139, 21 }, { 139, 4 }, { 156, 2 }, { 156, 19 }, { 156, 37 }, { 144, 58 }, + { 164, 55 }, { 174, 35 }, { 174, 13 }, { 174, 0 }, { 191, 3 }, { 191, 20 }, { 191, 37 }, + { 208, 42 }, { 208, 24 }, { 208, 7 }, { 224, 7 }, { 224, 24 }, { 224, 41 }, { 85, 16 }, + { 50, 13 }, { 16, 20 }, { 16, 38 }, { 50, 48 }, { 85, 52 }, { 95, 63 }, { 85, 39 }, + { 85, 21 }, { 85, 4 }, { 68, 2 }, { 68, 19 }, { 68, 37 }, { 80, 58 }, { 60, 55 }, + { 50, 35 }, { 50, 13 }, { 50, 0 }, { 33, 3 }, { 33, 20 }, { 33, 37 }, { 16, 42 }, + { 16, 24 }, { 16, 7 }, { 0, 7 }, { 0, 24 }, { 0, 41 } + }, { + 2, 2, 2, 2, 2, 2, 1, + 4, 4, 4, 4, 4, 4, 1, + 1, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 1, 1, 1, 2, + 2, 2, 2, 2, 2, 1, 4, + 4, 4, 4, 4, 4, 1, 1, + 4, 4, 4, 4, 4, 4, 4, + 4, 4, 1, 1, 1 + } }; + } #endif + matrix_init_user(); +} |