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authorJoshua T <joshua@sonofone.net>2016-07-30 08:46:01 -0500
committerJoshua T <joshua@sonofone.net>2016-07-30 08:46:01 -0500
commit0064f1f84cf8470beb32557145dc5d1b9c977fc8 (patch)
treefb608b8d0bcbbde9a12780de35817bd5de118002 /keyboards/ergodox/keymaps/replicaJunction/keymap.c
parente9a501d4477981da878294a630431ed76716c57e (diff)
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Moved my Ergodox keymap to match upstream changes
Diffstat (limited to 'keyboards/ergodox/keymaps/replicaJunction/keymap.c')
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diff --git a/keyboards/ergodox/keymaps/replicaJunction/keymap.c b/keyboards/ergodox/keymaps/replicaJunction/keymap.c
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+#include "ergodox_ez.h"
+#include "debug.h"
+#include "action_layer.h"
+
+/*
+ * Keyboard: Ergodox
+ * Keymap: replicaJunction
+ * Version: 1.1
+ *
+ * This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus.
+ * The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now
+ * have both keyboards, so I've designed these layouts in an effort to make switching between the
+ * two as easy as possible.
+ *
+ * The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found
+ * here: https://colemakmods.github.io/mod-dh/
+ */
+
+#define _CO 0 // Colemak
+#define _DV 1 // Dvorak
+#define _QW 2 // QWERTY
+#define _ME 3 // media keys
+#define _NU 4 // numpad
+#define _EX 5 // extend
+#define _GA 6 // mouse overlay for gaming
+
+#define _______ KC_TRNS // Simple alias that just makes the keymaps a bit easier to look at
+
+// Uses 5 bytes of memory per 8 keys, but makes sure modifiers don't get "stuck" switching layers
+#define PREVENT_STUCK_MODIFIERS
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/*
+ * Keymap: Colemak-ModDH
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | \ | Q | W | F | P | B | Home | | BkSp | J | L | U | Y | ; | - |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | Tab | A | R | S | T | G |------| |------| M | N | E | I | O | ' |
+ * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
+ * | LShft | Z | X | C | D | V | | | | K | H | , | , | / | RShft |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | LGui | [ | ] |CtlShf| | | _EX | - | ' | Right| \ |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | LCtrl| LAlt | | Left | Right|
+ * ,------|------|------| |------+------+------.
+ * |Shift/| Ctrl/| Home | | Up | Alt/| _NU/ |
+ * | BkSp | Del |------| |------| Enter| Space|
+ * | | | _NU | | Down | | |
+ * `--------------------' `--------------------'
+ */
+
+[_CO] = KEYMAP(
+ // left hand
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
+ KC_BSLS,KC_Q, KC_W, KC_F, KC_P, KC_B, KC_HOME,
+ KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_G,
+ KC_LSFT,KC_Z, KC_X, KC_C, KC_D, KC_V, ALL_T(KC_NO),
+ KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), MO(_NU),
+
+ KC_LCTL, KC_LALT,
+ KC_HOME,
+ SFT_T(KC_BSPC), CTL_T(KC_DEL), MO(_NU),
+ // right hand
+ KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
+ KC_BSPC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,KC_MINS,
+ KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
+ KC_BSLS, KC_K, KC_H, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,
+ MO(_EX),KC_MINS,KC_QUOT,KC_RGHT,KC_BSLS,
+
+ KC_LEFT, KC_RGHT,
+ KC_UP,
+ KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC)
+ ),
+
+ /*
+ * Keymap: Dvorak layout
+ *
+ * The right index backspace is a nod to my TypeMatrix keyboard, which has
+ * Backspace in the center.
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | / |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | \ | ' | , | . | P | Y | Home | | BkSp | F | G | C | R | L | = |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | Tab | A | O | E | U | I |------| |------| D | H | T | N | S | - |
+ * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
+ * | LShft | ; | Q | J | K | X | | | | B | M | W | V | Z | RShft |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | LGui | [ | ] |CtlShf| _NU | | Left | Up | Down | Right| \ |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | LCtrl| LAlt | | _ME | RAlt |
+ * ,------|------|------| |------+------+------.
+ * | Ctl/ | Alt/ | Home | | PgUp | | _NU/ |
+ * | BkSp | Del |------| |------| Enter| Space|
+ * | | | _NU | | PgDn | | |
+ * `--------------------' `--------------------'
+ */
+
+// _DV
+[_DV] = KEYMAP(
+ // left hand
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
+ KC_BSLS,KC_QUOT,KC_COMM, KC_DOT, KC_P, KC_Y, KC_HOME,
+ KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I,
+ KC_LSFT,KC_SCLN,KC_Q, KC_J, KC_K, KC_X, ALL_T(KC_NO),
+ KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), MO(_NU),
+
+ KC_LCTL, KC_LALT,
+ KC_HOME,
+ CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU),
+ // right hand
+ KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_SLSH,
+ KC_BSPC, KC_F, KC_G, KC_C, KC_R, KC_L, KC_EQL,
+ KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
+ KC_BSLS, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
+ KC_LEFT,KC_UP, KC_DOWN,KC_RGHT,KC_BSLS,
+
+ MO(_ME), KC_RALT,
+ KC_PGUP,
+ KC_PGDN, KC_ENT, LT(_NU,KC_SPC)
+ ),
+
+ /*
+ * Keymap: QWERTY layout.
+ *
+ * This is optimized for gaming, not typing, so there aren't as many macros
+ * as the Dvorak layer. Some of the keys have also been moved to "game-
+ * like" locations, such as making the spacebar available to the left thumb,
+ * and repositioning the arrow keys at the bottom right corner.
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | - |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | LShift | Q | W | E | R | T | +L1 | | BkSp | Y | U | I | O | P | ] |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | Tab | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
+ * |--------+------+------+------+------+------| FN2 | | ~L1 |------+------+------+------+------+--------|
+ * | LShft | Z | X | C | V | B | | | | N | M | , | . | Up | RShft |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | LCtrl| ` | \ |CtlShf| _NU | | ~_GA | / | Left | Down | Right|
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | LCtrl| LAlt | | _ME | ~_GA |
+ * ,------|------|------| |------+------+------.
+ * | | | Home | | PgUp | | _NU/ |
+ * | Space| LAlt |------| |------| Enter| Space|
+ * | | | End | | PgDn | | |
+ * `--------------------' `--------------------'
+ */
+[_QW] = KEYMAP( // Layer1: QWERTY
+ // left hand
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
+ KC_LSFT,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME,
+ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G,
+ KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
+ KC_LCTL,KC_GRV, KC_SLSH,LCTL(KC_LSFT), MO(_NU),
+
+ KC_LCTL,KC_LALT,
+ KC_HOME,
+ KC_SPC, KC_LALT, KC_END,
+ // right hand
+ KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_RBRC,
+ KC_BSPC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL,
+ KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_MINS,
+ KC_END, KC_N, KC_M, KC_COMM,KC_DOT, KC_UP ,KC_RSFT,
+ TG(_GA),KC_UP, KC_LEFT,KC_DOWN,KC_RGHT,
+
+ MO(_ME),TG(_GA),
+ KC_PGUP,
+ KC_PGDN,KC_ENT,LT(_NU,KC_SPC)
+ ),
+
+/*
+ * Keymap: Numbers and symbols
+ *
+ * Note that the number keys here are actually numpad keystrokes. This often doesn't matter, but it may be relevant in a few cases.
+ * That's why the Num Lock key exists on this layer - just in case.
+ *
+ * This layer also contains the layout switches.
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | ! | @ | { | } | & | | | | / | 7 | 8 | 9 | * | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | # | $ | ( | ) | ` |------| |------| | | 4 | 5 | 6 | - | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | % | ^ | [ | ] | ~ | | | | \ | 1 | 2 | 3 | + | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | RESET|QWERTY|Dvorak|Colemk| | | 0 | . | = | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * |NumLck| | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+[_NU] = KEYMAP(
+ // left hand
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______,
+ _______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, _______,
+ _______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV,
+ _______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, _______,
+ RESET, DF(_QW), DF(_DV), DF(_CO), _______,
+
+ KC_NLCK,_______,
+ _______,
+ _______,_______,_______,
+ // right hand
+ _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
+ _______, KC_SLSH, KC_P7, KC_P8, KC_P9, KC_PAST, _______,
+ KC_PIPE, KC_P4, KC_P5, KC_P6, KC_PMNS, _______,
+ _______, KC_BSLS, KC_P1, KC_P2, KC_P3, KC_PPLS, _______,
+ KC_P0, KC_PDOT, KC_EQL, _______, _______,
+
+ _______, _______,
+ _______,
+ _______, _______, _______
+ ),
+
+ /*
+ * Keymap: Extend
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | | | | | | | | | | | | | | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | |------| |------| | | | | | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | | | | | | | | | | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | | | | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+[_EX] = KEYMAP(
+ // left hand
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______,
+
+ _______,_______,
+ _______,
+ _______,_______,_______,
+ // right hand
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_PGUP, KC_HOME, KC_UP, KC_END, _______, _______,
+ KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______,
+ _______, _______,
+ _______,
+ _______, _______, _______
+ ),
+
+ /*
+ * Keymap: Gaming
+ *
+ * This is mostly a mouse overlay for the right hand while the left hand uses the QWERTY layout.
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | | | | | | | | | |WhlUp | MsUp |WhlDn | | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | |------| |------| |MsLeft|MsDown|MsRght| | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | | | | | | | | | | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | |MClick| | | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | ~_GA|
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------|RClick|LClick|
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+[_GA] = KEYMAP(
+ // left hand
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______,
+
+ _______,_______,
+ _______,
+ _______,_______,_______,
+
+ // right hand
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______,
+ _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ KC_BTN3, _______, _______, _______, _______,
+ _______, _______,
+ _______,
+ _______, KC_BTN2, KC_BTN1
+ ),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [1] = ACTION_LAYER_TAP_TOGGLE(_NU) // FN1 - Momentary Layer 1 (Numbers and symbols)
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+// Runs just one time when the keyboard initializes.
+void matrix_init_user(void) {
+
+};
+
+// Runs constantly in the background, in a loop.
+void matrix_scan_user(void) {
+
+ uint8_t layer = biton32(layer_state);
+ // uint8_t default_layer = biton32(layer_state);
+
+ ergodox_board_led_off();
+ ergodox_right_led_1_off();
+ ergodox_right_led_2_off();
+ ergodox_right_led_3_off();
+
+ switch (layer) {
+ case _CO:
+ ergodox_right_led_1_on();
+ break;
+ case _QW:
+ ergodox_right_led_2_on();
+ break;
+ case _NU:
+ ergodox_right_led_3_on();
+ break;
+ case _GA:
+ ergodox_right_led_1_on();
+ ergodox_right_led_2_on();
+ default:
+ // none
+ break;
+ }
+
+};