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author | coderkun <olli@coderkun.de> | 2017-04-01 10:56:29 +0200 |
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committer | coderkun <olli@coderkun.de> | 2017-04-01 10:56:29 +0200 |
commit | 605c4129cc89e8fe647881108b0c9c79d4da1aea (patch) | |
tree | 9af55a60d567bd66b5c8572c04ab63b62abb5a02 /keyboards/preonic/keymaps/zach/zach_common_functions.c | |
parent | b0ade6dc9838d4112cbc3093ac3033aa81ef172d (diff) | |
parent | 3448d5d4874a2775f85320a2be69edd241575d46 (diff) | |
download | firmware-605c4129cc89e8fe647881108b0c9c79d4da1aea.tar.gz firmware-605c4129cc89e8fe647881108b0c9c79d4da1aea.tar.bz2 firmware-605c4129cc89e8fe647881108b0c9c79d4da1aea.zip |
Merge branch 'master' into coderkun_neo2
Diffstat (limited to 'keyboards/preonic/keymaps/zach/zach_common_functions.c')
-rw-r--r-- | keyboards/preonic/keymaps/zach/zach_common_functions.c | 447 |
1 files changed, 447 insertions, 0 deletions
diff --git a/keyboards/preonic/keymaps/zach/zach_common_functions.c b/keyboards/preonic/keymaps/zach/zach_common_functions.c new file mode 100644 index 000000000..2c47b2289 --- /dev/null +++ b/keyboards/preonic/keymaps/zach/zach_common_functions.c @@ -0,0 +1,447 @@ +#ifndef ZACH_COMMON_FUNCTIONS +#define ZACH_COMMON_FUNCTIONS +#include "eeconfig.h" +#include "action_layer.h" +#include "keymap_colemak.h" +extern keymap_config_t keymap_config; + +// Fillers to make layering more clear +#define _______ KC_TRNS +#define XXXXXXX KC_NO +#define C(n) RCTL(n) +#define CADKEY RCTL(RALT(KC_DEL)) + +void tap(uint16_t keycode){ + register_code(keycode); + unregister_code(keycode); +}; + +void persistant_default_layer_set(uint16_t default_layer){ + eeconfig_update_default_layer(default_layer); + default_layer_set(default_layer); +}; + +// Automatic number generation of important keywords +enum my_keycodes{ + // Layer numbers + _COLEMAK = 0, + _SWCOLE, + _RAISE, + _LOWER, + _ADJUST, + _UNICODES, + // These use process_record_user() + COLEMAK = SAFE_RANGE, + SWCOLE, + LOWER, + RAISE, + SHFT_CAP, + CTRLB, + CPYPST, + FACE, + UNIWIN, + UNILIN, + DISFACE, + TFLIP, + TPUT, + SHRUG, + RANDIG, + // Tap_Dance nums + RAI = 0, + LOW, + SUP +}; + +#ifdef AUDIO_ENABLE +#include "audio.h" +float tone_startup[][2] = SONG(STARTUP_SOUND); +float tone_goodbye[][2] = SONG(GOODBYE_SOUND); +float tone_colemak[][2] = SONG(COLEMAK_SOUND); +float tone_swcole[][2] = SONG(QWERTY_SOUND); +float tone_capslock_on[][2] = SONG(CAPS_LOCK_ON_SOUND); +float tone_capslock_off[][2] = SONG(CAPS_LOCK_OFF_SOUND); +float tone_ctrl_mod[][2] = SONG(COIN_SOUND); +float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND); +float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND); +float uniwin[][2] = SONG(UNICODE_WINDOWS); +float unilin[][2] = SONG(UNICODE_LINUX); +#endif + +#ifdef TAP_DANCE_ENABLE +#define TAPPING_TERM 200 + +void dance_raise_press(qk_tap_dance_state_t *state, void *user_data){// Called on each tap + switch(state->count){ // Only turn the layer on once + case 1: + layer_off(_UNICODES); + layer_on(_RAISE); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + break; + } +}; +void dance_raise_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on release + switch(state->count){ + case 1: // Normal action. Turn off layers + layer_off(_RAISE); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + layer_off(_UNICODES); + break; + } +}; +///////////////////////////////////////////////////////////////////// +void dance_lower_press(qk_tap_dance_state_t *state, void *user_data){// Called on tap + switch(state->count){ + case 1: // Turn on lower + layer_off(_UNICODES); + layer_on(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + break; + } +}; +void dance_lower_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on release + switch(state->count){ + case 1: // Normal action. Turn off layers + layer_off(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + layer_off(_UNICODES); + break; + case 2: // Turn on _UNICODES layer + layer_off(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + layer_on(_UNICODES); + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_ctrl_mod, false, 0); + #endif + break; + } +}; +///////////////////////////////////////////////////////////////////// +void dance_super_press(qk_tap_dance_state_t *state, void *user_data){ // Called on down + if(state->count == 1){ + register_code(KC_LGUI); + } +} +void dance_super_done(qk_tap_dance_state_t *state, void *user_data){ // Called on timeout + switch(state->count){ + case 2: + register_code(KC_LGUI); + tap(KC_L); + unregister_code(KC_LGUI); + break; + } +} +void dance_super_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on up + unregister_code(KC_LGUI); +} + +qk_tap_dance_action_t tap_dance_actions[] = { + [RAI] = ACTION_TAP_DANCE_FN_ADVANCED(dance_raise_press, NULL, dance_raise_lift), + [LOW] = ACTION_TAP_DANCE_FN_ADVANCED(dance_lower_press, NULL, dance_lower_lift), + [SUP] = ACTION_TAP_DANCE_FN_ADVANCED(dance_super_press, dance_super_done, dance_super_lift) +}; +#endif + +//#ifdef UNICODE_ENABLE +// Unicode shortcuts +#define IBANG X(0x203D) +#define RAROW X(0x2192) +#define LAROW X(0x2190) +#define DEGREE X(0x00B0) +#define OMEGA X(0x03A9) +#define WOMEGA X(0x03C9) +#define MICRO X(0x00B5) +#define PLUMIN X(0x00B1) +#define SUPA2 X(0x00B2) +#define ROMAN1 X(0x2160) +#define ROMAN2 X(0x2161) +#define ROMAN3 X(0x2162) +#define ROMAN4 X(0x2163) +#define ROMAN5 X(0x2164) +#define ROMAN6 X(0x2165) +#define ROMAN7 X(0x2166) +#define roman1 X(0x2170) +#define roman2 X(0x2171) +#define roman3 X(0x2172) +#define roman4 X(0x2173) +#define roman5 X(0x2174) +#define roman6 X(0x2175) +#define roman7 X(0x2176) + +#ifdef UNICODEMAP_ENABLE // For Unicode characters larger than 0x8000. Send with X(<unicode>) +enum Ext_Unicode{ + PENGUIN = 0, + BOAR, + MONKEY, + DRAGON, + CHICK, + TUMBLER +}; +const uint32_t PROGMEM unicode_map[] = { + [PENGUIN] = 0x1F427, + [BOAR] = 0x1F417, + [MONKEY] = 0x1F412, + [DRAGON] = 0x1F409, + [CHICK] = 0x1F425, + [TUMBLER] = 0x1F943 +}; +#define PENGY X(PENGUIN) +#define BOARY X(BOAR) +#define MNKY X(MONKEY) +#define DRGN X(DRAGON) +#define DUCK X(CHICK) +#define TMBL X(TUMBLER) +#endif + +//#endif + +static uint16_t key_timer; +static uint8_t caps_status = 0; +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case COLEMAK: + if(record->event.pressed){ + persistant_default_layer_set(1UL<<_COLEMAK); + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_colemak, false, 0); + #endif + } + return false; + break; + case SWCOLE: + if(record->event.pressed){ + persistant_default_layer_set(1UL<<_SWCOLE); + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_swcole, false, 0); + #endif + } + return false; + break; + case RAISE: + if(record->event.pressed){ + layer_on(_RAISE); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } else { + layer_off(_RAISE); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } + return false; + break; + case LOWER: + if(record->event.pressed){ + layer_on(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } else { + layer_off(_LOWER); + update_tri_layer(_LOWER, _RAISE, _ADJUST); + } + return false; + break; + case SHFT_CAP: + if(record->event.pressed){ + key_timer = timer_read(); // if the key is being pressed, we start the timer. + register_code(KC_LSHIFT); + } else { // this means the key was just released (tap or "held down") + if(timer_elapsed(key_timer) < 152){ // Time in ms, the threshold we pick for counting something as a tap. + tap(KC_CAPS); + if(caps_status == 0){ + caps_status = 1; + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_capslock_on, false, 0); + #endif + } else { + caps_status = 0; + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_capslock_off, false, 0); + #endif + } + } + unregister_code(KC_LSHIFT); + } + return false; + break; + case CTRLB: // Control-B on tap (bold) + if(record->event.pressed){ + key_timer = timer_read(); // if the key is being pressed, we start the timer. + register_code(KC_LCTL); + } else { // this means the key was just released (tap or "held down") + if (timer_elapsed(key_timer) < 152) { // Time in ms, the threshold we pick for counting something as a tap. + tap(KC_B); + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_ctrl_mod, false, 0); + #endif + #ifdef BACKLIGHT_BREATHING + breathing_speed_set(2); + breathing_pulse(); + #endif + } + unregister_code(KC_LCTL); + } + return false; + break; + case CPYPST: // One key copy/paste + if(record->event.pressed){ + key_timer = timer_read(); + } else { + if (timer_elapsed(key_timer) > 152) { // Hold, copy + register_code(KC_LCTL); + tap(KC_C); + unregister_code(KC_LCTL); + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_copy, false, 0); + #endif + } else { // Tap, paste + register_code(KC_LCTL); + tap(KC_V); + unregister_code(KC_LCTL); + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(tone_paste, false, 0); + #endif + } + } + return false; + break; + #ifdef UNICODE_ENABLE + case UNIWIN: + if(record->event.pressed){ + set_unicode_input_mode(UC_WIN); + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(uniwin, false, 0); + #endif + } + return false; + break; + case UNILIN: + if(record->event.pressed){ + set_unicode_input_mode(UC_LNX); + #ifdef AUDIO_ENABLE + PLAY_NOTE_ARRAY(unilin, false, 0); + #endif + } + return false; + break; + case DISFACE: // ಠ_ಠ + if(record->event.pressed){ + process_unicode((0x0CA0|QK_UNICODE), record); // Eye + register_code(KC_RSFT); + tap(KC_MINS); + unregister_code(KC_RSFT); + process_unicode((0x0CA0|QK_UNICODE), record); // Eye + } + return false; + break; + case TFLIP: // (╯°□°)╯ ︵ ┻━┻ + if(record->event.pressed){ + register_code(KC_RSFT); + tap(KC_9); + unregister_code(KC_RSFT); + process_unicode((0x256F|QK_UNICODE), record); // Arm + process_unicode((0x00B0|QK_UNICODE), record); // Eye + process_unicode((0x25A1|QK_UNICODE), record); // Mouth + process_unicode((0x00B0|QK_UNICODE), record); // Eye + register_code(KC_RSFT); + tap(KC_0); + unregister_code(KC_RSFT); + process_unicode((0x256F|QK_UNICODE), record); // Arm + tap(KC_SPC); + process_unicode((0x0361|QK_UNICODE), record); // Flippy + tap(KC_SPC); + process_unicode((0x253B|QK_UNICODE), record); // Table + process_unicode((0x2501|QK_UNICODE), record); // Table + process_unicode((0x253B|QK_UNICODE), record); // Table + } + return false; + break; + case TPUT: // ┬──┬ ノ( ゜-゜ノ) + if(record->event.pressed){ + process_unicode((0x252C|QK_UNICODE), record); // Table + process_unicode((0x2500|QK_UNICODE), record); // Table + process_unicode((0x2500|QK_UNICODE), record); // Table + process_unicode((0x252C|QK_UNICODE), record); // Table + tap(KC_SPC); + process_unicode((0x30CE|QK_UNICODE), record); // Arm + register_code(KC_RSFT); + tap(KC_9); + unregister_code(KC_RSFT); + tap(KC_SPC); + process_unicode((0x309C|QK_UNICODE), record); // Eye + tap(KC_MINS); + process_unicode((0x309C|QK_UNICODE), record); // Eye + process_unicode((0x30CE|QK_UNICODE), record); // Arm + register_code(KC_RSFT); + tap(KC_0); + unregister_code(KC_RSFT); + } + return false; + break; + case SHRUG: // ¯\_(ツ)_/¯ + if(record->event.pressed){ + process_unicode((0x00AF|QK_UNICODE), record); // Hand + tap(KC_BSLS); // Arm + register_code(KC_RSFT); + tap(KC_UNDS); // Arm + tap(KC_LPRN); // Head + unregister_code(KC_RSFT); + process_unicode((0x30C4|QK_UNICODE), record); // Face + register_code(KC_RSFT); + tap(KC_RPRN); // Head + tap(KC_UNDS); // Arm + unregister_code(KC_RSFT); + tap(KC_SLSH); // Arm + process_unicode((0x00AF|QK_UNICODE), record); // Hand + } + return false; + break; + #endif + case FACE: // (o_O) + if(record->event.pressed){ + register_code(KC_RSFT); + tap(KC_LPRN); + unregister_code(KC_RSFT); + tap(KC_O); + register_code(KC_RSFT); + tap(KC_UNDS); + tap(KC_O); + tap(KC_RPRN); + unregister_code(KC_RSFT); + } + return false; + break; + case RANDIG: + if (record->event.pressed) { + tap_random_base64(); + } + return false; + break; + } + return true; +}; + +void matrix_init_user(void){ // Run once at startup + #ifdef AUDIO_ENABLE + _delay_ms(50); // gets rid of tick + PLAY_NOTE_ARRAY(tone_startup, false, 0); + #endif +} + +#ifdef AUDIO_ENABLE +void play_goodbye_tone(void){ + PLAY_NOTE_ARRAY(tone_goodbye, false, 0); + _delay_ms(150); +} + +void shutdown_user(){ + PLAY_NOTE_ARRAY(tone_goodbye, false, 0); + _delay_ms(150); + stop_all_notes(); +} + +void music_on_user(void){ // Run when the music layer is turned on + PLAY_NOTE_ARRAY(tone_startup, false, 0); +} + +void music_off_user(void){ // Run when music is turned off + PLAY_NOTE_ARRAY(tone_goodbye, false, 0); +} +#endif + +#endif |