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authorArda Kılıçdağı <ardakilicdagi@gmail.com>2017-12-19 17:24:39 +0300
committerJack Humbert <jack.humb@gmail.com>2017-12-19 09:24:39 -0500
commitb8f08d936d25ff081cfdd5dfbf8ed156dca2bba8 (patch)
treef5b936536433c8c64710c142edfa2b56a4e30388 /keyboards/tada68/keymaps/ardakilic/keymap.c
parentdd3724537307a1ecfcf9f14ada484ce38f6d9e4f (diff)
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Added Ardakilic keymap for Tada68 (#2174)
* Added Ardakilic keymap more key fixes * power key instead of eject
Diffstat (limited to 'keyboards/tada68/keymaps/ardakilic/keymap.c')
-rwxr-xr-xkeyboards/tada68/keymaps/ardakilic/keymap.c57
1 files changed, 57 insertions, 0 deletions
diff --git a/keyboards/tada68/keymaps/ardakilic/keymap.c b/keyboards/tada68/keymaps/ardakilic/keymap.c
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--- /dev/null
+++ b/keyboards/tada68/keymaps/ardakilic/keymap.c
@@ -0,0 +1,57 @@
+#include "tada68.h"
+
+//KC_NONUS_BSLASH (\|) is equivalent to ["é] key in Turkish keyboards.
+//KC_GRV (~ `) is equivalent to [<>|] key in Turkish keyboards.
+//I've put grave to bottom, and nonUS backslash to top to make it more similar to Turkish layout. ["é] key is more above than [<>|] key.
+//Default top right button was KC_GRV (~ `) (Grave key) even if it looks like Tilde key.
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+
+#define _______ KC_TRNS
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: (Base Layer) Default Layer
+ * ,----------------------------------------------------------------.
+ * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |PWR |
+ * |----------------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del |
+ * |----------------------------------------------------------------|
+ * |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |\ | |
+ * |----------------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|~ ` |
+ * |----------------------------------------------------------------|
+ * |Ctrl|Alt |CMD | Space |CMD |FN |Alt|Lef|Dow|Rig |
+ * `----------------------------------------------------------------'
+ */
+[_BL] = KEYMAP_ANSI(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,KC_POWER, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSLS,KC_DEL, \
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT,KC_NONUS_BSLASH, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,KC_UP,KC_GRV, \
+ KC_LCTL, KC_LALT,KC_LGUI, KC_SPC, KC_RGUI,MO(_FL),KC_RALT, KC_LEFT,KC_DOWN,KC_RGHT),
+
+ /* Keymap _FL: Function Layer
+ * ,----------------------------------------------------------------.
+ * | | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Del |Ins |
+ * |----------------------------------------------------------------|
+ * | | | | | | | | | | | | | | |Hme |
+ * |----------------------------------------------------------------|
+ * | | | | | | | | PP|PLA|PN | | | |End |
+ * |----------------------------------------------------------------|
+ * | | | |Bl-|BL |BL+| |MUT|VU-|VU+| | | | |
+ * |----------------------------------------------------------------|
+ * | | | | | | | | | | |
+ * `----------------------------------------------------------------'
+ */
+[_FL] = KEYMAP_ANSI(
+ _______, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_INS , \
+ _______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______, _______,KC_HOME, \
+ _______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,_______, _______,KC_END, \
+ _______,_______,_______,BL_DEC, BL_TOGG,BL_INC, _______,KC_MUTE,KC_VOLD,KC_VOLU,_______,_______,_______,_______, \
+ _______,_______,_______, _______, _______,_______,_______,_______,_______,_______),
+};