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author | Drashna Jaelre <drashna@live.com> | 2020-03-31 16:26:43 -0700 |
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committer | GitHub <noreply@github.com> | 2020-03-31 16:26:43 -0700 |
commit | c67e30459390982f4f1b47f46c62322f1fe9ba87 (patch) | |
tree | d3504649cb692e58823bc7589d1a032256d9b0c1 /users/drashna/drashna.h | |
parent | 8c80475fcc568e04f637ae973086b65a31b5254d (diff) | |
download | firmware-c67e30459390982f4f1b47f46c62322f1fe9ba87.tar.gz firmware-c67e30459390982f4f1b47f46c62322f1fe9ba87.tar.bz2 firmware-c67e30459390982f4f1b47f46c62322f1fe9ba87.zip |
[Keymap] Drashna's Cleanup and RGB Divide (#8506)
* Enable External EEPROM on Planck Rev6
* Update KC_MAKE macro to use qmk cli util
* Disable additional gradients for rgb matrix
* Update analog code for newer methods
* Update ergodox layout
* Disable Grave Escape
* Cleanup OLED code a bit
* Remove old unicode code
* Seperate RGB Matrix code from RGB Light code in userspace
* Massive overhaul an generalization of personal OLED code
Now lets hope I NEVER get a keyboard using a 128x32 in a normal orientation.
* Super tiny cleanup
* Enable Diablo layer on kyria
* clang format pass
* Additional OLED cleanup
Diffstat (limited to 'users/drashna/drashna.h')
-rw-r--r-- | users/drashna/drashna.h | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/users/drashna/drashna.h b/users/drashna/drashna.h index 0ba181760..c10ea5114 100644 --- a/users/drashna/drashna.h +++ b/users/drashna/drashna.h @@ -25,9 +25,15 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #ifdef TAP_DANCE_ENABLE # include "tap_dances.h" #endif // TAP_DANCE_ENABLE -#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE) +#if defined(RGBLIGHT_ENABLE) # include "rgb_stuff.h" #endif +#if defined(RGB_MATRIX_ENABLE) +# include "rgb_matrix_stuff.h" +#endif +#if defined(OLED_DRIVER_ENABLE) +# include "oled_stuff.h" +#endif /* Define layer names */ enum userspace_layers { @@ -70,7 +76,6 @@ typedef union { bool rgb_layer_change :1; bool is_overwatch :1; bool nuke_switch :1; - uint8_t unicode_mod :4; bool swapped_numbers :1; bool rgb_matrix_idle_anim :1; }; |