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authorAkaash Suresh <casa.akaash@gmail.com>2020-01-02 12:19:07 -0600
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# RGB Lighting

QMK has the ability to control RGB LEDs attached to your keyboard. This is commonly called *underglow*, due to the LEDs often being mounted on the bottom of the keyboard, producing a nice diffused effect when combined with a translucent case.

![Planck with RGB Underglow](https://raw.githubusercontent.com/qmk/qmk_firmware/3774a7fcdab5544fc787f4c200be05fcd417e31f/keyboards/planck/keymaps/yang/planck-with-rgb-underglow.jpg)

Some keyboards come with RGB LEDs preinstalled. Others must have them installed after the fact. See the [Hardware Modification](#hardware-modification) section for information on adding RGB lighting to your keyboard.

Currently QMK supports the following addressable LEDs (however, the white LED in RGBW variants is not supported):

 * WS2811, WS2812, WS2812B, WS2812C, etc.
 * SK6812, SK6812MINI, SK6805

These LEDs are called "addressable" because instead of using a wire per color, each LED contains a small microchip that understands a special protocol sent over a single wire. The chip passes on the remaining data to the next LED, allowing them to be chained together. In this way, you can easily control the color of the individual LEDs.

## Usage

On keyboards with onboard RGB LEDs, it is usually enabled by default. If it is not working for you, check that your `rules.mk` includes the following:

```make
RGBLIGHT_ENABLE = yes
```

At minimum you must define the data pin your LED strip is connected to, and the number of LEDs in the strip, in your `config.h`. If your keyboard has onboard RGB LEDs, and you are simply creating a keymap, you usually won't need to modify these.

|Define         |Description                                                                                              |
|---------------|---------------------------------------------------------------------------------------------------------|
|`RGB_DI_PIN`   |The pin connected to the data pin of the LEDs                                                            |
|`RGBLED_NUM`   |The number of LEDs connected                                                                             |
|`RGBLED_SPLIT` |(Optional) For split keyboards, the number of LEDs connected on each half directly wired to `RGB_DI_PIN` |

Then you should be able to use the keycodes below to change the RGB lighting to your liking.

### Color Selection

QMK uses [Hue, Saturation, and Value](https://en.wikipedia.org/wiki/HSL_and_HSV) to select colors rather than RGB. The color wheel below demonstrates how this works.

<img src="gitbook/images/color-wheel.svg" alt="HSV Color Wheel" width="250"/>

Changing the **Hue** cycles around the circle.<br>
Changing the **Saturation** moves between the inner and outer sections of the wheel, affecting the intensity of the color.<br>
Changing the **Value** sets the overall brightness.<br>

## Keycodes

|Key                |Aliases   |Description                                                         |
|-------------------|----------|--------------------------------------------------------------------|
|`RGB_TOG`          |          |Toggle RGB lighting on or off                                       |
|`RGB_MODE_FORWARD` |`RGB_MOD` |Cycle through modes, reverse direction when Shift is held           |
|`RGB_MODE_REVERSE` |`RGB_RMOD`|Cycle through modes in reverse, forward direction when Shift is held|
|`RGB_HUI`          |          |Increase hue, decrease hue when Shift is held                       |
|`RGB_HUD`          |          |Decrease hue, increase hue when Shift is held                       |
|`RGB_SAI`          |          |Increase saturation, decrease saturation when Shift is held         |
|`RGB_SAD`          |          |Decrease saturation, increase saturation when Shift is held         |
|`RGB_VAI`          |          |Increase value (brightness), decrease value when Shift is held      |
|`RGB_VAD`          |          |Decrease value (brightness), increase value when Shift is held      |
|`RGB_MODE_PLAIN`   |`RGB_M_P `|Static (no animation) mode                                          |
|`RGB_MODE_BREATHE` |`RGB_M_B` |Breathing animation mode                                            |
|`RGB_MODE_RAINBOW` |`RGB_M_R` |Rainbow animation mode                                              |
|`RGB_MODE_SWIRL`   |`RGB_M_SW`|Swirl animation mode                                                |
|`RGB_MODE_SNAKE`   |`RGB_M_SN`|Snake animation mode                                                |
|`RGB_MODE_KNIGHT`  |`RGB_M_K` |"Knight Rider" animation mode                                       |
|`RGB_MODE_XMAS`    |`RGB_M_X` |Christmas animation mode                                            |
|`RGB_MODE_GRADIENT`|`RGB_M_G` |Static gradient animation mode                                      |
|`RGB_MODE_RGBTEST` |`RGB_M_T` |Red, Green, Blue test animation mode                                |

## Configuration

Your RGB lighting can be configured by placing these `#define`s in your `config.h`:

|Define               |Default      |Description                                                                  |
|---------------------|-------------|-----------------------------------------------------------------------------|
|`RGBLIGHT_HUE_STEP`  |`10`         |The number of steps to cycle through the hue by                              |
|`RGBLIGHT_SAT_STEP`  |`17`         |The number of steps to increment the saturation by                           |
|`RGBLIGHT_VAL_STEP`  |`17`         |The number of steps to increment the brightness by                           |
|`RGBLIGHT_LIMIT_VAL` |`255`        |The maximum brightness level                                                 |
|`RGBLIGHT_SLEEP`     |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep|
|`RGBLIGHT_SPLIT`     |*Not defined*|If defined, synchronization functionality for split keyboards is added|

## Effects and Animations

Not only can this lighting be whatever color you want,
if `RGBLIGHT_EFFECT_xxxx` or `RGBLIGHT_ANIMATIONS` is defined, you also have a number of animation modes at your disposal:

|Mode number symbol           |Additional number  |Description                            |
|-----------------------------|-------------------|---------------------------------------|
|`RGBLIGHT_MODE_STATIC_LIGHT` | *None*            |Solid color (this mode is always enabled) |
|`RGBLIGHT_MODE_BREATHING`    | 0,1,2,3           |Solid color breathing                  |
|`RGBLIGHT_MODE_RAINBOW_MOOD` | 0,1,2             |Cycling rainbow                        |
|`RGBLIGHT_MODE_RAINBOW_SWIRL`| 0,1,2,3,4,5       |Swirling rainbow                       |
|`RGBLIGHT_MODE_SNAKE`        | 0,1,2,3,4,5       |Snake                                  |
|`RGBLIGHT_MODE_KNIGHT`       | 0,1,2             |Knight                                 |
|`RGBLIGHT_MODE_CHRISTMAS`    | *None*            |Christmas                              |
|`RGBLIGHT_MODE_STATIC_GRADIENT`| 0,1,..,9        |Static gradient                        |
|`RGBLIGHT_MODE_RGB_TEST`     | *None*            |RGB Test                               |
|`RGBLIGHT_MODE_ALTERNATING`  | *None*            |Alternating                            |

Check out [this video](https://youtube.com/watch?v=VKrpPAHlisY) for a demonstration.

Note: For versions older than 0.6.117, The mode numbers were written directly. In `quantum/rgblight.h` there is a contrast table between the old mode number and the current symbol.

### Effect and Animation Toggles

Use these defines to add or remove animations from the firmware. When you are running low on flash space, it can be helpful to disable animations you are not using.

|Define                              |Default      |Description                                                                          |
|------------------------------------|-------------|-------------------------------------------------------------------------------------|
|`RGBLIGHT_ANIMATIONS`               |*Not defined*|Enable all additional animation modes.                                   |
|`RGBLIGHT_EFFECT_ALTERNATING`       |*Not defined*|Enable alternating animation mode.                                       |
|`RGBLIGHT_EFFECT_BREATHING`         |*Not defined*|Enable breathing animation mode.                                         |
|`RGBLIGHT_EFFECT_CHRISTMAS`         |*Not defined*|Enable christmas animation mode.                                         |
|`RGBLIGHT_EFFECT_KNIGHT`            |*Not defined*|Enable knight animation mode.                                            |
|`RGBLIGHT_EFFECT_RAINBOW_MOOD`      |*Not defined*|Enable rainbow mood animation mode.                                      |
|`RGBLIGHT_EFFECT_RAINBOW_SWIRL`     |*Not defined*|Enable rainbow swirl animation mode.                                     |
|`RGBLIGHT_EFFECT_RGB_TEST`          |*Not defined*|Enable RGB test animation mode.                                          |
|`RGBLIGHT_EFFECT_SNAKE`             |*Not defined*|Enable snake animation mode.                                             |
|`RGBLIGHT_EFFECT_STATIC_GRADIENT`   |*Not defined*|Enable static gradient mode.                                             |

### Effect and Animation Settings

The following options are used to tweak the various animations:

|Define                              |Default      |Description                                                                          |
|------------------------------------|-------------|-------------------------------------------------------------------------------------|
|`RGBLIGHT_EFFECT_BREATHE_CENTER`    |*Not defined*|If defined, used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7 |
|`RGBLIGHT_EFFECT_BREATHE_MAX`       |`255`        |The maximum brightness for the breathing mode. Valid values are 1 to 255             |
|`RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL`|`1000`       |How long to wait between light changes for the "Christmas" animation, in milliseconds|
|`RGBLIGHT_EFFECT_CHRISTMAS_STEP`    |`2`          |The number of LEDs to group the red/green colors by for the "Christmas" animation    |
|`RGBLIGHT_EFFECT_KNIGHT_LED_NUM`    |`RGBLED_NUM` |The number of LEDs to have the "Knight" animation travel                             |
|`RGBLIGHT_EFFECT_KNIGHT_LENGTH`     |`3`          |The number of LEDs to light up for the "Knight" animation                            |
|`RGBLIGHT_EFFECT_KNIGHT_OFFSET`     |`0`          |The number of LEDs to start the "Knight" animation from the start of the strip by    |
|`RGBLIGHT_RAINBOW_SWIRL_RANGE`      |`255`        |Range adjustment for the rainbow swirl effect to get different swirls                |
|`RGBLIGHT_EFFECT_SNAKE_LENGTH`      |`4`          |The number of LEDs to light up for the "Snake" animation                             |

### Example Usage to Reduce Memory Footprint
  1. Remove `RGBLIGHT_ANIMATIONS` from `config.h`.
  1. Selectively add the animations you want to enable. The following would enable two animations and save about 4KiB:

```diff
 #undef RGBLED_NUM
-#define RGBLIGHT_ANIMATIONS
+#define RGBLIGHT_EFFECT_STATIC_GRADIENT
+#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
 #define RGBLED_NUM 12
 #define RGBLIGHT_HUE_STEP 8
 #define RGBLIGHT_SAT_STEP 8
```

### Animation Speed

You can also modify the speeds that the different modes animate at:

Here is a quick demo on Youtube (with NPKC KC60) (https://www.youtube.com/watch?v=VKrpPAHlisY).

```c
// How long (in milliseconds) to wait between animation steps for each of the "Solid color breathing" animations
const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {30, 20, 10, 5};

// How long (in milliseconds) to wait between animation steps for each of the "Cycling rainbow" animations
const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[] PROGMEM = {120, 60, 30};

// How long (in milliseconds) to wait between animation steps for each of the "Swirling rainbow" animations
const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[] PROGMEM = {100, 50, 20};

// How long (in milliseconds) to wait between animation steps for each of the "Snake" animations
const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20};

// How long (in milliseconds) to wait between animation steps for each of the "Knight" animations
const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {127, 63, 31};

// These control which hues are selected for each of the "Static gradient" modes
const uint8_t RGBLED_GRADIENT_RANGES[] PROGMEM = {255, 170, 127, 85, 64};
```

## Lighting Layers

By including `#define RGBLIGHT_LAYERS` in your `config.h` file you can enable lighting layers. These make
it easy to use your underglow LEDs as status indicators to show which keyboard layer is currently active, or the state of caps lock, all without disrupting any animations. [Here's a video](https://youtu.be/uLGE1epbmdY) showing an example of what you can do.

To define a layer, we modify `keymap.c` to list out LED ranges and the colors we want to overlay on them using an array of `rgblight_segment_t` using the `RGBLIGHT_LAYER_SEGMENTS` macro. We can define multiple layers and enable/disable them independently:

```c
// Light LEDs 6 to 9 and 12 to 15 red when caps lock is active. Hard to ignore!
const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {6, 4, HSV_RED},       // Light 4 LEDs, starting with LED 6
    {12, 4, HSV_RED}       // Light 4 LEDs, starting with LED 12
);
// Light LEDs 9 & 10 in cyan when keyboard layer 1 is active
const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {9, 2, HSV_CYAN}
);
// Light LEDs 11 & 12 in purple when keyboard layer 2 is active
const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
    {11, 2, HSV_PURPLE}
);
// etc..
```

We combine these layers into an array using the `RGBLIGHT_LAYERS_LIST` macro, and assign it to the `rgblight_layers` variable during keyboard setup. Note that you can only define up to 8 lighting layers. Any extra layers will be ignored. Since the different lighting layers overlap, the order matters in the array, with later layers taking precedence:

```c
// Now define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
    my_capslock_layer,
    my_layer1_layer,    // Overrides caps lock layer
    my_layer2_layer     // Overrides other layers
);

void keyboard_post_init_user(void) {
    // Enable the LED layers
    rgblight_layers = my_rgb_layers;
}
```

Finally, we enable and disable the lighting layers whenever the state of the keyboard changes:

```c
layer_state_t layer_state_set_user(layer_state_t state) {
    // Both layers will light up if both kb layers are active
    rgblight_set_layer_state(1, layer_state_cmp(state, 1));
    rgblight_set_layer_state(2, layer_state_cmp(state, 2));
    return state;
}

bool led_update_user(led_t led_state) {
    rgblight_set_layer_state(0, led_state.caps_lock);
    return true;
}
```

Note: For split keyboards with two controllers, both sides need to be flashed when updating the contents of rgblight_layers.

## Functions

If you need to change your RGB lighting in code, for example in a macro to change the color whenever you switch layers, QMK provides a set of functions to assist you. See [`rgblight.h`](https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight.h) for the full list, but the most commonly used functions include:

### Utility Functions
|Function                                    |Description                                                        |
|--------------------------------------------|-------------------------------------------------------------------|
|`sethsv(hue, sat, val, ledbuf)`             |Set ledbuf to the given HSV value                                  |
|`sethsv_raw(hue, sat, val, ledbuf)`         |Set ledbuf to the given HSV value without RGBLIGHT_LIMIT_VAL check |
|`setrgb(r, g, b, ledbuf)`                   |Set ledbuf to the given RGB value where `r`/`g`/`b`                |

### Low level Functions
|Function                                    |Description                                |
|--------------------------------------------|-------------------------------------------|
|`rgblight_set()`                            |Flash out led buffers to LEDs              |
|`rgblight_set_clipping_range(pos, num)`     |Set clipping Range. see [Clipping Range](#clipping-range) |

Example:
```c
sethsv(HSV_WHITE, (LED_TYPE *)&led[0]); // led 0
sethsv(HSV_RED,   (LED_TYPE *)&led[1]); // led 1
sethsv(HSV_GREEN, (LED_TYPE *)&led[2]); // led 2
rgblight_set(); // Utility functions do not call rgblight_set() automatically, so they need to be called explicitly.
```

### Effects and Animations Functions
#### effect range setting
|Function                                    |Description       |
|--------------------------------------------|------------------|
|`rgblight_set_effect_range(pos, num)`       |Set Effects Range |

#### direct operation
|Function                                    |Description  |
|--------------------------------------------|-------------|
|`rgblight_setrgb_at(r, g, b, index)`          |Set a single LED to the given RGB value, where `r`/`g`/`b` are between 0 and 255 and `index` is between 0 and `RGBLED_NUM` (not written to EEPROM) |