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-rw-r--r--common/action.c11
-rw-r--r--common/action_code.h3
-rw-r--r--doc/keymap.md6
3 files changed, 20 insertions, 0 deletions
diff --git a/common/action.c b/common/action.c
index f7ae85b94..38ee12abe 100644
--- a/common/action.c
+++ b/common/action.c
@@ -128,6 +128,17 @@ void process_action(keyrecord_t *record)
}
break;
#endif
+ case MODS_TAP_TOGGLE:
+ if (event.pressed) {
+ if (tap_count <= TAPPING_TOGGLE) {
+ register_mods(mods);
+ }
+ } else {
+ if (tap_count < TAPPING_TOGGLE) {
+ unregister_mods(mods);
+ }
+ }
+ break;
default:
if (event.pressed) {
if (tap_count > 0) {
diff --git a/common/action_code.h b/common/action_code.h
index c153838f2..bd3652e38 100644
--- a/common/action_code.h
+++ b/common/action_code.h
@@ -34,6 +34,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ACT_MODS_TAP(001r):
* 001r|mods|0000 0000 Modifiers with OneShot
+ * 001r|mods|0000 0001 Modifiers with tap toggle
* 001r|mods|0000 00xx (reserved)
* 001r|mods| keycode Modifiers with Tap Key(Dual role)
*
@@ -205,12 +206,14 @@ enum mods_bit {
};
enum mods_codes {
MODS_ONESHOT = 0x00,
+ MODS_TAP_TOGGLE = 0x01,
};
#define ACTION_KEY(key) ACTION(ACT_MODS, (key))
#define ACTION_MODS(mods) ACTION(ACT_MODS, (mods&0x1f)<<8 | 0)
#define ACTION_MODS_KEY(mods, key) ACTION(ACT_MODS, (mods&0x1f)<<8 | (key))
#define ACTION_MODS_TAP_KEY(mods, key) ACTION(ACT_MODS_TAP, (mods&0x1f)<<8 | (key))
#define ACTION_MODS_ONESHOT(mods) ACTION(ACT_MODS_TAP, (mods&0x1f)<<8 | MODS_ONESHOT)
+#define ACTION_MODS_TAP_TOGGLE(mods) ACTION(ACT_MODS_TAP, (mods&0x1f)<<8 | MODS_TAP_TOGGLE)
/*
diff --git a/doc/keymap.md b/doc/keymap.md
index 11e80a9c3..3a549de62 100644
--- a/doc/keymap.md
+++ b/doc/keymap.md
@@ -526,6 +526,12 @@ Say you want to type 'The', you have to push and hold Shift key before type 't'
Oneshot effect is cancel unless following key is pressed down within `ONESHOT_TIMEOUT` of `config.h`. No timeout when it is `0` or not defined.
+### 4.4 Tap Toggle Mods
+Similar to layer tap toggle, this works as a momentary modifier when holding, but toggles on with several taps. A single tap will 'unstick' the modifier again.
+
+ ACTION_MODS_TAP_TOGGLE(MOD_LSFT)
+
+
## 5. Legacy Keymap