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-rw-r--r--keyboards/bigswitch/keymaps/333fred/keymap.c123
1 files changed, 0 insertions, 123 deletions
diff --git a/keyboards/bigswitch/keymaps/333fred/keymap.c b/keyboards/bigswitch/keymaps/333fred/keymap.c
deleted file mode 100644
index be40fecb2..000000000
--- a/keyboards/bigswitch/keymaps/333fred/keymap.c
+++ /dev/null
@@ -1,123 +0,0 @@
-#include QMK_KEYBOARD_H
-
-typedef enum {
- SINGLE_TAP, SINGLE_HOLD, DOUBLE, TRIPLE, QUAD
-} tap_dance_state_enum;
-
-enum {
- TD_KEY = 0
-};
-
-static tap_dance_state_enum tap_dance_state;
-static bool tap_dance_active = false;
-static uint16_t timer;
-
-void dance_cycle(bool override_timer) {
- if (tap_dance_active)
- {
- if (timer_elapsed(timer) > 100 || override_timer)
- {
- switch (tap_dance_state)
- {
- case SINGLE_HOLD:
- {
- rgblight_increase_hue_noeeprom();
- break;
- }
-
- case DOUBLE:
- {
- rgblight_step_noeeprom();
- break;
- }
-
- case TRIPLE:
- {
- rgblight_toggle_noeeprom();
- break;
- }
-
- default:
- // Not needed
- break;
- }
-
- timer = timer_read();
- }
- }
-}
-
-void dance_finished(qk_tap_dance_state_t *state, void* user_data) {
- // Determine the current state
- switch (state->count)
- {
- case 1:
- {
- if (state->interrupted || state->pressed == 0) tap_dance_state = SINGLE_TAP;
- else tap_dance_state = SINGLE_HOLD;
- break;
- }
- case 2:
- {
- tap_dance_state = DOUBLE;
- break;
- }
- case 3:
- {
- tap_dance_state = TRIPLE;
- break;
- }
- default:
- {
- tap_dance_state = QUAD;
- break;
- }
- }
-
- switch (tap_dance_state)
- {
- case SINGLE_TAP:
- {
- // VS Build: CTRL+SHIFT+B
- send_string_with_delay_P(PSTR(SS_DOWN(X_LCTRL) SS_DOWN(X_LSHIFT) "b" SS_UP(X_LSHIFT) SS_UP(X_LCTRL)), 10);
- tap_dance_active = false;
- break;
- }
-
- case SINGLE_HOLD:
- case DOUBLE:
- case TRIPLE:
- {
- // These are handled by the matrix_scan, which will register the appropriate rgb
- // functions every scan
- tap_dance_active = true;
- timer = timer_read();
- dance_cycle(true);
- break;
- }
-
- case QUAD:
- {
- // Reprogram
- reset_keyboard();
- break;
- }
- }
-}
-
-void dance_reset(qk_tap_dance_state_t *state, void* user_data)
-{
- tap_dance_active = false;
-}
-
-qk_tap_dance_action_t tap_dance_actions[] = {
- [TD_KEY] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_finished, dance_reset)
-};
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [0] = LAYOUT(TD(TD_KEY))
-};
-
-void matrix_scan_user(void) {
- dance_cycle(false);
-}