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-rw-r--r--keyboards/planck/keymaps/lucas/keymap.c92
1 files changed, 45 insertions, 47 deletions
diff --git a/keyboards/planck/keymaps/lucas/keymap.c b/keyboards/planck/keymaps/lucas/keymap.c
index 96393bc35..9bd4b7a60 100644
--- a/keyboards/planck/keymaps/lucas/keymap.c
+++ b/keyboards/planck/keymaps/lucas/keymap.c
@@ -8,14 +8,13 @@ The "Gaming" layer is mainly customized for CS:GO.
If you have any question about this keymap feel free to shoot me a message on reddit!
*/
-#include "keymap.h"
+#include QMK_KEYBOARD_H
#include "keymap_german.h"
-#include "backlight.h"
-#include "debug.h"
-#include "action_layer.h"
+
+#define LT_SPC LT(4, KC_SPC)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-[0] = { /* Colemak
+[0] = LAYOUT_planck_grid( /* Colemak
* ,-----------------------------------------------------------------------.
* | Esc | q | w | f | p | g | j | l | u | y | ; | - |
* |-----------------------------------------------------------------------|
@@ -26,12 +25,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | CTL | GUI | Tab | ALT |Lower| Space |Raise|Left |Down | Up |Right|
* `-----------------------------------------------------------------------'
*/
- {KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Z, DE_SCLN, DE_MINS},
- {KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, DE_QUOT},
- {M(0), KC_Y, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, DE_COMM, DE_DOT, DE_SLSH, KC_ENT},
- {KC_LCTL, KC_LGUI, KC_TAB, KC_LALT, MO(3),F(3), F(3), MO(2),KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
-},
-[1] = { /* Symbols
+ KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Z, DE_SCLN, DE_MINS,
+ KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, DE_QUOT,
+ M(0), KC_Y, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, DE_COMM, DE_DOT, DE_SLSH, KC_ENT,
+ KC_LCTL, KC_LGUI, KC_TAB, KC_LALT, MO(3), LT_SPC, LT_SPC, MO(2), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
+),
+[1] = LAYOUT_planck_grid( /* Symbols
* ,-----------------------------------------------------------------------.
* | | | | | | | | | | | : | |
* |-----------------------------------------------------------------------|
@@ -42,12 +41,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------'
*/
- {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DOT, KC_TRNS},
- {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DQOT},
- {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, M(1), DE_MORE, DE_QST, KC_TRNS},
- {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}
-},
-[2] = { /* Raise
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DOT, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, DE_DQOT,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, M(1), DE_MORE, DE_QST, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+),
+[2] = LAYOUT_planck_grid( /* Raise
* ,-----------------------------------------------------------------------.
* | | Ä | | | | | | | Ü | Ö | |Game |
* |-----------------------------------------------------------------------|
@@ -58,12 +57,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |LCTL |LGUI | Tab |LALT |Lower| Space | |Mute |Vol- |Vol+ | P/P |
* `-----------------------------------------------------------------------'
*/
- {KC_NO, S(DE_AE), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, S(DE_UE), S(DE_OE), KC_NO, F(4)},
- {KC_DEL, DE_AE, KC_NO, DE_SS, KC_NO, KC_NO, KC_NO, KC_NO, DE_UE, DE_OE, KC_NO, RALT(KC_F12)},
- {KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPRV, KC_MNXT, RALT(KC_F11)},
- {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY}
-},
-[3] = { /* Lower
+ KC_NO, S(DE_AE), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, S(DE_UE), S(DE_OE), KC_NO, F(4),
+ KC_DEL, DE_AE, KC_NO, DE_SS, KC_NO, KC_NO, KC_NO, KC_NO, DE_UE, DE_OE, KC_NO, RALT(KC_F12),
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_MSTP, KC_MPRV, KC_MNXT, RALT(KC_F11),
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY
+),
+[3] = LAYOUT_planck_grid( /* Lower
* ,-----------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | + |
* |-----------------------------------------------------------------------|
@@ -74,12 +73,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |LCTL |LGUI | Tab |LALT | | Space |Raise|Home |PgDn |PgUp | End |
* `-----------------------------------------------------------------------'
*/
- {DE_TILD, DE_EXLM, DE_AT, DE_HASH, DE_DLR, DE_PERC, DE_CIRC, DE_AMPR, DE_ASTR, DE_LPRN, DE_RPRN, DE_PLUS},
- {DE_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_EQL},
- {KC_NO, KC_NO, KC_NO, DE_PIPE, DE_LBRC, DE_RBRC, DE_LCBR, DE_RCBR, DE_EURO, KC_NO, DE_BSLS, KC_ENT},
- {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
-},
-[4] = { /* Function
+ DE_TILD, DE_EXLM, DE_AT, DE_HASH, DE_DLR, DE_PERC, DE_CIRC, DE_AMPR, DE_ASTR, DE_LPRN, DE_RPRN, DE_PLUS,
+ DE_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_EQL,
+ KC_NO, KC_NO, KC_NO, DE_PIPE, DE_LBRC, DE_RBRC, DE_LCBR, DE_RCBR, DE_EURO, KC_NO, DE_BSLS, KC_ENT,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_PGUP, KC_END
+),
+[4] = LAYOUT_planck_grid( /* Function
* ,-----------------------------------------------------------------------.
* | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 |
* |-----------------------------------------------------------------------|
@@ -90,12 +89,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | |Light|BL DN|BL UP| | | | |Mute |Vol- |Vol+ | P/P |
* `-----------------------------------------------------------------------'
*/
- {KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24},
- {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
- {KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PMNS, KC_PPLS, KC_NO, KC_NO, KC_NO, RESET, KC_NO},
- {KC_NO, BL_TOGG, BL_DEC, BL_INC, MO(3), KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY}
-},
-[5] = { /* Gaming
+ KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24,
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PMNS, KC_PPLS, KC_NO, KC_NO, KC_NO, RESET, KC_NO,
+ KC_NO, BL_TOGG, BL_DEC, BL_INC, MO(3), KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY
+),
+[5] = LAYOUT_planck_grid( /* Gaming
* ,-----------------------------------------------------------------------.
* | Buy | ESC | q | w | e | r | t | y | u | i | o | p |
* |-----------------------------------------------------------------------|
@@ -106,12 +105,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | Tab | ALT | | Space |CrJmp| GUI |Left |Down |Right|
* `-----------------------------------------------------------------------'
*/
- {MO(6), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_U, KC_I, KC_O, F(4)},
- {KC_ENT, KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_SCLN},
- {KC_LCTL, KC_LSFT, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, DE_DOT, KC_UP, DE_SLSH},
- {KC_NO, KC_NO, KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_LGUI, KC_LEFT, KC_DOWN, KC_RGHT}
-},
-[6] = { /* Gaming
+ MO(6), KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_U, KC_I, KC_O, F(4),
+ KC_ENT, KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_SCLN,
+ KC_LCTL, KC_LSFT, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, DE_DOT, KC_UP, DE_SLSH,
+ KC_NO, KC_NO, KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_LGUI, KC_LEFT, KC_DOWN, KC_RGHT
+),
+[6] = LAYOUT_planck_grid( /* Gaming
* CS:GO buy binds
* ,-----------------------------------------------------------------------.
* | | | | | | | | | 7 | 8 | 9 | |
@@ -123,15 +122,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | Tab | ALT | | Space |CrJmp| | 0 | KP+ |PEnt |
* `-----------------------------------------------------------------------'
*/
- {KC_TRNS, KC_NO, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_P7, KC_P8, KC_P9, KC_NO},
- {KC_BSPC, KC_NO, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_P4, KC_P5, KC_P6, KC_END},
- {KC_LCTL, KC_LSFT, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_K, KC_P1, KC_P2, KC_P3, KC_PGDN},
- {KC_NO, KC_NO, KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_NO, KC_P0, KC_PDOT, KC_PENT}
-},
+ KC_TRNS, KC_NO, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_P7, KC_P8, KC_P9, KC_NO,
+ KC_BSPC, KC_NO, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_P4, KC_P5, KC_P6, KC_END,
+ KC_LCTL, KC_LSFT, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_K, KC_P1, KC_P2, KC_P3, KC_PGDN,
+ KC_NO, KC_NO, KC_TAB, KC_LALT, KC_NO, KC_SPC, KC_SPC, LCTL(KC_SPC), KC_NO, KC_P0, KC_PDOT, KC_PENT
+),
};
const uint16_t PROGMEM fn_actions[] = {
- [3] = ACTION_LAYER_TAP_KEY(4,KC_SPC), // to Function
[4] = ACTION_LAYER_TOGGLE(5), // toggle Gaming
[5] = ACTION_MODS_TAP_KEY(KC_LSFT, KC_CAPS), //Shift on press, Caps on tap
};