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-rw-r--r--keyboards/uranuma/uranuma.h26
1 files changed, 26 insertions, 0 deletions
diff --git a/keyboards/uranuma/uranuma.h b/keyboards/uranuma/uranuma.h
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+++ b/keyboards/uranuma/uranuma.h
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+#pragma once
+
+#include "quantum.h"
+
+/* This a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
+
+#define LAYOUT( \
+ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
+ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
+ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
+ k30, k31, k32, k33, k34, k44, k45, k35, k36, k37, k38, k39, \
+ k40, k41, k48, k49 \
+) { \
+ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09 }, \
+ { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19 }, \
+ { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29 }, \
+ { k30, k31, k32, k33, k34, k35, k36, k37, k38, k39 }, \
+ { k40, k41, KC_NO, KC_NO, k44, k45, KC_NO, KC_NO, k48, k49 } \
+}