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-rw-r--r--users/bocaj/bocaj.c189
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diff --git a/users/bocaj/bocaj.c b/users/bocaj/bocaj.c
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+/*
+Copyright 2018 Jacob Jerrell <jacob.jerrell@gmail.com> @JacobJerrell
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "bocaj.h"
+
+userspace_config_t userspace_config;
+#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
+ #define BOCAJ_UNICODE_MODE UC_OSX
+#else
+ // set to 2 for UC_WIN, set to 4 for UC_WINC
+ #define BOCAJ_UNICODE_MODE 2
+#endif
+
+void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
+
+// Add reconfigurable functions here, for keymap customization
+// This allows for a global, userspace functions, and continued
+// customization of the keymap. Use _keymap instead of _user
+// functions in the keymaps
+__attribute__ ((weak))
+void matrix_init_keymap(void) {}
+
+__attribute__ ((weak))
+void startup_keymap(void) {}
+
+__attribute__ ((weak))
+void suspend_power_down_keymap(void) {}
+
+__attribute__ ((weak))
+void suspend_wakeup_init_keymap(void) {}
+
+__attribute__ ((weak))
+void matrix_scan_keymap(void) {}
+
+__attribute__ ((weak))
+bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
+__attribute__ ((weak))
+void matrix_scan_secrets(void) {}
+
+__attribute__ ((weak))
+uint32_t layer_state_set_keymap (uint32_t state) {
+ return state;
+}
+
+__attribute__ ((weak))
+uint32_t default_layer_state_set_keymap (uint32_t state) {
+ return state;
+}
+
+__attribute__ ((weak))
+void led_set_keymap(uint8_t usb_led) {}
+
+// Call user matrix init, set default RGB colors and then
+// call the keymap's init function
+void matrix_init_user(void) {
+ userspace_config.raw = eeconfig_read_user();
+
+ #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
+ set_unicode_input_mode(BOCAJ_UNICODE_MODE);
+ get_unicode_input_mode();
+ #endif //UNICODE_ENABLE
+
+
+ matrix_init_keymap();
+}
+
+void startup_user (void) {
+ startup_keymap();
+}
+
+void suspend_power_down_user(void)
+{
+ suspend_power_down_keymap();
+}
+
+void suspend_wakeup_init_user(void)
+{
+ suspend_wakeup_init_keymap();
+ #ifdef KEYBOARD_ergodox_ez
+ wait_ms(10);
+ #endif
+}
+
+void eeconfig_init_user(void) {
+ userspace_config.raw = 0;
+ eeconfig_update_user(userspace_config.raw);
+ #if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
+ set_unicode_input_mode(BOCAJ_UNICODE_MODE);
+ get_unicode_input_mode();
+ #else
+ eeprom_update_byte(EECONFIG_UNICODEMODE, BOCAJ_UNICODE_MODE);
+ #endif
+}
+
+LEADER_EXTERNS();
+// No global matrix scan code, so just run keymap's matrix
+// scan function
+void matrix_scan_user(void) {
+ static bool has_ran_yet;
+ if (!has_ran_yet) {
+ has_ran_yet = true;
+ startup_user();
+ }
+ LEADER_DICTIONARY() {
+ leading = false;
+ leader_end();
+
+ // Mac Save (Leader -> s)
+ SEQ_ONE_KEY(KC_S) {
+ SEND_STRING(SS_LGUI("s"));
+ }
+
+ // Mac copy line down (Leader -> d, d)
+ SEQ_TWO_KEYS(KC_D, KC_D) {
+ register_code(KC_LSHIFT);
+ register_code(KC_HOME);
+ unregister_code(KC_HOME);
+ unregister_code(KC_LSHIFT);
+ SEND_STRING(SS_LGUI("c"));
+ tap(KC_END);
+ tap(KC_ENTER);
+ SEND_STRING(SS_LGUI("v"));
+ }
+
+ // Mac copy line up (Leader -> u, u)
+ SEQ_TWO_KEYS(KC_U, KC_U) {
+ register_code(KC_LSHIFT);
+ register_code(KC_HOME);
+ unregister_code(KC_HOME);
+ unregister_code(KC_LSHIFT);
+ SEND_STRING(SS_LGUI("c"));
+ tap(KC_UP);
+ tap(KC_END);
+ tap(KC_ENTER);
+ SEND_STRING(SS_LGUI("v"));
+ }
+
+ // Mac VS Debug
+ SEQ_ONE_KEY(KC_D) {
+ tap(KC_F5);
+ }
+
+ // Mac VS Stop Debug
+ SEQ_TWO_KEYS(KC_S, KC_D) {
+ register_code(KC_LSHIFT);
+ tap(KC_F5);
+ unregister_code(KC_LSHIFT);
+ }
+
+ // Start Diablo 3
+ SEQ_ONE_KEY(KC_3) {
+ SEND_STRING(SS_LCTRL(" "));
+ SEND_STRING("Diablo");
+ tap(KC_ENTER);
+ }
+
+ SEQ_ONE_KEY(KC_B) {
+ SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION " ");
+ tap(KC_ENTER);
+ SEND_STRING ("Built at: " QMK_BUILDDATE);
+ }
+#ifndef NO_SECRETS
+ matrix_scan_secrets();
+#endif // !NO_SECRETS
+ }
+
+#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
+ run_diablo_macro_check();
+#endif // TAP_DANCE_ENABLE
+
+ matrix_scan_keymap();
+}