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* Putting my ducks in a row: Octagon V1/V2 (#3765)MechMerlin2018-08-2811-786/+0
| | | | | | | | | | * Move octagon directory into duck diretory and fix as many compile issues as I can * fix formatting * fix layout75 matrix * edit readme for build instructions
* Introduce new 75_ansi standard layout (#3738)MechMerlin2018-08-243-7/+25
| | | | | | * introduce new layout 75_ansi * use the new 75_ansi layout for my octagon v2
* Remove bootloader from info.jsonsskullY2018-04-111-1/+0
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* Pull information from config.h and rules.mk (#2711)skullydazed2018-04-071-3/+0
| | | | | | * Pull information from config.h and rules.mk * Readd the kbd75 maintainer
* Fix Octagon info.json issues (#2649)MechMerlin2018-03-303-3/+19
| | | | Change KEYMAP to LAYOUT while I'm at it. V1 and V2 now have their own info.jsons
* Remove _quantum functions from custom matrix.c codeU-LANDSRAAD\drashna2018-02-061-9/+0
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* Octagon V1 Support (Port) (#2184)MechMerlin2017-12-202-0/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Preliminary commit for Octagon V1 support This is essentially a cp -R v2 v1 with a few things changed to get it to compile and build. * The Octagon V1 supports up to 84 keys as opposed to the V2 which supports up to 86. This commit changes the keymap to match it. * Temporary default keymap just to get things to compile * Update readme file * Fix switch matrix * Fix underglow lighting option * Fix keymap to take care of shifted columns * Fix keymap formatting * Remove un-needed files left over from rasmusx * Make Octagon V1 have its own keymap directory with default keymap * Make Octagon V2 have its own keymap directory with default keymap * Cleanups and readme edits
* Octagon V2 Refactor (#2170)MechMerlin2017-12-198-0/+718
* rename octagon_v2 directory to octagon directory * Move octagon_v2 files to v2 sub-directory * Edit readme files * setup header files for building multiple versions of the Duck Octagon. * Changes as per Jack's PR 2170 comments