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/**CFile****************************************************************

  FileName    [seqCreate.c]

  SystemName  [ABC: Logic synthesis and verification system.]

  PackageName [Construction and manipulation of sequential AIGs.]

  Synopsis    [Transformations to and from the sequential AIG.]

  Author      [Alan Mishchenko]
  
  Affiliation [UC Berkeley]

  Date        [Ver. 1.0. Started - June 20, 2005.]

  Revision    [$Id: seqCreate.c,v 1.00 2005/06/20 00:00:00 alanmi Exp $]

***********************************************************************/

#include "seqInt.h"

ABC_NAMESPACE_IMPL_START


/*
    A sequential network is similar to AIG in that it contains only
    AND gates. However, the AND-gates are currently not hashed. 

    When converting AIG into sequential AIG:
    - Const1/PIs/POs remain the same as in the original AIG.
    - Instead of the latches, a new cutset is added, which is currently
      defined as a set of AND gates that have a latch among their fanouts.
    - The edges of a sequential AIG are labeled with latch attributes
      in addition to the complementation attibutes. 
    - The attributes contain information about the number of latches 
      and their initial states. 
    - The number of latches is stored directly on the edges. The initial 
      states are stored in the sequential AIG manager.

    In the current version of the code, the sequential AIG is static 
    in the sense that the new AIG nodes are never created.
    The retiming (or retiming/mapping) is performed by moving the
    latches over the static nodes of the AIG.
    The new initial state after backward retiming is computed 
    by setting up and solving a SAT problem.
*/

////////////////////////////////////////////////////////////////////////
///                        DECLARATIONS                              ///
////////////////////////////////////////////////////////////////////////

static Abc_Obj_t * Abc_NodeAigToSeq( Abc_Obj_t * pObjNew, Abc_Obj_t * pObj, int Edge, Vec_Int_t * vInitValues );
static void        Abc_NtkAigCutsetCopy( Abc_Ntk_t * pNtk );
static Abc_Obj_t * Abc_NodeSeqToLogic( Abc_Ntk_t * pNtkNew, Abc_Obj_t * pFanin, Seq_Lat_t * pRing, int nLatches );

////////////////////////////////////////////////////////////////////////
///                     FUNCTION DEFINITIONS                         ///
////////////////////////////////////////////////////////////////////////


/**Function*************************************************************

  Synopsis    [Converts combinational AIG with latches into sequential AIG.]

  Description [The const/PI/PO nodes are duplicated. The internal
  nodes are duplicated in the topological order. The dangling nodes
  are not duplicated. The choice nodes are duplicated.]
               
  SideEffects []

  SeeAlso     []

***********************************************************************/
Abc_Ntk_t * Abc_NtkAigToSeq( Abc_Ntk_t * pNtk )
{
    Abc_Ntk_t * pNtkNew;
    Abc_Obj_t * pObj, * pFaninNew;
    Vec_Int_t * vInitValues;
    Abc_InitType_t Init;
    int i, k, RetValue;

    // make sure it is an AIG without self-feeding latches
    assert( Abc_NtkIsStrash(pNtk) );
    assert( Abc_NtkIsDfsOrdered(pNtk) );

    if ( RetValue = Abc_NtkRemoveSelfFeedLatches(pNtk) )
        printf( "Modified %d self-feeding latches. The result may not verify.\n", RetValue );
    assert( Abc_NtkCountSelfFeedLatches(pNtk) == 0 );

    // start the network
    pNtkNew = Abc_NtkAlloc( ABC_NTK_SEQ, ABC_FUNC_AIG, 1 );
    // duplicate the name and the spec
    pNtkNew->pName = Extra_UtilStrsav(pNtk->pName);
    pNtkNew->pSpec = Extra_UtilStrsav(pNtk->pSpec);

    // map the constant nodes
    Abc_NtkCleanCopy( pNtk );
    Abc_AigConst1(pNtk)->pCopy = Abc_AigConst1(pNtkNew);

    // copy all objects, except the latches and constant
    Vec_PtrFill( pNtkNew->vObjs, Abc_NtkObjNumMax(pNtk), NULL );
    Vec_PtrWriteEntry( pNtkNew->vObjs, 0, Abc_AigConst1(pNtk)->pCopy );
    Abc_NtkForEachObj( pNtk, pObj, i )
    {
        if ( i == 0 || Abc_ObjIsLatch(pObj) )
            continue;
        pObj->pCopy = Abc_ObjAlloc( pNtkNew, pObj->Type );
        pObj->pCopy->Id     = pObj->Id;      // the ID is the same for both
        pObj->pCopy->fPhase = pObj->fPhase;  // used to work with choices
        pObj->pCopy->Level  = pObj->Level;   // used for upper bound on clock cycle