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#pragma once

#include "ergo42.h"

#include "quantum.h"

#ifndef FLIP_HALF
// Standard Keymap
// (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
#define LAYOUT_ortho_4x14( \
	L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
	L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
	L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
	L30, L31, L32, L33, L34, L35, L36, R30, R31, R32, R33, R34, R35, R36 \
	) \
	{ \
		{ L00, L01, L02, L03, L04, L05, L06 }, \
		{ L10, L11, L12, L13, L14, L15, L16 }, \
		{ L20, L21, L22, L23, L24, L25, L26 }, \
		{ L30, L31, L32, L33, L34, L35, L36 }, \
		{ R06, R05, R04, R03, R02, R01, R00 }, \
		{ R16, R15, R14, R13, R12, R11, R10 }, \
		{ R26, R25, R24, R23, R22, R21, R20 }, \
		{ R36, R35, R34, R33, R32, R31, R30 } \
	}
#else
// Keymap with right side flipped
// (TRRS jack on both halves are to the right)
#define LAYOUT_ortho_4x14( \
	L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
	L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
	L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
	L30, L31, L32, L33, L34, L35, L36, R30, R31, R32, R33, R34, R35, R36 \
	) \
	{ \
		{ L00, L01, L02, L03, L04, L05, L06 }, \
		{ L10, L11, L12, L13, L14, L15, L16 }, \
		{ L20, L21, L22, L23, L24, L25, L26 }, \
		{ L30, L31, L32, L33, L34, L35, L36 }, \
		{ R00, R01, R02, R03, R04, R05, R06 }, \
		{ R10, R11, R12, R13, R14, R15, R16 }, \
		{ R20, R21, R22, R23, R24, R25, R26 }, \
		{ R30, R31, R32, R33, R34, R35, R36 } \
	}
#endif

#define LAYOUT LAYOUT_ortho_4x14