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#pragma once

#include "../helix.h"

#include "quantum.h"

#ifdef USE_I2C
#include <stddef.h>
#ifdef __AVR__
  #include <avr/io.h>
  #include <avr/interrupt.h>
#endif
#endif

#if MATRIX_ROWS == 6 // HELIX_ROWS == 3
  #ifndef FLIP_HALF
  // Standard Keymap
  // (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
  #define LAYOUT( \
    L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
    L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
    L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25  \
    ) \
    { \
      { L00, L01, L02, L03, L04, L05 }, \
      { L10, L11, L12, L13, L14, L15 }, \
      { L20, L21, L22, L23, L24, L25 }, \
      { R05, R04, R03, R02, R01, R00 }, \
      { R15, R14, R13, R12, R11, R10 }, \
      { R25, R24, R23, R22, R21, R20 }, \
    }
  #else
  // Keymap with right side flipped
  // (TRRS jack on both halves are to the right)
  #define LAYOUT( \
    L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
    L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
    L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25  \
    ) \
    { \
      { L00, L01, L02, L03, L04, L05 }, \
      { L10, L11, L12, L13, L14, L15 }, \
      { L20, L21, L22, L23, L24, L25 }, \
      { R00, R01, R02, R03, R04, R05 }, \
      { R10, R11, R12, R13, R14, R15 }, \
      { R20, R21, R22, R23, R24, R25 }, \
    }
  #endif
#elif MATRIX_ROWS == 8 // HELIX_ROWS == 4
  #ifndef FLIP_HALF
  // Standard Keymap
  // (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
  #define LAYOUT( \
    L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
    L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
    L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
    L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35  \
    ) \
    { \
      { L00, L01, L02, L03, L04, L05 }, \
      { L10, L11, L12, L13, L14, L15 }, \
      { L20, L21, L22, L23, L24, L25 }, \
      { L30, L31, L32, L33, L34, L35 }, \
      { R05, R04, R03, R02, R01, R00 }, \
      { R15, R14, R13, R12, R11, R10 }, \
      { R25, R24, R23, R22, R21, R20 }, \
      { R35, R34, R33, R32, R31, R30 } \
    }
  #else
  // Keymap with right side flipped
  // (TRRS jack on both halves are to the right)
  #define LAYOUT( \
    L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
    L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
    L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
    L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35  \
    ) \
    { \
      { L00, L01, L02, L03, L04, L05 }, \
      { L10, L11, L12, L13, L14, L15 }, \
      { L20, L21, L22, L23, L24, L25 }, \
      { L30, L31, L32, L33, L34, L35 }, \
      { R00, R01, R02, R03, R04, R05 }, \
      { R10, R11, R12, R13, R14, R15 }, \
      { R20, R21, R22, R23, R24, R25 }, \
      { R30, R31, R32, R33, R34, R35 } \
    }
  #endif
#elif MATRIX_ROWS == 10 // HELIX_ROWS == 5
  #ifndef FLIP_HALF
  // Standard Keymap
  // (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
  #define LAYOUT( \
    L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
    L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
    L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
    L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35, \
    L40, L41, L42, L43, L44, L45, R40, R41, R42, R43, R44, R45  \
    ) \
    { \
      { L00, L01, L02, L03, L04, L05 }, \
      { L10, L11, L12, L13, L14, L15 }, \
      { L20, L21, L22, L23, L24, L25 }, \
      { L30, L31, L32, L33, L34, L35 }, \
      { L40, L41, L42, L43, L44, L45 }, \
      { R05, R04, R03, R02, R01, R00 }, \
      { R15, R14, R13, R12, R11, R10 }, \
      { R25, R24, R23, R22, R21, R20 }, \
      { R35, R34, R33, R32, R31, R30 }, \
      { R45, R44, R43, R42, R41, R40 } \
    }
  #else
  // Keymap with right side flipped
  // (TRRS jack on both halves are to the right)
  #define LAYOUT( \
    L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
    L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
    L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
    L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35, \
    L40, L41, L42, L43, L44, L45, R40, R41, R42, R43, R44, R45  \
    ) \
    { \
      { L00, L01, L02, L03, L04, L05 }, \
      { L10, L11, L12, L13, L14, L15 }, \
      { L20, L21, L22, L23, L24, L25 }, \
      { L30, L31, L32, L33, L34, L35 }, \
      { L40, L41, L42, L43, L44, L45 }, \
      { R00, R01, R02, R03, R04, R05 }, \
      { R10, R11, R12, R13, R14, R15 }, \
      { R20, R21, R22, R23, R24, R25 }, \
      { R30, R31, R32, R33, R34, R35 }, \
      { R40, R41, R42, R43, R44, R45 } \
    }
  #endif
#else
  #error "expected HELIX_ROWS 3 or 4 or 5"
#endif

// Used to create a keymap using only KC_ prefixed keys
#if MATRIX_ROWS == 6 // HELIX_ROWS == 3
  #define LAYOUT_kc( \
    L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
    L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
    L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25  \
    ) \
    LAYOUT( \
      KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##R00, KC_##R01, KC_##R02, KC_##R03, KC_##R04, KC_##R05, \
      KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##R10, KC_##R11, KC_##R12, KC_##R13, KC_##R14, KC_##R15, \
      KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, KC_##R25  \
    )
#elif MATRIX_ROWS == 8 // HELIX_ROWS == 4
  #define LAYOUT_kc( \
    L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
    L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
    L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
    L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \
    ) \
    LAYOUT( \
      KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##R00, KC_##R01, KC_##R02, KC_##R03, KC_##R04, KC_##R05, \
      KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##R10, KC_##R11, KC_##R12, KC_##R13, KC_##R14, KC_##R15, \
      KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, KC_##R25, \
      KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##R30, KC_##R31, KC_##R32, KC_##R33, KC_##R34, KC_##R35 \
    )
#else
  #define LAYOUT_kc( \
    L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
    L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
    L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
    L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35, \
    L40, L41, L42, L43, L44, L45, R40, R41, R42, R43, R44, R45 \
    ) \
    LAYOUT( \
      KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##R00, KC_##R01, KC_##R02, KC_##R03, KC_##R04, KC_##R05, \
      KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##R10, KC_##R11, KC_##R12, KC_##R13, KC_##R14, KC_##R15, \
      KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, KC_##R25, \
      KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##R30, KC_##R31, KC_##R32, KC_##R33, KC_##R34, KC_##R35, \
      KC_##L40, KC_##L41, KC_##L42, KC_##L43, KC_##L44, KC_##L45, KC_##R40, KC_##R41, KC_##R42, KC_##R43, KC_##R44, KC_##R45 \
    )
#endif