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#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _NUMPAD 0
#define _LOWER 1
#define LOWER LT(_LOWER, KC_PENT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Numpad
* +-------+-------+-------+-------+
* | 7 | 8 | 9 | - |
* +-------+-------+-------+-------+
* | 4 | 5 | 6 | + |
* +-------+-------+-------+-------+
* | 1 | 2 | 3 | / |
* +-------+-------+-------+-------+
* | | 0 | . | * |
* +-------+-------+-------+-------+
*/
[_NUMPAD] = LAYOUT_ortho_4x4 (
KC_P7, KC_P8, KC_P9, KC_PMNS,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3, KC_PSLS,
LOWER, KC_P0, KC_PDOT,KC_PAST
),
/* Lower */
[_LOWER] = LAYOUT_ortho_4x4 (
KC_NLCK,_______,_______,RESET ,
_______,_______,_______,_______,
_______,_______,_______,_______,
_______,_______,_______,_______
),
};
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