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#pragma once
#include "quantum.h"
#define BASE 0
#define CODE 1 // code layer
#define CODEFLOW 2
#define SYMB 3
#define MDIA 4 // media keys
#define VIM 5
#define GAME 6
#define GAME_ARROW 7
// Tap dance config shared between my keyboards
enum tap_dance_declarations {
TD_SYM_VIM = 0,
TD_COPY_PASTE,
};
enum custom_keys {
DLEFT = SAFE_RANGE,
DRIGHT,
PSCREEN_APP
};
void tap_dance_sym_vim_finished(qk_tap_dance_state_t*, void*);
void tap_dance_sym_vim_reset(qk_tap_dance_state_t*, void*);
void tap_dance_process_keycode(uint16_t);
bool try_handle_macro(uint16_t keycode, keyrecord_t *record);
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