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author | Joel Bodenmann <joel@seriouslyembedded.com> | 2015-11-04 07:11:25 +0100 |
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committer | Joel Bodenmann <joel@seriouslyembedded.com> | 2015-11-04 07:11:25 +0100 |
commit | 96789916e3c6b8db8f4b1aba4ff5c36b0137bf3f (patch) | |
tree | 51b848c65d1fcbe7115759435176447a85df4b7b /demos/3rdparty/doom/g_game.h | |
parent | d4f43afcd2309b0c6205826b571ecf7ab8f33071 (diff) | |
download | uGFX-96789916e3c6b8db8f4b1aba4ff5c36b0137bf3f.tar.gz uGFX-96789916e3c6b8db8f4b1aba4ff5c36b0137bf3f.tar.bz2 uGFX-96789916e3c6b8db8f4b1aba4ff5c36b0137bf3f.zip |
Removing doom demo (will become part of a dedicated demo-projects-repo)
Diffstat (limited to 'demos/3rdparty/doom/g_game.h')
-rw-r--r-- | demos/3rdparty/doom/g_game.h | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/demos/3rdparty/doom/g_game.h b/demos/3rdparty/doom/g_game.h deleted file mode 100644 index d84916ce..00000000 --- a/demos/3rdparty/doom/g_game.h +++ /dev/null @@ -1,79 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// $Id:$ -// -// Copyright (C) 1993-1996 by id Software, Inc. -// -// This source is available for distribution and/or modification -// only under the terms of the DOOM Source Code License as -// published by id Software. All rights reserved. -// -// The source is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License -// for more details. -// -// DESCRIPTION: -// Duh. -// -//----------------------------------------------------------------------------- - - -#ifndef __G_GAME__ -#define __G_GAME__ - -#include "doomdef.h" -#include "d_event.h" - - - -// -// GAME -// -void G_DeathMatchSpawnPlayer (int playernum); - -void G_InitNew (skill_t skill, int episode, int map); - -// Can be called by the startup code or M_Responder. -// A normal game starts at map 1, -// but a warp test can start elsewhere -void G_DeferedInitNew (skill_t skill, int episode, int map); - -void G_DeferedPlayDemo (char* demo); - -// Can be called by the startup code or M_Responder, -// calls P_SetupLevel or W_EnterWorld. -void G_LoadGame (char* name); - -void G_DoLoadGame (void); - -// Called by M_Responder. -void G_SaveGame (int slot, char* description); - -// Only called by startup code. -void G_RecordDemo (char* name); - -void G_BeginRecording (void); - -void G_PlayDemo (char* name); -void G_TimeDemo (char* name); -boolean G_CheckDemoStatus (void); - -void G_ExitLevel (void); -void G_SecretExitLevel (void); - -void G_WorldDone (void); - -void G_Ticker (void); -boolean G_Responder (event_t* ev); - -void G_ScreenShot (void); - - -#endif -//----------------------------------------------------------------------------- -// -// $Log:$ -// -//----------------------------------------------------------------------------- |