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authorinmarket <andrewh@inmarket.com.au>2013-10-24 18:36:11 +1000
committerinmarket <andrewh@inmarket.com.au>2013-10-24 18:36:11 +1000
commit7a7e223d152b42553f7e6ce0220dd5d736b89c56 (patch)
tree22968b7c8e779a66a2eba431545b5b292fe722cc /include/gwin/image.h
parenta28dce97d877160b10a3683fbf8ea578c8405417 (diff)
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Add multiple display support to GWIN.
You can now create windows on multiple displays.
Diffstat (limited to 'include/gwin/image.h')
-rw-r--r--include/gwin/image.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/include/gwin/image.h b/include/gwin/image.h
index eae196e9..66dd0b94 100644
--- a/include/gwin/image.h
+++ b/include/gwin/image.h
@@ -47,6 +47,7 @@ extern "C" {
* @details Display's a picture.
* @return NULL if there is no resultant drawing area, otherwise the widget handle.
*
+ * @param[in] g The GDisplay to display this window on
* @param[in] widget The image widget structure to initialise. If this is NULL, the structure is dynamically allocated.
* @param[in] pInit The initialization parameters to use.
*
@@ -55,7 +56,8 @@ extern "C" {
*
* @api
*/
-GHandle gwinImageCreate(GImageObject *widget, GWindowInit *pInit);
+GHandle gwinGImageCreate(GDisplay *g, GImageObject *widget, GWindowInit *pInit);
+#define gwinImageCreate(w, pInit) gwinGImageCreate(GDISP, w, pInit)
/**
* @brief Sets the input routines that support reading the image from memory