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authorinmarket <andrewh@inmarket.com.au>2013-10-24 18:36:11 +1000
committerinmarket <andrewh@inmarket.com.au>2013-10-24 18:36:11 +1000
commit7a7e223d152b42553f7e6ce0220dd5d736b89c56 (patch)
tree22968b7c8e779a66a2eba431545b5b292fe722cc /include/gwin/label.h
parenta28dce97d877160b10a3683fbf8ea578c8405417 (diff)
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Add multiple display support to GWIN.
You can now create windows on multiple displays.
Diffstat (limited to 'include/gwin/label.h')
-rw-r--r--include/gwin/label.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/include/gwin/label.h b/include/gwin/label.h
index 3156ca71..3fe0f3d7 100644
--- a/include/gwin/label.h
+++ b/include/gwin/label.h
@@ -42,6 +42,7 @@ extern "C" {
* @brief Create a label widget.
* @details A label widget is a simple window which has a static text.
*
+ * @param[in] g The GDisplay to display this window on
* @param[in] widget The label structure to initialise. If this is NULL, the structure is dynamically allocated.
* @param[in] pInit The initialisation parameters to use.
*
@@ -49,7 +50,8 @@ extern "C" {
*
* @api
*/
-GHandle gwinLabelCreate(GLabelObject *widget, GWidgetInit *pInit);
+GHandle gwinGLabelCreate(GDisplay *g, GLabelObject *widget, GWidgetInit *pInit);
+#define gwinLabelCreate(w, pInit) gwinGLabelCreate(GDISP, w, pInit)
/**
* @brief Border settings for the default rendering routine