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authorAndrew Hannam <andrewh@inmarket.com.au>2013-03-10 16:15:49 +1000
committerAndrew Hannam <andrewh@inmarket.com.au>2013-03-10 16:15:49 +1000
commitda37b111e438d36f19ce855615d87febe313a1cb (patch)
tree05fc4489e2ce24149d34bbc7cb69ff050437e6d9 /include
parent40b390908c569a173ce280734a4bdf0679a44f54 (diff)
downloaduGFX-da37b111e438d36f19ce855615d87febe313a1cb.tar.gz
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GWIN button changes
Support a user supplied custom button drawing function. Add arrow buttons based on the new GDISP polygon support.
Diffstat (limited to 'include')
-rw-r--r--include/gwin/button.h446
1 files changed, 252 insertions, 194 deletions
diff --git a/include/gwin/button.h b/include/gwin/button.h
index 479f8628..36b05d83 100644
--- a/include/gwin/button.h
+++ b/include/gwin/button.h
@@ -1,194 +1,252 @@
-/*
- ChibiOS/GFX - Copyright (C) 2012, 2013
- Joel Bodenmann aka Tectu <joel@unormal.org>
-
- This file is part of ChibiOS/GFX.
-
- ChibiOS/GFX is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3 of the License, or
- (at your option) any later version.
-
- ChibiOS/GFX is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-/**
- * @file include/gwin/button.h
- * @brief GWIN Graphic window subsystem header file.
- *
- * @defgroup Button Button
- * @ingroup GWIN
- *
- * @details GWIN allows it to easily create buttons with different styles
- * and check for different meta states such as: PRESSED, CLICKED,
- * RELEASED etc.
- *
- * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
- * @pre GWIN_NEED_BUTTON must be set to TRUE in your gfxconf.h
- * @{
- */
-
-#ifndef _GWIN_BUTTON_H
-#define _GWIN_BUTTON_H
-
-#if GWIN_NEED_BUTTON || defined(__DOXYGEN__)
-
-/*===========================================================================*/
-/* Driver constants. */
-/*===========================================================================*/
-
-#define GW_BUTTON 0x0002
-#define GEVENT_GWIN_BUTTON (GEVENT_GWIN_FIRST+0)
-
-/*===========================================================================*/
-/* Type definitions */
-/*===========================================================================*/
-
-typedef struct GEventGWinButton_t {
- GEventType type; // The type of this event (GEVENT_GWIN_BUTTON)
- GHandle button; // The button that has been depressed (actually triggered on release)
-} GEventGWinButton;
-
-// There are currently no GEventGWinButton listening flags - use 0
-
-typedef enum GButtonShape_e {
- GBTN_3D, GBTN_SQUARE, GBTN_ROUNDED, GBTN_ELLIPSE
-} GButtonShape;
-
-typedef struct GButtonStyle_t {
- GButtonShape shape;
- color_t color_up_edge;
- color_t color_up_fill;
- color_t color_up_txt;
- color_t color_dn_edge;
- color_t color_dn_fill;
- color_t color_dn_txt;
-} GButtonStyle;
-
-typedef enum GButtonType_e {
- GBTN_NORMAL, GBTN_TOGGLE
-} GButtonType;
-
-typedef enum GButtonState_e {
- GBTN_UP, GBTN_DOWN
-} GButtonState;
-
-// A button window
-typedef struct GButtonObject_t {
- GWindowObject gwin;
-
- GButtonStyle style;
- GButtonState state;
- GButtonType type;
- const char * txt;
- GListener listener;
-} GButtonObject;
-
-/*===========================================================================*/
-/* External declarations. */
-/*===========================================================================*/
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * @brief Create a button window.
- * @return NULL if there is no resultant drawing area, otherwise a window handle.
- *
- * @param[in] gb The GButtonObject structure to initialise. If this is NULL the structure is dynamically allocated.
- * @param[in] x,y The screen co-ordinates for the bottom left corner of the window
- * @param[in] width The width of the window
- * @param[in] height The height of the window
- * @param[in] font The font to use
- * @param[in] type The type of button
- * @note The drawing color gets set to White and the background drawing color to Black.
- * @note The dimensions and position may be changed to fit on the real screen.
- * @note The button is not automatically drawn. Call gwinButtonDraw() after changing the button style or setting the text.
- *
- * @api
- */
-GHandle gwinCreateButton(GButtonObject *gb, coord_t x, coord_t y, coord_t width, coord_t height, font_t font, GButtonType type);
-
-/**
- * @brief Set the style of a button.
- * @details The button style is defined by its shape and colours.
- *
- * @param[in] gh The window handle (must be a button window)
- * @param[in] style The button style to set.
- * @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button style
- *
- * @api
- */
-void gwinSetButtonStyle(GHandle gh, const GButtonStyle *style);
-
-/**
- * @brief Set the text of a button.
- *
- * @param[in] gh The window handle (must be a button window)
- * @param[in] txt The button text to set. This must be a constant string unless useAlloc is set.
- * @param[in] useAlloc If TRUE the string specified will be copied into dynamically allocated memory.
- * @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button text.
- *
- * @api
- */
-void gwinSetButtonText(GHandle gh, const char *txt, bool_t useAlloc);
-
-/**
- * @brief Redraw the button.
- *
- * @param[in] gh The window handle (must be a button window)
- *
- * @api
- */
-void gwinButtonDraw(GHandle gh);
-
-#define gwinGetButtonState(gh) (((GButtonObject *)(gh))->state)
-
-/**
- * @brief Get the source handle of a button
- * @details Get the source handle of a button so the application can listen for events
- *
- * @param[in] gh The Hanlde
- */
-#define gwinGetButtonSource(gh) ((GSourceHandle)(gh))
-
-#if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE
- /**
- * @brief Attach a mouse source
- * @details Attach a mouse source to a given button
- *
- * @param[in] gh The button handle
- * @param[in] gsh The source handle
- *
- * @return
- */
- bool_t gwinAttachButtonMouseSource(GHandle gh, GSourceHandle gsh);
-#endif
-
-#if defined(GINPUT_NEED_TOGGLE) && GINPUT_NEED_TOGGLE
- /**
- * @brief Attach a toggle source
- * @details Attach a toggle source to this button
- *
- * @gh The button handle
- * @gsh The source handle
- *
- * @return
- */
- bool_t gwinAttachButtonToggleSource(GHandle gh, GSourceHandle gsh);
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* GWIN_NEED_BUTTON */
-
-#endif /* _GWIN_BUTTON_H */
-/** @} */
+/*
+ ChibiOS/GFX - Copyright (C) 2012, 2013
+ Joel Bodenmann aka Tectu <joel@unormal.org>
+
+ This file is part of ChibiOS/GFX.
+
+ ChibiOS/GFX is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ ChibiOS/GFX is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+/**
+ * @file include/gwin/button.h
+ * @brief GWIN Graphic window subsystem header file.
+ *
+ * @defgroup Button Button
+ * @ingroup GWIN
+ *
+ * @details GWIN allows it to easily create buttons with different styles
+ * and check for different meta states such as: PRESSED, CLICKED,
+ * RELEASED etc.
+ *
+ * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
+ * @pre GWIN_NEED_BUTTON must be set to TRUE in your gfxconf.h
+ * @{
+ */
+
+#ifndef _GWIN_BUTTON_H
+#define _GWIN_BUTTON_H
+
+#if GWIN_NEED_BUTTON || defined(__DOXYGEN__)
+
+/*===========================================================================*/
+/* Driver constants. */
+/*===========================================================================*/
+
+#define GW_BUTTON 0x0002
+#define GEVENT_GWIN_BUTTON (GEVENT_GWIN_FIRST+0)
+
+/*===========================================================================*/
+/* Type definitions */
+/*===========================================================================*/
+
+typedef struct GEventGWinButton_t {
+ GEventType type; // The type of this event (GEVENT_GWIN_BUTTON)
+ GHandle button; // The button that has been depressed (actually triggered on release)
+} GEventGWinButton;
+
+// There are currently no GEventGWinButton listening flags - use 0
+
+typedef enum GButtonShape_e {
+ GBTN_3D, GBTN_SQUARE, GBTN_ROUNDED, GBTN_ELLIPSE, GBTN_CUSTOM,
+ GBTN_ARROW_UP, GBTN_ARROW_DOWN, GBTN_ARROW_LEFT, GBTN_ARROW_RIGHT,
+} GButtonShape;
+
+typedef struct GButtonDrawStyle_t {
+ color_t color_edge;
+ color_t color_fill;
+ color_t color_txt;
+} GButtonDrawStyle;
+
+typedef enum GButtonType_e {
+ GBTN_NORMAL, GBTN_TOGGLE
+} GButtonType;
+
+typedef enum GButtonState_e {
+ GBTN_UP, GBTN_DOWN
+} GButtonState;
+
+typedef void (*GButtonDrawFunction)(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
+
+// A button window
+typedef struct GButtonObject_t {
+ GWindowObject gwin;
+
+ GButtonDrawStyle up;
+ GButtonDrawStyle dn;
+ GButtonState state;
+ GButtonType type;
+ const char *txt;
+ GButtonDrawFunction fn;
+ void *param;
+ GListener listener;
+} GButtonObject;
+
+/*===========================================================================*/
+/* External declarations. */
+/*===========================================================================*/
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * @brief Create a button window.
+ * @return NULL if there is no resultant drawing area, otherwise a window handle.
+ *
+ * @param[in] gb The GButtonObject structure to initialise. If this is NULL the structure is dynamically allocated.
+ * @param[in] x,y The screen co-ordinates for the bottom left corner of the window
+ * @param[in] width The width of the window
+ * @param[in] height The height of the window
+ * @param[in] font The font to use
+ * @param[in] type The type of button
+ * @note The drawing color gets set to White and the background drawing color to Black.
+ * @note The dimensions and position may be changed to fit on the real screen.
+ * @note The button is not automatically drawn. Call gwinButtonDraw() after changing the button style or setting the text.
+ *
+ * @api
+ */
+GHandle gwinCreateButton(GButtonObject *gb, coord_t x, coord_t y, coord_t width, coord_t height, font_t font, GButtonType type);
+
+/**
+ * @brief Set the style of a button.
+ * @details The button style is defined by its shape and colours.
+ *
+ * @param[in] gh The window handle (must be a button window)
+ * @param[in] shape The shape of the button.
+ * @param[in] pUp The styling for the button when in the up state.
+ * @param[in] pDown The styling for the button when in the down state.
+ *
+ * @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button style
+ * @note The button style is copied into the internal button structure - there is no need to
+ * maintain a static style structures.
+ * @note The pUp and pDown parameters can be NULL. If they are then the existing color styles
+ * are not changed for that button state.
+ *
+ * @api
+ */
+void gwinSetButtonStyle(GHandle gh, GButtonShape shape, const GButtonDrawStyle *pUp, const GButtonDrawStyle *pDown);
+
+/**
+ * @brief Set the text of a button.
+ *
+ * @param[in] gh The window handle (must be a button window)
+ * @param[in] txt The button text to set. This must be a constant string unless useAlloc is set.
+ * @param[in] useAlloc If TRUE the string specified will be copied into dynamically allocated memory.
+ * @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button text.
+ *
+ * @api
+ */
+void gwinSetButtonText(GHandle gh, const char *txt, bool_t useAlloc);
+
+/**
+ * @brief Redraw the button.
+ *
+ * @param[in] gh The window handle (must be a button window)
+ *
+ * @api
+ */
+void gwinButtonDraw(GHandle gh);
+
+/**
+ * @brief Set the callback routine to perform a custom button drawing.
+ *
+ * @param[in] gh The window handle (must be a button window)
+ * @param[in] fn The function to use to draw the button
+ * @param[in] param A parameter to pass to the button drawing function
+ *
+ * @api
+ */
+void gwinSetButtonCustom(GHandle gh, GButtonDrawFunction fn, void *param);
+
+#define gwinGetButtonState(gh) (((GButtonObject *)(gh))->state)
+
+/**
+ * @brief Get the source handle of a button
+ * @details Get the source handle of a button so the application can listen for events
+ *
+ * @param[in] gh The window handle
+ *
+ * @api
+ */
+#define gwinGetButtonSource(gh) ((GSourceHandle)(gh))
+
+#if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE
+ /**
+ * @brief Attach a mouse source
+ * @details Attach a mouse source to a given button
+ *
+ * @param[in] gh The button handle
+ * @param[in] gsh The source handle
+ *
+ * @api
+ */
+ bool_t gwinAttachButtonMouseSource(GHandle gh, GSourceHandle gsh);
+#endif
+
+#if defined(GINPUT_NEED_TOGGLE) && GINPUT_NEED_TOGGLE
+ /**
+ * @brief Attach a toggle source
+ * @details Attach a toggle source to this button
+ *
+ * @param[in] gh The button handle
+ * @param[in] gsh The source handle
+ *
+ * @api
+ */
+ bool_t gwinAttachButtonToggleSource(GHandle gh, GSourceHandle gsh);
+#endif
+
+/**
+ * @brief Standard button drawing routines
+ * @details These routines are called to draw the standard button styles.
+ *
+ * @param[in] gh The button handle
+ * @param[in] isdown Is the button currently down (depressed)
+ * @param[in] pstyle The current drawing style for the state we are in
+ * @param[in] param A parameter passed in from the user
+ *
+ * @note In your custom button drawing function you may optionally call these
+ * standard functions and then draw your extra details on top.
+ * @note The standard functions below ignore the param parameter. It is there
+ * only to ensure the functions match the GButtonDrawFunction type.
+ * @note When called by a button press/release the framework ensure that it is
+ * a button object and sets up clipping to the button object window. These
+ * drawing routines then don't have to worry about explicitly doing that.
+ *
+ * @api
+ * @{
+ */
+void gwinButtonDraw_3D(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
+void gwinButtonDraw_Square(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
+#if GDISP_NEED_ARC || defined(__DOXYGEN__)
+ void gwinButtonDraw_Rounded(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
+#endif
+#if GDISP_NEED_ELLIPSE || defined(__DOXYGEN__)
+ void gwinButtonDraw_Ellipse(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
+#endif
+#if GDISP_NEED_CONVEX_POLYGON || defined(__DOXYGEN__)
+ void gwinButtonDraw_ArrowUp(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
+ void gwinButtonDraw_ArrowDown(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
+ void gwinButtonDraw_ArrowLeft(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
+ void gwinButtonDraw_ArrowRight(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param);
+#endif
+/** @} */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* GWIN_NEED_BUTTON */
+
+#endif /* _GWIN_BUTTON_H */
+/** @} */