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author | inmarket <andrewh@inmarket.com.au> | 2014-05-21 13:02:00 +1000 |
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committer | inmarket <andrewh@inmarket.com.au> | 2014-05-21 13:02:00 +1000 |
commit | 34e23320b4c69f5e409f25431603d901abfc4740 (patch) | |
tree | 2959d9c395b5364243a267229779e8afd8ee094d /src/gwin/button.c | |
parent | 7afe4e78b7ffd2150f7eba51d6613422ccc7abe5 (diff) | |
download | uGFX-34e23320b4c69f5e409f25431603d901abfc4740.tar.gz uGFX-34e23320b4c69f5e409f25431603d901abfc4740.tar.bz2 uGFX-34e23320b4c69f5e409f25431603d901abfc4740.zip |
Significant changes to the window redrawing methodology.
Move and Resize should probably work for containers now
Still to be tested - nested containers, progressbar timers while redrawing its container, move/resize on containers.
Diffstat (limited to 'src/gwin/button.c')
-rw-r--r-- | src/gwin/button.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gwin/button.c b/src/gwin/button.c index af837486..d489ecb0 100644 --- a/src/gwin/button.c +++ b/src/gwin/button.c @@ -50,14 +50,14 @@ static void SendButtonEvent(GWidgetObject *gw) { static void MouseDown(GWidgetObject *gw, coord_t x, coord_t y) { (void) x; (void) y; gw->g.flags |= GBUTTON_FLG_PRESSED; - _gwidgetUpdate((GHandle)gw); + _gwinUpdate((GHandle)gw); } // A mouse up has occurred (it may or may not be over the button) static void MouseUp(GWidgetObject *gw, coord_t x, coord_t y) { (void) x; (void) y; gw->g.flags &= ~GBUTTON_FLG_PRESSED; - _gwidgetUpdate((GHandle)gw); + _gwinUpdate((GHandle)gw); #if !GWIN_BUTTON_LAZY_RELEASE // If the mouse up was not over the button then cancel the event @@ -74,14 +74,14 @@ static void SendButtonEvent(GWidgetObject *gw) { static void ToggleOff(GWidgetObject *gw, uint16_t role) { (void) role; gw->g.flags &= ~GBUTTON_FLG_PRESSED; - _gwidgetUpdate((GHandle)gw); + _gwinUpdate((GHandle)gw); } // A toggle on has occurred static void ToggleOn(GWidgetObject *gw, uint16_t role) { (void) role; gw->g.flags |= GBUTTON_FLG_PRESSED; - _gwidgetUpdate((GHandle)gw); + _gwinUpdate((GHandle)gw); // Trigger the event on button down (different than for mouse/touch) SendButtonEvent(gw); } |