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authorJoel Bodenmann <joel@unormal.org>2012-11-10 18:39:00 +0100
committerJoel Bodenmann <joel@unormal.org>2012-11-10 18:39:00 +0100
commitccf7fc30687e8c93e18171c2e77b1821f54c2633 (patch)
treef14696a44026fc6d6e5d77ad6f24c189132eea05 /src
parent800869979fca8f738935f4e26331dbe27f992bf4 (diff)
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cleanup
Diffstat (limited to 'src')
-rw-r--r--src/touchscreen.c229
1 files changed, 114 insertions, 115 deletions
diff --git a/src/touchscreen.c b/src/touchscreen.c
index eea6e273..4e90f3e4 100644
--- a/src/touchscreen.c
+++ b/src/touchscreen.c
@@ -85,64 +85,64 @@ static coord_t _tsReadRealY(void) {
}
static void _tsDrawCross(uint16_t x, uint16_t y) {
- gdispDrawLine(x-15, y, x-2, y, White);
- gdispDrawLine(x+2, y, x+15, y, White);
- gdispDrawLine(x, y-15, x, y-2, White);
- gdispDrawLine(x, y+2, x, y+15, White);
+ gdispDrawLine(x-15, y, x-2, y, White);
+ gdispDrawLine(x+2, y, x+15, y, White);
+ gdispDrawLine(x, y-15, x, y-2, White);
+ gdispDrawLine(x, y+2, x, y+15, White);
- gdispDrawLine(x-15, y+15, x-7, y+15, RGB2COLOR(184,158,131));
- gdispDrawLine(x-15, y+7, x-15, y+15, RGB2COLOR(184,158,131));
+ gdispDrawLine(x-15, y+15, x-7, y+15, RGB2COLOR(184,158,131));
+ gdispDrawLine(x-15, y+7, x-15, y+15, RGB2COLOR(184,158,131));
- gdispDrawLine(x-15, y-15, x-7, y-15, RGB2COLOR(184,158,131));
- gdispDrawLine(x-15, y-7, x-15, y-15, RGB2COLOR(184,158,131));
+ gdispDrawLine(x-15, y-15, x-7, y-15, RGB2COLOR(184,158,131));
+ gdispDrawLine(x-15, y-7, x-15, y-15, RGB2COLOR(184,158,131));
- gdispDrawLine(x+7, y+15, x+15, y+15, RGB2COLOR(184,158,131));
- gdispDrawLine(x+15, y+7, x+15, y+15, RGB2COLOR(184,158,131));
+ gdispDrawLine(x+7, y+15, x+15, y+15, RGB2COLOR(184,158,131));
+ gdispDrawLine(x+15, y+7, x+15, y+15, RGB2COLOR(184,158,131));
- gdispDrawLine(x+7, y-15, x+15, y-15, RGB2COLOR(184,158,131));
- gdispDrawLine(x+15, y-15, x+15, y-7, RGB2COLOR(184,158,131));
+ gdispDrawLine(x+7, y-15, x+15, y-15, RGB2COLOR(184,158,131));
+ gdispDrawLine(x+15, y-15, x+15, y-7, RGB2COLOR(184,158,131));
}
static void _tsTransform(coord_t *x, coord_t *y) {
- *x = (coord_t) (cal->ax * (*x) + cal->bx * (*y) + cal->cx);
- *y = (coord_t) (cal->ay * (*x) + cal->by * (*y) + cal->cy);
+ *x = (coord_t) (cal->ax * (*x) + cal->bx * (*y) + cal->cx);
+ *y = (coord_t) (cal->ay * (*x) + cal->by * (*y) + cal->cy);
}
static void _tsDo3PointCalibration(const coord_t (*cross)[2], coord_t (*points)[2], cal_t *c) {
- float dx, dx0, dx1, dx2, dy0, dy1, dy2;
+ float dx, dx0, dx1, dx2, dy0, dy1, dy2;
- /* Compute all the required determinants */
- dx = ((float)(points[0][0] - points[2][0])) * ((float)(points[1][1] - points[2][1]))
- - ((float)(points[1][0] - points[2][0])) * ((float)(points[0][1] - points[2][1]));
+ /* Compute all the required determinants */
+ dx = ((float)(points[0][0] - points[2][0])) * ((float)(points[1][1] - points[2][1]))
+ - ((float)(points[1][0] - points[2][0])) * ((float)(points[0][1] - points[2][1]));
- dx0 = ((float)(cross[0][0] - cross[2][0])) * ((float)(points[1][1] - points[2][1]))
- - ((float)(cross[1][0] - cross[2][0])) * ((float)(points[0][1] - points[2][1]));
+ dx0 = ((float)(cross[0][0] - cross[2][0])) * ((float)(points[1][1] - points[2][1]))
+ - ((float)(cross[1][0] - cross[2][0])) * ((float)(points[0][1] - points[2][1]));
- dx1 = ((float)(points[0][0] - points[2][0])) * ((float)(cross[1][0] - cross[2][0]))
- - ((float)(points[1][0] - points[2][0])) * ((float)(cross[0][0] - cross[2][0]));
+ dx1 = ((float)(points[0][0] - points[2][0])) * ((float)(cross[1][0] - cross[2][0]))
+ - ((float)(points[1][0] - points[2][0])) * ((float)(cross[0][0] - cross[2][0]));
- dx2 = cross[0][0] * ((float)points[1][0] * (float)points[2][1] - (float)points[2][0] * (float)points[1][1]) -
- cross[1][0] * ((float)points[0][0] * (float)points[2][1] - (float)points[2][0] * (float)points[0][1]) +
- cross[2][0] * ((float)points[0][0] * (float)points[1][1] - (float)points[1][0] * (float)points[0][1]);
+ dx2 = cross[0][0] * ((float)points[1][0] * (float)points[2][1] - (float)points[2][0] * (float)points[1][1]) -
+ cross[1][0] * ((float)points[0][0] * (float)points[2][1] - (float)points[2][0] * (float)points[0][1]) +
+ cross[2][0] * ((float)points[0][0] * (float)points[1][1] - (float)points[1][0] * (float)points[0][1]);
- dy0 = ((float)(cross[0][1] - cross[2][1])) * ((float)(points[1][1] - points[2][1]))
- - ((float)(cross[1][1] - cross[2][1])) * ((float)(points[0][1] - points[2][1]));
+ dy0 = ((float)(cross[0][1] - cross[2][1])) * ((float)(points[1][1] - points[2][1]))
+ - ((float)(cross[1][1] - cross[2][1])) * ((float)(points[0][1] - points[2][1]));
- dy1 = ((float)(points[0][0] - points[2][0])) * ((float)(cross[1][1] - cross[2][1]))
- - ((float)(points[1][0] - points[2][0])) * ((float)(cross[0][1] - cross[2][1]));
+ dy1 = ((float)(points[0][0] - points[2][0])) * ((float)(cross[1][1] - cross[2][1]))
+ - ((float)(points[1][0] - points[2][0])) * ((float)(cross[0][1] - cross[2][1]));
- dy2 = cross[0][1] * ((float)points[1][0] * (float)points[2][1] - (float)points[2][0] * (float)points[1][1]) -
- cross[1][1] * ((float)points[0][0] * (float)points[2][1] - (float)points[2][0] * (float)points[0][1]) +
- cross[2][1] * ((float)points[0][0] * (float)points[1][1] - (float)points[1][0] * (float)points[0][1]);
+ dy2 = cross[0][1] * ((float)points[1][0] * (float)points[2][1] - (float)points[2][0] * (float)points[1][1]) -
+ cross[1][1] * ((float)points[0][0] * (float)points[2][1] - (float)points[2][0] * (float)points[0][1]) +
+ cross[2][1] * ((float)points[0][0] * (float)points[1][1] - (float)points[1][0] * (float)points[0][1]);
- /* Now, calculate all the required coefficients */
- c->ax = dx0 / dx;
- c->bx = dx1 / dx;
- c->cx = dx2 / dx;
+ /* Now, calculate all the required coefficients */
+ c->ax = dx0 / dx;
+ c->bx = dx1 / dx;
+ c->cx = dx2 / dx;
- c->ay = dy0 / dx;
- c->by = dy1 / dx;
- c->cy = dy2 / dx;
+ c->ay = dy0 / dx;
+ c->by = dy1 / dx;
+ c->cy = dy2 / dx;
}
/*===========================================================================*/
@@ -187,17 +187,17 @@ void tsInit(const TouchscreenDriver *ts) {
* @api
*/
coord_t tsReadX(void) {
- coord_t x, y;
+ coord_t x, y;
-#if TOUCHSCREEN_XY_INVERTED == TRUE
- x = _tsReadRealY();
- y = _tsReadRealX();
+#if TOUCHSCREEN_XY_INVERTED
+ x = _tsReadRealY();
+ y = _tsReadRealX();
#else
- x = _tsReadRealX();
- y = _tsReadRealY();
+ x = _tsReadRealX();
+ y = _tsReadRealY();
#endif
- _tsTransform(&x, &y);
+ _tsTransform(&x, &y);
switch(gdispGetOrientation()) {
case GDISP_ROTATE_0:
@@ -223,7 +223,7 @@ coord_t tsReadX(void) {
coord_t tsReadY(void) {
coord_t x, y;
-#if TOUCHSCREEN_XY_INVERTED == TRUE
+#if TOUCHSCREEN_XY_INVERTED
x = _tsReadRealY();
y = _tsReadRealX();
#else
@@ -289,90 +289,89 @@ coord_t tsReadY(void) {
* @api
*/
void tsCalibrate(void) {
- const uint16_t height = gdispGetHeight();
- const uint16_t width = gdispGetWidth();
- const coord_t cross[][2] = {{(width / 4), (height / 4)},
+ const uint16_t height = gdispGetHeight();
+ const uint16_t width = gdispGetWidth();
+ const coord_t cross[][2] = {{(width / 4), (height / 4)},
{(width - (width / 4)) , (height / 4)},
{(width - (width / 4)) , (height - (height / 4))},
{(width / 2), (height / 2)}}; /* Check point */
- coord_t points[4][2];
- int32_t px, py;
- uint8_t i, j;
+ coord_t points[4][2];
+ int32_t px, py;
+ uint8_t i, j;
- gdispSetOrientation(GDISP_ROTATE_0);
- gdispClear(Blue);
+ gdispSetOrientation(GDISP_ROTATE_0);
+ gdispClear(Blue);
- gdispFillStringBox(0, 5, gdispGetWidth(), 30, "Calibration", &fontUI2Double, White, Blue, justifyCenter);
+ gdispFillStringBox(0, 5, gdispGetWidth(), 30, "Calibration", &fontUI2Double, White, Blue, justifyCenter);
#if TOUCHSCREEN_VERIFY_CALIBRATION
calibrate:
- for(i = 0; i < 4; i++) {
-#else
- for(i = 0; i < 3; i++) {
-#endif
- _tsDrawCross(cross[i][0], cross[i][1]);
-
- while(!tsPressed())
- chThdSleepMilliseconds(2); /* Be nice to other threads*/
-
- chThdSleepMilliseconds(20); /* Allow screen to settle */
-
- /* Take a little more samples per point and their average
- * for precise calibration */
- px = py = 0;
-
- j = 0;
- while(j < MAX_CAL_SAMPLES) {
- if(tsPressed()) {
- /* We have valid pointer data */
-
-#if TOUCHSCREEN_XY_INVERTED == TRUE
- py += _tsReadRealX();
- px += _tsReadRealY();
+ for(i = 0; i < 4; i++) {
#else
- px += _tsReadRealX();
- py += _tsReadRealY();
+ for(i = 0; i < 3; i++) {
#endif
- j++;
- }
- }
-
- points[i][0] = px / j;
- points[i][1] = py / j;
-
- chThdSleepMilliseconds(100);
-
- while(tsPressed())
- chThdSleepMilliseconds(2); /* Be nice to other threads*/
+ _tsDrawCross(cross[i][0], cross[i][1]);
+
+ while(!tsPressed())
+ chThdSleepMilliseconds(2); /* Be nice to other threads*/
+
+ chThdSleepMilliseconds(20); /* Allow screen to settle */
+
+ /* Take a little more samples per point and their average
+ * for precise calibration */
+ px = py = 0;
+ j = 0;
+
+ while(j < MAX_CAL_SAMPLES) {
+ if(tsPressed()) { /* We have valid pointer data */
+ #if TOUCHSCREEN_XY_INVERTED
+ py += _tsReadRealX();
+ px += _tsReadRealY();
+ #else
+ px += _tsReadRealX();
+ py += _tsReadRealY();
+ #endif
+
+ j++;
+ }
+ }
+
+ points[i][0] = px / j;
+ points[i][1] = py / j;
+
+ chThdSleepMilliseconds(100);
+
+ while(tsPressed())
+ chThdSleepMilliseconds(2); /* Be nice to other threads*/
+
+ gdispFillArea(cross[i][0] - 15, cross[i][1] - 15, 42, 42, Blue);
+ }
- gdispFillArea(cross[i][0] - 15, cross[i][1] - 15, 42, 42, Blue);
- }
+ /* Apply 3 point calibration algorithm */
+ _tsDo3PointCalibration(cross, points, cal);
- /* Apply 3 point calibration algorithm */
- _tsDo3PointCalibration(cross, points, cal);
+ #if TOUCHSCREEN_VERIFY_CALIBRATION
+ /* Verification of correctness of calibration (optional) :
+ * See if the 4th point (Middle of the screen) coincides with the calibrated
+ * result. If point is with +/- 2 pixel margin, then successful calibration
+ * Else, start from the beginning.
+ */
-#if TOUCHSCREEN_VERIFY_CALIBRATION
- /* Verification of correctness of calibration (optional) :
- * See if the 4th point (Middle of the screen) coincides with the calibrated
- * result. If point is with +/- 2 pixel margin, then successful calibration
- * Else, start from the beginning.
- */
+ /* Transform the co-ordinates */
+ _tpTransform(&points[3][0], &points[3][1]);
- /* Transform the co-ordinates */
- _tpTransform(&points[3][0], &points[3][1]);
+ /* Calculate the delta */
+ px = (points[3][0] - cross[3][0]) * (points[3][0] - cross[3][0]) +
+ (points[3][1] - cross[3][1]) * (points[3][1] - cross[3][1]);
- /* Calculate the delta */
- px = (points[3][0] - cross[3][0]) * (points[3][0] - cross[3][0]) +
- (points[3][1] - cross[3][1]) * (points[3][1] - cross[3][1]);
-
- if(px > 4)
- goto calibrate;
-#endif
+ if(px > 4)
+ goto calibrate;
+ #endif
- /* If enabled, serialize the calibration values for storage */
- #if TOUCHSCREEN_STORE_CALIBRATION
- ts_store_calibration_lld(cal);
- #endif
+ /* If enabled, serialize the calibration values for storage */
+ #if TOUCHSCREEN_STORE_CALIBRATION
+ ts_store_calibration_lld(cal);
+ #endif
}
#endif /* GFX_USE_TOUCHSCREEN */