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-rw-r--r--drivers/gdisp/Win32/gdisp_lld.c503
-rw-r--r--drivers/gdisp/Win32/gdisp_lld_config.h1
-rw-r--r--include/gwin.h4
-rw-r--r--releases.txt1
-rw-r--r--src/gwin.c6
5 files changed, 456 insertions, 59 deletions
diff --git a/drivers/gdisp/Win32/gdisp_lld.c b/drivers/gdisp/Win32/gdisp_lld.c
index 69e90e89..560a5f20 100644
--- a/drivers/gdisp/Win32/gdisp_lld.c
+++ b/drivers/gdisp/Win32/gdisp_lld.c
@@ -47,6 +47,8 @@
/* Driver local routines . */
/*===========================================================================*/
+#define WIN32_USE_MSG_REDRAW FALSE
+
#define APP_NAME "GDISP"
#define COLOR2BGR(c) ((((c) & 0xFF)<<16)|((c) & 0xFF00)|(((c)>>16) & 0xFF))
@@ -128,6 +130,7 @@ static DWORD WINAPI WindowThread(LPVOID lpParameter) {
HANDLE hInstance;
WNDCLASS wc;
RECT rect;
+ HDC dc;
hInstance = GetModuleHandle(NULL);
@@ -150,15 +153,16 @@ static DWORD WINAPI WindowThread(LPVOID lpParameter) {
rect.right-rect.left, rect.bottom-rect.top, 0, 0, hInstance, NULL);
assert(winRootWindow != NULL);
- HDC dc = GetDC(winRootWindow);
GetClientRect(winRootWindow, &rect);
GDISP.Width = rect.right-rect.left;
GDISP.Height = rect.bottom - rect.top;
+
+ dc = GetDC(winRootWindow);
dcBitmap = CreateCompatibleBitmap(dc, GDISP.Width, GDISP.Height);
dcBuffer = CreateCompatibleDC(dc);
- dcOldBitmap = SelectObject(dcBuffer, dcBitmap);
ReleaseDC(winRootWindow, dc);
+ dcOldBitmap = SelectObject(dcBuffer, dcBitmap);
ShowWindow(winRootWindow, SW_SHOW);
UpdateWindow(winRootWindow);
@@ -230,20 +234,55 @@ bool_t GDISP_LLD(init)(void) {
*/
void GDISP_LLD(drawpixel)(coord_t x, coord_t y, color_t color) {
HDC dc;
+ #if WIN32_USE_MSG_REDRAW
+ RECT rect;
+ #endif
+ #if GDISP_NEED_CONTROL
+ coord_t t;
+ #endif
#if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP
+ // Clip pre orientation change
if (x < GDISP.clipx0 || y < GDISP.clipy0 || x >= GDISP.clipx1 || y >= GDISP.clipy1) return;
#endif
+ #if GDISP_NEED_CONTROL
+ switch(GDISP.Orientation) {
+ case GDISP_ROTATE_0:
+ break;
+ case GDISP_ROTATE_90:
+ t = GDISP.Height - 1 - y;
+ y = x;
+ x = t;
+ break;
+ case GDISP_ROTATE_180:
+ x = GDISP.Width - 1 - x;
+ y = GDISP.Height - 1 - y;
+ break;
+ case GDISP_ROTATE_270:
+ t = GDISP.Width - 1 - x;
+ x = y;
+ y = t;
+ break;
+ }
+ #endif
+
// Draw the pixel in the buffer
color = COLOR2BGR(color);
SetPixel(dcBuffer, x, y, color);
- // Draw the pixel again directly on the screen.
- // This is cheaper than invalidating a single pixel in the window
- dc = GetDC(winRootWindow);
- SetPixel(dc, x, y, color);
- ReleaseDC(winRootWindow, dc);
+ #if WIN32_USE_MSG_REDRAW
+ rect.left = x; rect.right = x+1;
+ rect.top = y; rect.bottom = y+1;
+ InvalidateRect(winRootWindow, &rect, FALSE);
+ UpdateWindow(winRootWindow);
+ #else
+ // Draw the pixel again directly on the screen.
+ // This is cheaper than invalidating a single pixel in the window
+ dc = GetDC(winRootWindow);
+ SetPixel(dc, x, y, color);
+ ReleaseDC(winRootWindow, dc);
+ #endif
}
/* ---- Optional Routines ---- */
@@ -264,14 +303,75 @@ void GDISP_LLD(drawpixel)(coord_t x, coord_t y, color_t color) {
HPEN pen;
HDC dc;
HGDIOBJ old;
- HRGN clip;
+ #if GDISP_NEED_CLIP
+ HRGN clip;
+ #endif
+ #if WIN32_USE_MSG_REDRAW
+ RECT rect;
+ #endif
+ #if GDISP_NEED_CONTROL
+ coord_t t;
+ #endif
#if GDISP_NEED_CLIP
clip = NULL;
- if (GDISP.clipx0 != 0 || GDISP.clipy0 != 0 || GDISP.clipx1 != GDISP.Width || GDISP.clipy1 != GDISP.Height)
- clip = CreateRectRgn(GDISP.clipx0, GDISP.clipy0, GDISP.clipx1, GDISP.clipy1);
#endif
+ #if GDISP_NEED_CONTROL
+ switch(GDISP.Orientation) {
+ case GDISP_ROTATE_0:
+ #if GDISP_NEED_CLIP
+ // Clip post orientation change
+ if (GDISP.clipx0 != 0 || GDISP.clipy0 != 0 || GDISP.clipx1 != GDISP.Width || GDISP.clipy1 != GDISP.Height)
+ clip = CreateRectRgn(GDISP.clipx0, GDISP.clipy0, GDISP.clipx1, GDISP.clipy1);
+ #endif
+ break;
+ case GDISP_ROTATE_90:
+ t = GDISP.Height - 1 - y0;
+ y0 = x0;
+ x0 = t;
+ t = GDISP.Height - 1 - y1;
+ y1 = x1;
+ x1 = t;
+ #if GDISP_NEED_CLIP
+ // Clip post orientation change
+ if (GDISP.clipx0 != 0 || GDISP.clipy0 != 0 || GDISP.clipx1 != GDISP.Width || GDISP.clipy1 != GDISP.Height)
+ clip = CreateRectRgn(GDISP.Height-1-GDISP.clipy1, GDISP.clipx0, GDISP.Height-1-GDISP.clipy0, GDISP.clipx1);
+ #endif
+ break;
+ case GDISP_ROTATE_180:
+ x0 = GDISP.Width - 1 - x0;
+ y0 = GDISP.Height - 1 - y0;
+ x1 = GDISP.Width - 1 - x1;
+ y1 = GDISP.Height - 1 - y1;
+ #if GDISP_NEED_CLIP
+ // Clip post orientation change
+ if (GDISP.clipx0 != 0 || GDISP.clipy0 != 0 || GDISP.clipx1 != GDISP.Width || GDISP.clipy1 != GDISP.Height)
+ clip = CreateRectRgn(GDISP.Width-1-GDISP.clipx1, GDISP.Height-1-GDISP.clipy1, GDISP.Width-1-GDISP.clipx0, GDISP.Height-1-GDISP.clipy0);
+ #endif
+ break;
+ case GDISP_ROTATE_270:
+ t = GDISP.Width - 1 - x0;
+ x0 = y0;
+ y0 = t;
+ t = GDISP.Width - 1 - x1;
+ x1 = y1;
+ y1 = t;
+ #if GDISP_NEED_CLIP
+ // Clip post orientation change
+ if (GDISP.clipx0 != 0 || GDISP.clipy0 != 0 || GDISP.clipx1 != GDISP.Width || GDISP.clipy1 != GDISP.Height)
+ clip = CreateRectRgn(GDISP.clipy0, GDISP.Width-1-GDISP.clipx1, GDISP.clipy1, GDISP.Width-1-GDISP.clipx0);
+ #endif
+ break;
+ }
+ #else
+ #if GDISP_NEED_CLIP
+ clip = NULL;
+ if (GDISP.clipx0 != 0 || GDISP.clipy0 != 0 || GDISP.clipx1 != GDISP.Width || GDISP.clipy1 != GDISP.Height)
+ clip = CreateRectRgn(GDISP.clipx0, GDISP.clipy0, GDISP.clipx1, GDISP.clipy1);
+ #endif
+ #endif
+
color = COLOR2BGR(color);
pen = CreatePen(PS_SOLID, 1, color);
if (pen) {
@@ -288,20 +388,27 @@ void GDISP_LLD(drawpixel)(coord_t x, coord_t y, color_t color) {
if (clip) SelectClipRgn(dcBuffer, NULL);
#endif
- // Redrawing the line on the screen is cheaper than invalidating the whole rectangular area
- dc = GetDC(winRootWindow);
- #if GDISP_NEED_CLIP
- if (clip) SelectClipRgn(dc, clip);
- #endif
- old = SelectObject(dc, pen);
- MoveToEx(dc, x0, y0, &p);
- LineTo(dc, x1, y1);
- SelectObject(dc, old);
- SetPixel(dc, x1, y1, color);
- #if GDISP_NEED_CLIP
- if (clip) SelectClipRgn(dc, NULL);
+ #if WIN32_USE_MSG_REDRAW
+ rect.left = x0; rect.right = x1+1;
+ rect.top = y0; rect.bottom = y1+1;
+ InvalidateRect(winRootWindow, &rect, FALSE);
+ UpdateWindow(winRootWindow);
+ #else
+ // Redrawing the line on the screen is cheaper than invalidating the whole rectangular area
+ dc = GetDC(winRootWindow);
+ #if GDISP_NEED_CLIP
+ if (clip) SelectClipRgn(dc, clip);
+ #endif
+ old = SelectObject(dc, pen);
+ MoveToEx(dc, x0, y0, &p);
+ LineTo(dc, x1, y1);
+ SelectObject(dc, old);
+ SetPixel(dc, x1, y1, color);
+ #if GDISP_NEED_CLIP
+ if (clip) SelectClipRgn(dc, NULL);
+ #endif
+ ReleaseDC(winRootWindow, dc);
#endif
- ReleaseDC(winRootWindow, dc);
DeleteObject(pen);
}
@@ -325,6 +432,7 @@ void GDISP_LLD(drawpixel)(coord_t x, coord_t y, color_t color) {
HBRUSH hbr;
#if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP
+ // Clip pre orientation change
if (x < GDISP.clipx0) { cx -= GDISP.clipx0 - x; x = GDISP.clipx0; }
if (y < GDISP.clipy0) { cy -= GDISP.clipy0 - y; y = GDISP.clipy0; }
if (cx <= 0 || cy <= 0 || x >= GDISP.clipx1 || y >= GDISP.clipy1) return;
@@ -332,22 +440,56 @@ void GDISP_LLD(drawpixel)(coord_t x, coord_t y, color_t color) {
if (y+cy > GDISP.clipy1) cy = GDISP.clipy1 - y;
#endif
+ #if GDISP_NEED_CONTROL
+ switch(GDISP.Orientation) {
+ case GDISP_ROTATE_0:
+ rect.top = y;
+ rect.bottom = rect.top+cy;
+ rect.left = x;
+ rect.right = rect.left+cx;
+ break;
+ case GDISP_ROTATE_90:
+ rect.top = x;
+ rect.bottom = rect.top+cx;
+ rect.right = GDISP.Height - y;
+ rect.left = rect.right-cy;
+ break;
+ case GDISP_ROTATE_180:
+ rect.bottom = GDISP.Height - y;
+ rect.top = rect.bottom-cy;
+ rect.right = GDISP.Width - x;
+ rect.left = rect.right-cx;
+ break;
+ case GDISP_ROTATE_270:
+ rect.bottom = GDISP.Width - x;
+ rect.top = rect.bottom-cx;
+ rect.left = y;
+ rect.right = rect.left+cy;
+ break;
+ }
+ #else
+ rect.top = y;
+ rect.bottom = rect.top+cy;
+ rect.left = x;
+ rect.right = rect.left+cx;
+ #endif
+
color = COLOR2BGR(color);
hbr = CreateSolidBrush(color);
if (hbr) {
- rect.bottom = y+cy;
- rect.top = y;
- rect.left = x;
- rect.right = x+cx;
-
// Fill the area
FillRect(dcBuffer, &rect, hbr);
- // Filling the area directly on the screen is likely to be cheaper than invalidating it
- dc = GetDC(winRootWindow);
- FillRect(dc, &rect, hbr);
- ReleaseDC(winRootWindow, dc);
+ #if WIN32_USE_MSG_REDRAW
+ InvalidateRect(winRootWindow, &rect, FALSE);
+ UpdateWindow(winRootWindow);
+ #else
+ // Filling the area directly on the screen is likely to be cheaper than invalidating it
+ dc = GetDC(winRootWindow);
+ FillRect(dc, &rect, hbr);
+ ReleaseDC(winRootWindow, dc);
+ #endif
DeleteObject(hbr);
}
@@ -355,6 +497,52 @@ void GDISP_LLD(drawpixel)(coord_t x, coord_t y, color_t color) {
#endif
#if GDISP_HARDWARE_BITFILLS || defined(__DOXYGEN__)
+ static pixel_t *rotateimg(coord_t cx, coord_t cy, coord_t srcx, coord_t srccx, const pixel_t *buffer) {
+ pixel_t *dstbuf;
+ pixel_t *dst;
+ const pixel_t *src;
+ size_t sz;
+ coord_t i, j;
+
+ // Shortcut.
+ if (GDISP.Orientation == GDISP_ROTATE_0 && srcx == 0 && cx == srccx)
+ return (pixel_t *)buffer;
+
+ // Allocate the destination buffer
+ sz = (size_t)cx * (size_t)cy;
+ if (!(dstbuf = (pixel_t *)malloc(sz * sizeof(pixel_t))))
+ return 0;
+
+ // Copy the bits we need
+ switch(GDISP.Orientation) {
+ case GDISP_ROTATE_0:
+ for(dst = dstbuf, src = buffer+srcx, j = 0; j < cy; j++)
+ for(i = 0; i < cx; i++, src += srccx - cx)
+ *dst++ = *src++;
+ break;
+ case GDISP_ROTATE_90:
+ for(src = buffer+srcx, j = 0; j < cy; j++) {
+ dst = dstbuf+cy-j-1;
+ for(i = 0; i < cx; i++, src += srccx - cx, dst += cy)
+ *dst = *src++;
+ }
+ break;
+ case GDISP_ROTATE_180:
+ for(dst = dstbuf+sz, src = buffer+srcx, j = 0; j < cy; j++)
+ for(i = 0; i < cx; i++, src += srccx - cx)
+ *--dst = *src++;
+ break;
+ case GDISP_ROTATE_270:
+ for(src = buffer+srcx, j = 0; j < cy; j++) {
+ dst = dstbuf+sz-cy+j;
+ for(i = 0; i < cx; i++, src += srccx - cx, dst -= cy)
+ *dst = *src++;
+ }
+ break;
+ }
+ return dstbuf;
+ }
+
/**
* @brief Fill an area with a bitmap.
* @note Optional - The high level driver can emulate using software.
@@ -370,8 +558,12 @@ void GDISP_LLD(drawpixel)(coord_t x, coord_t y, color_t color) {
void GDISP_LLD(blitareaex)(coord_t x, coord_t y, coord_t cx, coord_t cy, coord_t srcx, coord_t srcy, coord_t srccx, const pixel_t *buffer) {
BITMAPV4HEADER bmpInfo;
RECT rect;
+ #if GDISP_NEED_CONTROL
+ pixel_t *srcimg;
+ #endif
#if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP
+ // Clip pre orientation change
if (x < GDISP.clipx0) { cx -= GDISP.clipx0 - x; srcx += GDISP.clipx0 - x; x = GDISP.clipx0; }
if (y < GDISP.clipy0) { cy -= GDISP.clipy0 - y; srcy += GDISP.clipy0 - y; y = GDISP.clipy0; }
if (srcx+cx > srccx) cx = srccx - srcx;
@@ -380,13 +572,14 @@ void GDISP_LLD(drawpixel)(coord_t x, coord_t y, color_t color) {
if (y+cy > GDISP.clipy1) cy = GDISP.clipy1 - y;
#endif
+ // Make everything relative to the start of the line
+ buffer += srccx*srcy;
+ srcy = 0;
+
memset(&bmpInfo, 0, sizeof(bmpInfo));
bmpInfo.bV4Size = sizeof(bmpInfo);
- bmpInfo.bV4Width = srccx;
- bmpInfo.bV4Height = -(srcy+cy); /* top-down image */
bmpInfo.bV4Planes = 1;
bmpInfo.bV4BitCount = 32;
- bmpInfo.bV4SizeImage = ((srcy+cy)*srccx * 32)/8;
bmpInfo.bV4AlphaMask = 0;
bmpInfo.bV4RedMask = RGB2COLOR(255,0,0);
bmpInfo.bV4GreenMask = RGB2COLOR(0,255,0);
@@ -398,14 +591,61 @@ void GDISP_LLD(drawpixel)(coord_t x, coord_t y, color_t color) {
bmpInfo.bV4ClrImportant = 0;
bmpInfo.bV4CSType = 0; //LCS_sRGB;
- // Draw the bitmap
- SetDIBitsToDevice(dcBuffer, x, y, cx, cy, srcx, srcy, 0, cy+srcy, buffer, (BITMAPINFO*)&bmpInfo, DIB_RGB_COLORS);
+ #if GDISP_NEED_CONTROL
+ bmpInfo.bV4SizeImage = (cy*cx) * sizeof(pixel_t);
+ srcimg = rotateimg(cx, cy, srcx, srccx, buffer);
+ if (!srcimg) return;
+
+ switch(GDISP.Orientation) {
+ case GDISP_ROTATE_0:
+ bmpInfo.bV4Width = cx;
+ bmpInfo.bV4Height = -cy; /* top-down image */
+ rect.top = y;
+ rect.bottom = rect.top+cy;
+ rect.left = x;
+ rect.right = rect.left+cx;
+ break;
+ case GDISP_ROTATE_90:
+ bmpInfo.bV4Width = cy;
+ bmpInfo.bV4Height = -cx; /* top-down image */
+ rect.top = x;
+ rect.bottom = rect.top+cx;
+ rect.right = GDISP.Height - y;
+ rect.left = rect.right-cy;
+ break;
+ case GDISP_ROTATE_180:
+ bmpInfo.bV4Width = cx;
+ bmpInfo.bV4Height = -cy; /* top-down image */
+ rect.bottom = GDISP.Height - y;
+ rect.top = rect.bottom-cy;
+ rect.right = GDISP.Width - x;
+ rect.left = rect.right-cx;
+ break;
+ case GDISP_ROTATE_270:
+ bmpInfo.bV4Width = cy;
+ bmpInfo.bV4Height = -cx; /* top-down image */
+ rect.bottom = GDISP.Width - x;
+ rect.top = rect.bottom-cx;
+ rect.left = y;
+ rect.right = rect.left+cy;
+ break;
+ }
+ SetDIBitsToDevice(dcBuffer, rect.left, rect.top, rect.right-rect.left, rect.bottom-rect.top, 0, 0, 0, rect.bottom-rect.top, srcimg, (BITMAPINFO*)&bmpInfo, DIB_RGB_COLORS);
+ if (srcimg != (pixel_t *)buffer)
+ free(srcimg);
+
+ #else
+ bmpInfo.bV4Width = srccx;
+ bmpInfo.bV4Height = -cy; /* top-down image */
+ bmpInfo.bV4SizeImage = (cy*srccx) * sizeof(pixel_t);
+ rect.top = y;
+ rect.bottom = rect.top+cy;
+ rect.left = x;
+ rect.right = rect.left+cx;
+ SetDIBitsToDevice(dcBuffer, x, y, cx, cy, srcx, 0, 0, cy, buffer, (BITMAPINFO*)&bmpInfo, DIB_RGB_COLORS);
+ #endif
// Invalidate the region to get it on the screen.
- rect.bottom = y+cy;
- rect.top = y;
- rect.left = x;
- rect.right = x+cx;
InvalidateRect(winRootWindow, &rect, FALSE);
UpdateWindow(winRootWindow);
}
@@ -426,9 +666,29 @@ void GDISP_LLD(drawpixel)(coord_t x, coord_t y, color_t color) {
color_t color;
#if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP
+ // Clip pre orientation change
if (x < 0 || x >= GDISP.Width || y < 0 || y >= GDISP.Height) return 0;
#endif
+ #if GDISP_NEED_CONTROL
+ switch(GDISP.Orientation) {
+ case GDISP_ROTATE_90:
+ t = GDISP.Height - 1 - y;
+ y = x;
+ x = t;
+ break;
+ case GDISP_ROTATE_180:
+ x = GDISP.Width - 1 - x;
+ y = GDISP.Height - 1 - y;
+ break;
+ case GDISP_ROTATE_270:
+ t = GDISP.Width - 1 - x;
+ x = y;
+ y = t;
+ break;
+ }
+ #endif
+
color = GetPixel(dcBuffer, x, y);
return BGR2COLOR(color);
}
@@ -453,40 +713,169 @@ void GDISP_LLD(drawpixel)(coord_t x, coord_t y, color_t color) {
HBRUSH hbr;
#if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP
+ // Clip pre orientation change
if (x < GDISP.clipx0) { cx -= GDISP.clipx0 - x; x = GDISP.clipx0; }
if (y < GDISP.clipy0) { cy -= GDISP.clipy0 - y; y = GDISP.clipy0; }
if (!lines || cx <= 0 || cy <= 0 || x >= GDISP.clipx1 || y >= GDISP.clipy1) return;
if (x+cx > GDISP.clipx1) cx = GDISP.clipx1 - x;
if (y+cy > GDISP.clipy1) cy = GDISP.clipy1 - y;
#endif
+
+ if (lines > cy) lines = cy;
+ else if (-lines > cy) lines = -cy;
- rect.bottom = y+cy;
- rect.top = y;
- rect.left = x;
- rect.right = x+cx;
- if (cy > lines && cy > -lines)
- ScrollDC(dcBuffer, 0, -lines, &rect, 0, 0, 0);
bgcolor = COLOR2BGR(bgcolor);
hbr = CreateSolidBrush(bgcolor);
- if (hbr) {
+
+ #if GDISP_NEED_CONTROL
+ switch(GDISP.Orientation) {
+ case GDISP_ROTATE_0:
+ rect.top = y;
+ rect.bottom = rect.top+cy;
+ rect.left = x;
+ rect.right = rect.left+cx;
+ lines = -lines;
+ goto vertical_scroll;
+ case GDISP_ROTATE_90:
+ rect.top = x;
+ rect.bottom = rect.top+cx;
+ rect.right = GDISP.Height - y;
+ rect.left = rect.right-cy;
+ goto horizontal_scroll;
+ case GDISP_ROTATE_180:
+ rect.bottom = GDISP.Height - y;
+ rect.top = rect.bottom-cy;
+ rect.right = GDISP.Width - x;
+ rect.left = rect.right-cx;
+ vertical_scroll:
+ if (cy >= lines && cy >= -lines)
+ ScrollDC(dcBuffer, 0, lines, &rect, 0, 0, 0);
+ frect.left = rect.left;
+ frect.right = rect.right;
+ if (lines > 0) {
+ frect.top = rect.top;
+ frect.bottom = frect.top+lines;
+ } else {
+ frect.bottom = rect.bottom;
+ frect.top = frect.bottom+lines;
+ }
+ break;
+ case GDISP_ROTATE_270:
+ rect.bottom = GDISP.Width - x;
+ rect.top = rect.bottom-cx;
+ rect.left = y;
+ rect.right = rect.left+cy;
+ lines = -lines;
+ horizontal_scroll:
+ if (cy >= lines && cy >= -lines)
+ ScrollDC(dcBuffer, lines, 0, &rect, 0, 0, 0);
+ frect.top = rect.top;
+ frect.bottom = rect.bottom;
+ if (lines > 0) {
+ frect.left = rect.left;
+ frect.right = frect.left+lines;
+ } else {
+ frect.right = rect.right;
+ frect.left = frect.right+lines;
+ }
+ break;
+ }
+ #else
+ rect.top = y;
+ rect.bottom = rect.top+cy;
+ rect.left = x;
+ rect.right = rect.left+cx;
+ lines = -lines;
+ if (cy >= lines && cy >= -lines)
+ ScrollDC(dcBuffer, 0, lines, &rect, 0, 0, 0);
+ frect.left = rect.left;
+ frect.right = rect.right;
if (lines > 0) {
- if (lines > cy) lines = cy;
- frect.bottom = y+cy;
- frect.top = y+cy-lines;
+ frect.top = rect.top;
+ frect.bottom = frect.top+lines;
} else {
- if (-lines > cy) lines = -cy;
- frect.top = y;
- frect.bottom = y-lines;
+ frect.bottom = rect.bottom;
+ frect.top = frect.bottom+lines;
}
- frect.left = x;
- frect.right = x+cx;
+ #endif
+
+ if (hbr)
FillRect(dcBuffer, &frect, hbr);
- }
InvalidateRect(winRootWindow, &rect, FALSE);
UpdateWindow(winRootWindow);
}
#endif
+#if (GDISP_NEED_CONTROL && GDISP_HARDWARE_CONTROL) || defined(__DOXYGEN__)
+ /**
+ * @brief Driver Control
+ * @detail Unsupported control codes are ignored.
+ * @note The value parameter should always be typecast to (void *).
+ * @note There are some predefined and some specific to the low level driver.
+ * @note GDISP_CONTROL_POWER - Takes a gdisp_powermode_t
+ * GDISP_CONTROL_ORIENTATION - Takes a gdisp_orientation_t
+ * GDISP_CONTROL_BACKLIGHT - Takes an int from 0 to 100. For a driver
+ * that only supports off/on anything other
+ * than zero is on.
+ * GDISP_CONTROL_CONTRAST - Takes an int from 0 to 100.
+ * GDISP_CONTROL_LLD - Low level driver control constants start at
+ * this value.
+ *
+ * @param[in] what What to do.
+ * @param[in] value The value to use (always cast to a void *).
+ *
+ * @notapi
+ */
+ void GDISP_LLD(control)(unsigned what, void *value) {
+ RECT rect;
+
+ switch(what) {
+ case GDISP_CONTROL_ORIENTATION:
+ if (GDISP.Orientation == (gdisp_orientation_t)value)
+ return;
+ GetClientRect(winRootWindow, &rect);
+ switch((gdisp_orientation_t)value) {
+ case GDISP_ROTATE_0:
+ /* Code here */
+ GDISP.Width = rect.right-rect.left;
+ GDISP.Height = rect.bottom - rect.top;
+ break;
+ case GDISP_ROTATE_90:
+ /* Code here */
+ GDISP.Height = rect.right-rect.left;
+ GDISP.Width = rect.bottom - rect.top;
+ break;
+ case GDISP_ROTATE_180:
+ /* Code here */
+ GDISP.Width = rect.right-rect.left;
+ GDISP.Height = rect.bottom - rect.top;
+ break;
+ case GDISP_ROTATE_270:
+ /* Code here */
+ GDISP.Height = rect.right-rect.left;
+ GDISP.Width = rect.bottom - rect.top;
+ break;
+ default:
+ return;
+ }
+
+ #if GDISP_NEED_CLIP || GDISP_NEED_VALIDATION
+ GDISP.clipx0 = 0;
+ GDISP.clipy0 = 0;
+ GDISP.clipx1 = GDISP.Width;
+ GDISP.clipy1 = GDISP.Height;
+ #endif
+ GDISP.Orientation = (gdisp_orientation_t)value;
+ return;
+/*
+ case GDISP_CONTROL_POWER:
+ case GDISP_CONTROL_BACKLIGHT:
+ case GDISP_CONTROL_CONTRAST:
+*/
+ }
+ }
+#endif
+
#if GFX_USE_TOUCHSCREEN /*|| defined(__DOXYGEN__)*/
void ts_store_calibration_lld(struct cal_t *cal) {
diff --git a/drivers/gdisp/Win32/gdisp_lld_config.h b/drivers/gdisp/Win32/gdisp_lld_config.h
index 3fa485b1..bf018eea 100644
--- a/drivers/gdisp/Win32/gdisp_lld_config.h
+++ b/drivers/gdisp/Win32/gdisp_lld_config.h
@@ -43,6 +43,7 @@
#define GDISP_HARDWARE_BITFILLS TRUE
#define GDISP_HARDWARE_SCROLL TRUE
#define GDISP_HARDWARE_PIXELREAD TRUE
+#define GDISP_HARDWARE_CONTROL TRUE
#define GDISP_PIXELFORMAT GDISP_PIXELFORMAT_RGB888
diff --git a/include/gwin.h b/include/gwin.h
index 6b33a5ff..b1c644a6 100644
--- a/include/gwin.h
+++ b/include/gwin.h
@@ -76,11 +76,11 @@
#endif
#if GWIN_NEED_CONSOLE && !GDISP_NEED_TEXT
- #define GDISP_NEED_TEXT TRUE
+ #error "GWIN: Text support (GDISP_NEED_TEXT) is required if GWIN_NEED_CONSOLE is defined."
#endif
#if GWIN_NEED_BUTTON && !GDISP_NEED_TEXT
- #define GDISP_NEED_TEXT TRUE
+ #error "GWIN: Text support (GDISP_NEED_TEXT) is required if GWIN_NEED_BUTTON is defined."
#endif
#if GWIN_NEED_BUTTON
diff --git a/releases.txt b/releases.txt
index 60456877..83680ae1 100644
--- a/releases.txt
+++ b/releases.txt
@@ -13,6 +13,7 @@ FEATURE: Touchscreen support added to gdisp Win32 driver
FIX: gdisp Win32 driver fixes
DEPRECATE: console deprecated - replaced with gwin functionality
FEATURE: ILI9320 GDISP driver
+FEATURE: gdisp Win32 driver - full orientation support
*** changes after 1.3 ***
diff --git a/src/gwin.c b/src/gwin.c
index dfc4b1e0..0b3078b4 100644
--- a/src/gwin.c
+++ b/src/gwin.c
@@ -36,6 +36,8 @@
#include <string.h>
+#define GWIN_USE_FILLED_CHARS FALSE
+
#define GWIN_FLG_DYNAMIC 0x0001
#define GWIN_FIRST_CONTROL_FLAG 0x0002
#define GBTN_FLG_ALLOCTXT (GWIN_FIRST_CONTROL_FLAG<<0)
@@ -666,7 +668,11 @@ void gwinPutChar(GHandle gh, char c) {
#endif
}
+#if GWIN_USE_FILLED_CHARS
+ gdispFillChar(gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color, gh->bgcolor);
+#else
gdispDrawChar(gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color);
+#endif
/* update cursor */
gcw->cx += width;