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Diffstat (limited to 'demos/3rdparty/doom/d_items.c')
-rw-r--r-- | demos/3rdparty/doom/d_items.c | 138 |
1 files changed, 0 insertions, 138 deletions
diff --git a/demos/3rdparty/doom/d_items.c b/demos/3rdparty/doom/d_items.c deleted file mode 100644 index 2267da44..00000000 --- a/demos/3rdparty/doom/d_items.c +++ /dev/null @@ -1,138 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// $Id:$ -// -// Copyright (C) 1993-1996 by id Software, Inc. -// -// This source is available for distribution and/or modification -// only under the terms of the DOOM Source Code License as -// published by id Software. All rights reserved. -// -// The source is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License -// for more details. -// -// $Log:$ -// -// DESCRIPTION: -// -//----------------------------------------------------------------------------- - -static const char -rcsid[] = "$Id:$"; - -// We are referring to sprite numbers. -#include "info.h" - -#ifdef __GNUG__ -#pragma implementation "d_items.h" -#endif -#include "d_items.h" - - -// -// PSPRITE ACTIONS for waepons. -// This struct controls the weapon animations. -// -// Each entry is: -// ammo/amunition type -// upstate -// downstate -// readystate -// atkstate, i.e. attack/fire/hit frame -// flashstate, muzzle flash -// -weaponinfo_t weaponinfo[NUMWEAPONS] = -{ - { - // fist - am_noammo, - S_PUNCHUP, - S_PUNCHDOWN, - S_PUNCH, - S_PUNCH1, - S_NULL - }, - { - // pistol - am_clip, - S_PISTOLUP, - S_PISTOLDOWN, - S_PISTOL, - S_PISTOL1, - S_PISTOLFLASH - }, - { - // shotgun - am_shell, - S_SGUNUP, - S_SGUNDOWN, - S_SGUN, - S_SGUN1, - S_SGUNFLASH1 - }, - { - // chaingun - am_clip, - S_CHAINUP, - S_CHAINDOWN, - S_CHAIN, - S_CHAIN1, - S_CHAINFLASH1 - }, - { - // missile launcher - am_misl, - S_MISSILEUP, - S_MISSILEDOWN, - S_MISSILE, - S_MISSILE1, - S_MISSILEFLASH1 - }, - { - // plasma rifle - am_cell, - S_PLASMAUP, - S_PLASMADOWN, - S_PLASMA, - S_PLASMA1, - S_PLASMAFLASH1 - }, - { - // bfg 9000 - am_cell, - S_BFGUP, - S_BFGDOWN, - S_BFG, - S_BFG1, - S_BFGFLASH1 - }, - { - // chainsaw - am_noammo, - S_SAWUP, - S_SAWDOWN, - S_SAW, - S_SAW1, - S_NULL - }, - { - // super shotgun - am_shell, - S_DSGUNUP, - S_DSGUNDOWN, - S_DSGUN, - S_DSGUN1, - S_DSGUNFLASH1 - }, -}; - - - - - - - - |