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-rw-r--r--demos/3rdparty/doom/d_items.h52
1 files changed, 0 insertions, 52 deletions
diff --git a/demos/3rdparty/doom/d_items.h b/demos/3rdparty/doom/d_items.h
deleted file mode 100644
index 01b64117..00000000
--- a/demos/3rdparty/doom/d_items.h
+++ /dev/null
@@ -1,52 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// $Id:$
-//
-// Copyright (C) 1993-1996 by id Software, Inc.
-//
-// This source is available for distribution and/or modification
-// only under the terms of the DOOM Source Code License as
-// published by id Software. All rights reserved.
-//
-// The source is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
-// for more details.
-//
-// DESCRIPTION:
-// Items: key cards, artifacts, weapon, ammunition.
-//
-//-----------------------------------------------------------------------------
-
-
-#ifndef __D_ITEMS__
-#define __D_ITEMS__
-
-#include "doomdef.h"
-
-#ifdef __GNUG__
-#pragma interface
-#endif
-
-
-// Weapon info: sprite frames, ammunition use.
-typedef struct
-{
- ammotype_t ammo;
- int upstate;
- int downstate;
- int readystate;
- int atkstate;
- int flashstate;
-
-} weaponinfo_t;
-
-extern weaponinfo_t weaponinfo[NUMWEAPONS];
-
-#endif
-//-----------------------------------------------------------------------------
-//
-// $Log:$
-//
-//-----------------------------------------------------------------------------