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Diffstat (limited to 'demos/3rdparty/doom/d_net.h')
-rw-r--r-- | demos/3rdparty/doom/d_net.h | 149 |
1 files changed, 0 insertions, 149 deletions
diff --git a/demos/3rdparty/doom/d_net.h b/demos/3rdparty/doom/d_net.h deleted file mode 100644 index b2774723..00000000 --- a/demos/3rdparty/doom/d_net.h +++ /dev/null @@ -1,149 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// $Id:$ -// -// Copyright (C) 1993-1996 by id Software, Inc. -// -// This source is available for distribution and/or modification -// only under the terms of the DOOM Source Code License as -// published by id Software. All rights reserved. -// -// The source is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License -// for more details. -// -// DESCRIPTION: -// Networking stuff. -// -//----------------------------------------------------------------------------- - - -#ifndef __D_NET__ -#define __D_NET__ - -#include "d_player.h" - - -#ifdef __GNUG__ -#pragma interface -#endif - - -// -// Network play related stuff. -// There is a data struct that stores network -// communication related stuff, and another -// one that defines the actual packets to -// be transmitted. -// - -#define DOOMCOM_ID 0x12345678l - -// Max computers/players in a game. -#define MAXNETNODES 8 - - -// Networking and tick handling related. -#define BACKUPTICS 12 - -typedef enum -{ - CMD_SEND = 1, - CMD_GET = 2 - -} command_t; - - -// -// Network packet data. -// -typedef struct -{ - // High bit is retransmit request. - unsigned checksum; - // Only valid if NCMD_RETRANSMIT. - byte retransmitfrom; - - byte starttic; - byte player; - byte numtics; - ticcmd_t cmds[BACKUPTICS]; - -} doomdata_t; - - - - -typedef struct -{ - // Supposed to be DOOMCOM_ID? - long id; - - // DOOM executes an int to execute commands. - short intnum; - // Communication between DOOM and the driver. - // Is CMD_SEND or CMD_GET. - short command; - // Is dest for send, set by get (-1 = no packet). - short remotenode; - - // Number of bytes in doomdata to be sent - short datalength; - - // Info common to all nodes. - // Console is allways node 0. - short numnodes; - // Flag: 1 = no duplication, 2-5 = dup for slow nets. - short ticdup; - // Flag: 1 = send a backup tic in every packet. - short extratics; - // Flag: 1 = deathmatch. - short deathmatch; - // Flag: -1 = new game, 0-5 = load savegame - short savegame; - short episode; // 1-3 - short map; // 1-9 - short skill; // 1-5 - - // Info specific to this node. - short consoleplayer; - short numplayers; - - // These are related to the 3-display mode, - // in which two drones looking left and right - // were used to render two additional views - // on two additional computers. - // Probably not operational anymore. - // 1 = left, 0 = center, -1 = right - short angleoffset; - // 1 = drone - short drone; - - // The packet data to be sent. - doomdata_t data; - -} doomcom_t; - - - -// Create any new ticcmds and broadcast to other players. -void NetUpdate (void); - -// Broadcasts special packets to other players -// to notify of game exit -void D_QuitNetGame (void); - -//? how many ticks to run? -void TryRunTics (void); - - -#endif - -//----------------------------------------------------------------------------- -// -// $Log:$ -// -//----------------------------------------------------------------------------- - |