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-rw-r--r--demos/3rdparty/doom/i_sound.h115
1 files changed, 0 insertions, 115 deletions
diff --git a/demos/3rdparty/doom/i_sound.h b/demos/3rdparty/doom/i_sound.h
deleted file mode 100644
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--- a/demos/3rdparty/doom/i_sound.h
+++ /dev/null
@@ -1,115 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// $Id:$
-//
-// Copyright (C) 1993-1996 by id Software, Inc.
-//
-// This source is available for distribution and/or modification
-// only under the terms of the DOOM Source Code License as
-// published by id Software. All rights reserved.
-//
-// The source is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
-// for more details.
-//
-//
-// DESCRIPTION:
-// System interface, sound.
-//
-//-----------------------------------------------------------------------------
-
-#ifndef __I_SOUND__
-#define __I_SOUND__
-
-#include "doomdef.h"
-
-#include "doomstat.h"
-#include "sounds.h"
-
-
-
-// Init at program start...
-void I_InitSound();
-
-// ... update sound buffer and audio device at runtime...
-void I_UpdateSound(void);
-void I_SubmitSound(void);
-
-// ... shut down and relase at program termination.
-void I_ShutdownSound(void);
-
-
-//
-// SFX I/O
-//
-
-// Initialize channels?
-void I_SetChannels();
-
-// Get raw data lump index for sound descriptor.
-int I_GetSfxLumpNum (sfxinfo_t* sfxinfo );
-
-
-// Starts a sound in a particular sound channel.
-int
-I_StartSound
-( int id,
- int vol,
- int sep,
- int pitch,
- int priority );
-
-
-// Stops a sound channel.
-void I_StopSound(int handle);
-
-// Called by S_*() functions
-// to see if a channel is still playing.
-// Returns 0 if no longer playing, 1 if playing.
-int I_SoundIsPlaying(int handle);
-
-// Updates the volume, separation,
-// and pitch of a sound channel.
-void
-I_UpdateSoundParams
-( int handle,
- int vol,
- int sep,
- int pitch );
-
-
-//
-// MUSIC I/O
-//
-void I_InitMusic(void);
-void I_ShutdownMusic(void);
-// Volume.
-void I_SetMusicVolume(int volume);
-// PAUSE game handling.
-void I_PauseSong(int handle);
-void I_ResumeSong(int handle);
-// Registers a song handle to song data.
-int I_RegisterSong(void *data);
-// Called by anything that wishes to start music.
-// plays a song, and when the song is done,
-// starts playing it again in an endless loop.
-// Horrible thing to do, considering.
-void
-I_PlaySong
-( int handle,
- int looping );
-// Stops a song over 3 seconds.
-void I_StopSong(int handle);
-// See above (register), then think backwards
-void I_UnRegisterSong(int handle);
-
-
-
-#endif
-//-----------------------------------------------------------------------------
-//
-// $Log:$
-//
-//-----------------------------------------------------------------------------