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Diffstat (limited to 'demos/3rdparty/doom/i_sound.h')
-rw-r--r-- | demos/3rdparty/doom/i_sound.h | 115 |
1 files changed, 0 insertions, 115 deletions
diff --git a/demos/3rdparty/doom/i_sound.h b/demos/3rdparty/doom/i_sound.h deleted file mode 100644 index 63745e5c..00000000 --- a/demos/3rdparty/doom/i_sound.h +++ /dev/null @@ -1,115 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// $Id:$ -// -// Copyright (C) 1993-1996 by id Software, Inc. -// -// This source is available for distribution and/or modification -// only under the terms of the DOOM Source Code License as -// published by id Software. All rights reserved. -// -// The source is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License -// for more details. -// -// -// DESCRIPTION: -// System interface, sound. -// -//----------------------------------------------------------------------------- - -#ifndef __I_SOUND__ -#define __I_SOUND__ - -#include "doomdef.h" - -#include "doomstat.h" -#include "sounds.h" - - - -// Init at program start... -void I_InitSound(); - -// ... update sound buffer and audio device at runtime... -void I_UpdateSound(void); -void I_SubmitSound(void); - -// ... shut down and relase at program termination. -void I_ShutdownSound(void); - - -// -// SFX I/O -// - -// Initialize channels? -void I_SetChannels(); - -// Get raw data lump index for sound descriptor. -int I_GetSfxLumpNum (sfxinfo_t* sfxinfo ); - - -// Starts a sound in a particular sound channel. -int -I_StartSound -( int id, - int vol, - int sep, - int pitch, - int priority ); - - -// Stops a sound channel. -void I_StopSound(int handle); - -// Called by S_*() functions -// to see if a channel is still playing. -// Returns 0 if no longer playing, 1 if playing. -int I_SoundIsPlaying(int handle); - -// Updates the volume, separation, -// and pitch of a sound channel. -void -I_UpdateSoundParams -( int handle, - int vol, - int sep, - int pitch ); - - -// -// MUSIC I/O -// -void I_InitMusic(void); -void I_ShutdownMusic(void); -// Volume. -void I_SetMusicVolume(int volume); -// PAUSE game handling. -void I_PauseSong(int handle); -void I_ResumeSong(int handle); -// Registers a song handle to song data. -int I_RegisterSong(void *data); -// Called by anything that wishes to start music. -// plays a song, and when the song is done, -// starts playing it again in an endless loop. -// Horrible thing to do, considering. -void -I_PlaySong -( int handle, - int looping ); -// Stops a song over 3 seconds. -void I_StopSong(int handle); -// See above (register), then think backwards -void I_UnRegisterSong(int handle); - - - -#endif -//----------------------------------------------------------------------------- -// -// $Log:$ -// -//----------------------------------------------------------------------------- |