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+/*
+ * Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
+ * Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the <organization> nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/**
+ * This demo demonstrates the use of the GAUDOUT module to play a audio file of arbitrary format
+ * eg. WAV, MP3. It is designed to work only with intelligent codecs like the VS1053 that can interpret
+ * the audio data themselves.
+ *
+ */
+#include "gfx.h"
+
+/* Specify our timing parameters */
+#define MY_AUDIO_CHANNEL 0 /* Use channel 0 */
+#define MY_PLAY_FILE "allwrong.wav"
+
+/*
+ * Application entry point.
+ */
+int main(void) {
+ font_t font;
+ GFILE *f;
+ char *errmsg;
+ uint32_t toplay;
+ uint32_t len;
+ GDataBuffer *pd;
+
+ // Initialise everything
+ gfxInit();
+ errmsg = 0;
+
+ // Any font will do
+ font = gdispOpenFont("*");
+
+ // Allocate audio buffers - 4 x 512 byte buffers.
+ // You may need to increase this for slower cpu's.
+ // You may be able to decrease this for low latency operating systems.
+ if (!gfxBufferAlloc(4, 512)) {
+ errmsg = "Err: No Memory";
+ goto theend;
+ }
+
+repeatplay:
+ // Open the wave file
+ if (!(f = gfileOpen(MY_PLAY_FILE, "r"))) {
+ errmsg = "Err: Open WAV";
+ goto theend;
+ }
+
+ // Initialise the audio output device - bitrate is ignored
+ if (!gaudioPlayInit(MY_AUDIO_CHANNEL, 22000, GAUDIO_PLAY_FORMAT_FILE)) {
+ errmsg = "Err: Bad format/freq";
+ goto theend;
+ }
+
+ // Play the file
+ gdispDrawString(0, gdispGetHeight()/2, "Playing...", font, Yellow);
+ toplay = gfileGetSize(f);
+ while(toplay) {
+ // Get a buffer to put the data into
+ pd = gfxBufferGet(TIME_INFINITE); // This should never fail as we are waiting forever
+
+ // How much data can we put in
+ len = toplay > pd->size ? pd->size : toplay;
+ pd->len = len;
+ toplay -= len;
+
+ // Read the data
+ if (gfileRead(f, pd+1, len) != len) {
+ errmsg = "Err: Read fail";
+ goto theend;
+ }
+
+ gaudioPlay(pd);
+ }
+ gfileClose(f);
+
+ // Wait for the play to finish
+ gaudioPlayWait(TIME_INFINITE);
+ gdispDrawString(0, gdispGetHeight()/2+10, "Done", font, Green);
+
+ // Repeat the whole thing
+ gfxSleepMilliseconds(1500);
+ gdispClear(Black);
+ goto repeatplay;
+
+ // The end
+theend:
+ if (errmsg)
+ gdispDrawString(0, gdispGetHeight()/2, errmsg, font, Red);
+
+ while(TRUE)
+ gfxSleepMilliseconds(1000);
+}