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diff --git a/demos/modules/ginput/touch_driver_test/main.c b/demos/modules/ginput/touch_driver_test/main.c
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+/*
+ ChibiOS/GFX - Copyright (C) 2012, 2013
+ Joel Bodenmann aka Tectu <joel@unormal.org>
+
+ This file is part of ChibiOS/GFX.
+
+ ChibiOS/GFX is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ ChibiOS/GFX is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "ch.h"
+#include "hal.h"
+#include "chprintf.h"
+#include "gfx.h"
+
+static GConsoleObject gc;
+static GButtonObject gNext;
+static GButtonObject gPrev;
+static GListener gl;
+
+/*------------------------------------------------------------------------*
+ * GINPUT Touch Driver Calibrator. *
+ *------------------------------------------------------------------------*/
+int main(void) {
+ GSourceHandle gs, gsNext, gsPrev;
+ GEvent *pe;
+ GEventMouse *pem;
+ GEventGWinButton *peb;
+ coord_t swidth, sheight;
+ GHandle ghc, ghNext, ghPrev;
+ BaseSequentialStream *gp;
+ GEventType deviceType;
+ font_t font;
+
+ halInit(); // Initialise the Hardware
+ chSysInit(); // Initialize the OS
+ gdispInit(); // Initialize the display
+
+ // Get the display dimensions
+ swidth = gdispGetWidth();
+ sheight = gdispGetHeight();
+ ghNext = ghPrev = 0;
+
+ // Create our title
+ font = gdispOpenFont("UI2");
+ gdispFillStringBox(0, 0, swidth, 20, "Touch Calibration", font, Red, White, justifyLeft);
+
+ // Create our main display window
+ ghc = gwinCreateConsole(&gc, 0, 20, swidth, sheight-20, font);
+ gwinClear(ghc);
+ gp = gwinGetConsoleStream(ghc);
+
+ // Initialize the mouse in our special no calibration mode.
+ geventListenerInit(&gl);
+ gs = ginputGetMouse(9999);
+ geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);
+
+ /*
+ * Test: Device Type
+ */
+
+StepDeviceType:
+ gwinClear(ghc);
+ gwinSetColor(ghc, Yellow);
+ chprintf(gp, "\n1. DEVICE TYPE\n\n");
+
+ pem = (GEventMouse *)&gl.event;
+ ginputGetMouseStatus(0, pem);
+ deviceType = pem->type;
+
+ gwinSetColor(ghc, White);
+ chprintf(gp, "This is detected as a %s device\n\n",
+ deviceType == GEVENT_MOUSE ? "MOUSE" : (pem->type == GEVENT_TOUCH ? "TOUCH" : "UNKNOWN"));
+
+ if (ghNext)
+ chprintf(gp, "Press Next or Back to continue.\n");
+ else if (deviceType == GEVENT_MOUSE)
+ chprintf(gp, "Click the mouse button to move on to the next test.\n");
+ else
+ chprintf(gp, "Press and release your finger to move on to the next test.\n");
+
+ while(1) {
+ pe = geventEventWait(&gl, TIME_INFINITE);
+ if (pe->type == GEVENT_GWIN_BUTTON) {
+ peb = (GEventGWinButton *)pe;
+ if (peb->button == ghPrev)
+ goto StepClickJitter;
+ if (peb->button == ghNext)
+ break;
+ }
+ if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
+ pem = (GEventMouse *)pe;
+ if (!ghNext && (pem->meta & GMETA_MOUSE_UP))
+ break;
+ }
+ }
+
+ /*
+ * Test: Mouse raw reading jitter
+ */
+
+StepRawJitter:
+ gwinClear(ghc);
+ gwinSetColor(ghc, Yellow);
+ chprintf(gp, "\n2. GINPUT_MOUSE_READ_CYCLES\n\n");
+
+ gwinSetColor(ghc, White);
+ if (deviceType == GEVENT_MOUSE)
+ chprintf(gp, "Press and hold the mouse button.\n\n");
+ else
+ chprintf(gp, "Press and hold on the surface.\n\n");
+ chprintf(gp, "Numbers will display in this window.\n"
+ "Ensure that values don't jump around very much when your finger is stationary.\n\n"
+ "Increasing GINPUT_MOUSE_READ_CYCLES helps reduce jitter but increases CPU usage.\n\n");
+
+ if (ghNext)
+ chprintf(gp, "Press Next or Back to continue.\n");
+ else if (deviceType == GEVENT_MOUSE)
+ chprintf(gp, "Release the mouse button to move on to the next test.\n");
+ else
+ chprintf(gp, "Release your finger to move on to the next test.\n");
+
+ // For this test turn on ALL mouse movement events
+ geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER);
+
+ while(1) {
+ pe = geventEventWait(&gl, TIME_INFINITE);
+ if (pe->type == GEVENT_GWIN_BUTTON) {
+ peb = (GEventGWinButton *)pe;
+ if (peb->button == ghPrev)
+ goto StepDeviceType;
+ if (peb->button == ghNext)
+ break;
+ }
+ if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
+ pem = (GEventMouse *)pe;
+ if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
+ chprintf(gp, "%u:%u\n", pem->x, pem->y);
+ if (!ghNext && (pem->meta & GMETA_MOUSE_UP))
+ break;
+ }
+ }
+
+ // Reset to just changed movements.
+ geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);
+
+ /*
+ * Test: Calibration
+ */
+
+StepCalibrate:
+ gwinClear(ghc);
+ gwinSetColor(ghc, Yellow);
+ chprintf(gp, "\n3. GINPUT_MOUSE_CALIBRATION_ERROR\n\n");
+ gwinSetColor(ghc, Gray);
+ chprintf(gp, "Ensure GINPUT_MOUSE_NEED_CALIBRATION = TRUE and GINPUT_MOUSE_CALIBRATION_ERROR is >= 0\n\n");
+ gwinSetColor(ghc, White);
+ chprintf(gp, "You will be presented with a number of points to touch.\nPress them in turn.\n\n"
+ "If the calibration repeatedly fails, increase GINPUT_MOUSE_CALIBRATION_ERROR and try again.\n\n");
+
+ if (ghNext)
+ chprintf(gp, "Press Next to start the calibration.\n");
+ else if (deviceType == GEVENT_MOUSE)
+ chprintf(gp, "Click the mouse button to start the calibration.\n");
+ else
+ chprintf(gp, "Press and release your finger to start the calibration.\n");
+
+ while(1) {
+ pe = geventEventWait(&gl, TIME_INFINITE);
+ if (pe->type == GEVENT_GWIN_BUTTON) {
+ peb = (GEventGWinButton *)pe;
+ if (peb->button == ghPrev)
+ goto StepRawJitter;
+ if (peb->button == ghNext)
+ break;
+ }
+ if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
+ pem = (GEventMouse *)pe;
+ if (!ghNext && (pem->meta & GMETA_MOUSE_UP))
+ break;
+ }
+ }
+
+ // Calibrate
+ ginputCalibrateMouse(0);
+
+ /* From now on we can use Next and Previous Buttons */
+ if (!ghNext) {
+
+ ghNext = gwinCreateButton(&gNext, swidth-50, 0, 50, 20, font, GBTN_NORMAL);
+ gwinSetButtonText(ghNext, "Next", FALSE);
+ gsNext = gwinGetButtonSource(ghNext);
+ geventAttachSource(&gl, gsNext, 0);
+ gwinAttachButtonMouseSource(ghNext, gs);
+
+ ghPrev = gwinCreateButton(&gPrev, swidth-100, 0, 50, 20, font, GBTN_NORMAL);
+ gwinSetButtonText(ghPrev, "Back", FALSE);
+ gsPrev = gwinGetButtonSource(ghPrev);
+ geventAttachSource(&gl, gsPrev, 0);
+ gwinAttachButtonMouseSource(ghPrev, gs);
+
+#if 0
+ {
+ GSourceHandle gsButton1, gsButton2;
+
+ // Attach a couple of hardware toggle buttons to our Next and Back buttons as well.
+ // We can always use the mouse to trigger the buttons if you don't want to use hardware toggles.
+ // This code depends on your hardware. Turn it on only if you have
+ // defined a board definition for your toggle driver. Then change
+ // the next two lines to be correct for your hardware. The values
+ // below are correct for the Win32 toggle driver.
+ gsButton1 = ginputGetToggle(GINPUT_TOGGLE_MOMENTARY1);
+ gsButton2 = ginputGetToggle(GINPUT_TOGGLE_MOMENTARY2);
+ gwinAttachButtonToggleSource(ghNext, gsButton2);
+ gwinAttachButtonToggleSource(ghPrev, gsButton1);
+ }
+#endif
+ }
+
+ // Calibration used the whole screen - re-establish our title
+ gdispFillStringBox(0, 0, swidth, 20, "Touch Calibration", font, Green, White, justifyLeft);
+ gwinButtonDraw(ghNext);
+ gwinButtonDraw(ghPrev);
+
+ /*
+ * Test: Mouse movement jitter
+ */
+
+StepJitter:
+ gwinClear(ghc);
+ gwinSetColor(ghc, Yellow);
+ chprintf(gp, "\n4. GINPUT_MOUSE_MOVE_JITTER\n\n");
+
+ gwinSetColor(ghc, White);
+ if (deviceType == GEVENT_MOUSE)
+ chprintf(gp, "Press and hold the mouse button and move around as if to draw.\n\n");
+ else
+ chprintf(gp, "Press firmly on the surface and move around as if to draw.\n\n");
+
+ chprintf(gp, "Dots will display in this window. Ensure that when you stop moving your finger that "
+ "new dots stop displaying.\nNew dots should only display when your finger is moving.\n\n"
+ "Adjust GINPUT_MOUSE_MOVE_JITTER to the smallest value that this reliably works for.\n\n");
+ chprintf(gp, "Press Next or Back to continue.\n\n");
+
+ while(1) {
+ pe = geventEventWait(&gl, TIME_INFINITE);
+ if (pe->type == GEVENT_GWIN_BUTTON) {
+ peb = (GEventGWinButton *)pe;
+ if (peb->button == ghPrev)
+ goto StepCalibrate;
+ if (peb->button == ghNext)
+ break;
+ }
+ if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
+ pem = (GEventMouse *)pe;
+ if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
+ chprintf(gp, ".");
+ }
+ }
+
+ /*
+ * Test: Polling frequency
+ */
+
+StepPolling:
+ gwinClear(ghc);
+ gwinSetColor(ghc, Yellow);
+ chprintf(gp, "\n5. GINPUT_MOUSE_POLL_PERIOD\n\n");
+
+ gwinSetColor(ghc, White);
+ chprintf(gp, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n");
+ chprintf(gp, "A green line will follow your finger.\n"
+ "Adjust GINPUT_MOUSE_POLL_PERIOD to the highest value that provides a line without "
+ "gaps that are too big.\nDecreasing the value increases CPU usage.\n"
+ "About 25 (millisecs) normally produces good results."
+ "This test can be ignored for interrupt driven drivers.\n\n");
+ chprintf(gp, "Press Next or Back to continue.\n\n");
+
+ while(1) {
+ pe = geventEventWait(&gl, TIME_INFINITE);
+ if (pe->type == GEVENT_GWIN_BUTTON) {
+ peb = (GEventGWinButton *)pe;
+ if (peb->button == ghPrev)
+ goto StepJitter;
+ if (peb->button == ghNext)
+ break;
+ }
+ if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
+ pem = (GEventMouse *)pe;
+ if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
+ gdispDrawPixel(pem->x, pem->y, Green);
+ }
+ }
+
+ /*
+ * Test: Click Jitter
+ */
+
+StepClickJitter:
+ gwinClear(ghc);
+ gwinSetColor(ghc, Yellow);
+ chprintf(gp, "\n6. GINPUT_MOUSE_MAX_CLICK_JITTER\n\n");
+
+ gwinSetColor(ghc, White);
+ chprintf(gp, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n");
+ chprintf(gp, "For a mouse click with the left and right buttons.\n\n");
+ chprintf(gp, "Dots will display in this window. A yellow dash is a left (or short) click. "
+ "A red x is a right (or long) click.\n\n"
+ "Adjust GINPUT_MOUSE_CLICK_JITTER to the smallest value that this reliably works for.\n"
+ "Adjust GINPUT_MOUSE_CLICK_TIME to adjust distinguishing short vs long presses.\n"
+ "TIME_INFINITE means there are no long presses (although a right mouse button will still work).\n\n"
+ "Note: moving your finger (mouse) during a click cancels it.\n\n");
+ chprintf(gp, "This is the last test but you can press Next or Back to continue.\n\n");
+
+ while(1) {
+ pe = geventEventWait(&gl, TIME_INFINITE);
+ if (pe->type == GEVENT_GWIN_BUTTON) {
+ peb = (GEventGWinButton *)pe;
+ if (peb->button == ghPrev)
+ goto StepPolling;
+ if (peb->button == ghNext)
+ break;
+ }
+ if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
+ pem = (GEventMouse *)pe;
+ if ((pem->meta & GMETA_MOUSE_CLICK)) {
+ gwinSetColor(ghc, Yellow);
+ chprintf(gp, "-");
+ }
+ if ((pem->meta & GMETA_MOUSE_CXTCLICK)) {
+ gwinSetColor(ghc, Red);
+ chprintf(gp, "x");
+ }
+ }
+ }
+
+ // Can't let this really exit
+ goto StepDeviceType;
+}