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-rw-r--r--include/gwin/checkbox.h9
1 files changed, 2 insertions, 7 deletions
diff --git a/include/gwin/checkbox.h b/include/gwin/checkbox.h
index 4a5e032a..9a19a2e1 100644
--- a/include/gwin/checkbox.h
+++ b/include/gwin/checkbox.h
@@ -59,26 +59,21 @@ typedef struct GCheckboxObject_t {
* @return NULL if there is no resultant drawing area, otherwise a window handle.
*
* @param[in] gb The GCheckboxObject structure to initialise. If this is NULL, the structure is dynamically allocated.
- * @param[in] x,y The screen co-ordinates for the top left corner of the window
- * @param[in] width The width of the window
- * @param[in] height The height of the window
+ * @param[in] pInit The initialization parameters to use
*
* @note The drawing color and the background color get set to the current defaults. If you haven't called
* @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively.
* @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there
* is no default font and text drawing operations will no nothing.
- * @note The dimensions and position may be changed to fit on the real screen.
* @note A checkbox remembers its normal drawing state. If there is a window manager then it is automatically
* redrawn if the window is moved or its visibility state is changed.
- * @note The checkbox is initially marked as invisible so that more properties can be set before display.
- * Call @p gwinSetVisible() to display it when ready.
* @note A checkbox supports mouse and a toggle input.
* @note When assigning a toggle, only one toggle is supported. If you try to assign more than one toggle it will
* forget the previous toggle. When assigning a toggle the role parameter must be 0.
*
* @api
*/
-GHandle gwinCreateCheckbox(GCheckboxObject *gb, coord_t x, coord_t y, coord_t width, coord_t height);
+GHandle gwinCreateCheckbox(GCheckboxObject *gb, GWidgetInit *pInit);
/**
* @brief Get the state of a checkbox