diff options
Diffstat (limited to 'src/gaudout/sys_defs.h')
-rw-r--r-- | src/gaudout/sys_defs.h | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/src/gaudout/sys_defs.h b/src/gaudout/sys_defs.h index f22d269c..c3745b8c 100644 --- a/src/gaudout/sys_defs.h +++ b/src/gaudout/sys_defs.h @@ -22,10 +22,26 @@ #if GFX_USE_GAUDOUT || defined(__DOXYGEN__) +/* Include the driver defines */ +#include "gaudout_lld_config.h" + + /*===========================================================================*/ /* Type definitions */ /*===========================================================================*/ +/** + * @brief Contains Audio Data Samples + * @note This structure is followed immediately by the sample data itself. + * When allocating the buffers for the sample data put this structure + * at the beginning of the buffer. + */ +typedef struct GAudioData { + gfxQueueASyncItem next; // @< Used for queuing the buffers + size_t size; // @< The size of the buffer area following this structure (in bytes) + size_t len; // @< The length of the data in the buffer area (in samples) +} GAudioData; + /*===========================================================================*/ /* External declarations. */ /*===========================================================================*/ @@ -34,6 +50,111 @@ extern "C" { #endif +/** + * @brief Allocate some audio buffers and put them on the free list + * @return TRUE is it succeeded. FALSE on allocation failure. + * + * @param[in] num The number of buffers to allocate + * @param[in] size The size (in bytes) of each buffer + * + * @api + */ +bool_t gaudioAllocBuffers(unsigned num, size_t size); + +/** + * @brief Get an audio buffer from the free list + * @return A GAudioData pointer or NULL if the timeout is exceeded + * + * @params[in] ms The maximum amount of time in milliseconds to wait for a buffer if one is not available. + * + * @api + */ +GAudioData *gaudioGetBuffer(delaytime_t ms); + +/** + * @brief Release a buffer back to the free list + * + * @param[in] paud The buffer to put (back) on the free-list. + * + * @note This call should be used to return any buffers that were taken from + * the free-list once they have been finished with. It can also be used + * to put new buffers onto the free-list. Just make sure the "size" field + * of the GAudioData structure has been filled in first. + * + * @api + */ +void gaudioReleaseBuffer(GAudioData *paud); + +/** + * @brief Set the audio device to play on the specified channel and with the specified + * sample frequency. + * @return TRUE is successful, FALSE if the driver doesn't accept those parameters. + * + * @param[in] channel The audio output channel to use. + * @param[in] frequency The audio sample rate in samples per second + * + * @note Some channels are mono, and some are stereo. See your driver config file + * to determine which channels to use and whether they are stereo or not. + * + * @api + */ +bool_t gaudioPlayInit(uint16_t channel, uint32_t frequency); + +/** + * @brief Play the specified sample data. + * @details The sample data is output to the audio channel. On completion the buffer is returned to the free-list. + * @pre @p gaudioPlayInit must have been called first to set the channel and sample frequency. + * + * @param[in] paud The audio sample buffer to play. It can be NULL (used to restart paused audio) + * + * @note Calling this will cancel any pause. + * @note Before calling this function the len field of the GAudioData structure must be + * specified. While the buffer size is specified in bytes, this length is specified in samples + * and must be even for stereo channels. + * @note For stereo channels the sample data is interleaved in the buffer. + * @note This call returns before the data has completed playing. Subject to available buffers (which + * can be obtained from the free-list), any number of buffers may be played. They will be queued + * for playing in the order they are supplied to this routine and played when previous buffers are + * complete. In this way continuous playing can be obtained without audio gaps. + * + * @api + */ +void gaudioPlay(GAudioData *paud); + +/** + * @brief Pause any currently playing sounds. + * + * @note If nothing is currently playing this routine does nothing. To restart playing call @p gaudioPlay() + * with or without a new sample buffer. + * @note Some drivers will not respond until a buffer boundary. + * + * @api + */ +void gaudioPlayPause(void); + +/** + * @brief Stop any currently playing sounds. + * + * @note This stops any playing sounds and returns any currently queued buffers back to the free-list. + * @note Some drivers will not respond until a buffer boundary. + * + * @api + */ +void gaudioPlayStop(void); + +/** + * @brief Set the output volume. + * @return TRUE if successful. + * + * @param[in] 0->255 (0 = muted) + * + * @note Some drivers may not support this. They will return FALSE. + * @note For stereo devices, both channels are set to the same volume. + * + * @api + */ +bool_t gaudioPlaySetVolume(uint8_t vol); + #ifdef __cplusplus } #endif |