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+/*
+ * This file is subject to the terms of the GFX License. If a copy of
+ * the license was not distributed with this file, you can obtain one at:
+ *
+ * http://ugfx.org/license.html
+ */
+
+/**
+ * @file src/ginput/sys_options.h
+ * @brief GINPUT sub-system options header file.
+ *
+ * @addtogroup GINPUT
+ * @{
+ */
+
+#ifndef _GINPUT_OPTIONS_H
+#define _GINPUT_OPTIONS_H
+
+/**
+ * @name GINPUT Functionality to be included
+ * @{
+ */
+ /**
+ * @brief Should mouse/touch functions be included.
+ * @details Defaults to FALSE
+ * @note Also add the a mouse/touch hardware driver to your makefile.
+ * Eg.
+ * include $(GFXLIB)/drivers/ginput/touch/MCU/ginput_lld.mk
+ */
+ #ifndef GINPUT_NEED_MOUSE
+ #define GINPUT_NEED_MOUSE FALSE
+ #endif
+ /**
+ * @brief Should keyboard functions be included.
+ * @details Defaults to FALSE
+ * @note Also add the a keyboard hardware driver to your makefile.
+ * Eg.
+ * include $(GFXLIB)/drivers/ginput/keyboard/XXXX/ginput_lld.mk
+ */
+ #ifndef GINPUT_NEED_KEYBOARD
+ #define GINPUT_NEED_KEYBOARD FALSE
+ #endif
+ /**
+ * @brief Should hardware toggle/switch/button functions be included.
+ * @details Defaults to FALSE
+ * @note Also add the a toggle hardware driver to your makefile.
+ * Eg.
+ * include $(GFXLIB)/drivers/ginput/toggle/Pal/ginput_lld.mk
+ */
+ #ifndef GINPUT_NEED_TOGGLE
+ #define GINPUT_NEED_TOGGLE FALSE
+ #endif
+ /**
+ * @brief Should analog dial functions be included.
+ * @details Defaults to FALSE
+ * @note Also add the a dial hardware driver to your makefile.
+ * Eg.
+ * include $(GFXLIB)/drivers/ginput/dial/analog/ginput_lld.mk
+ */
+ #ifndef GINPUT_NEED_DIAL
+ #define GINPUT_NEED_DIAL FALSE
+ #endif
+/**
+ * @}
+ *
+ * @name GINPUT Optional Sizing Parameters
+ * @{
+ */
+/**
+ * @}
+ *
+ * @name GINPUT Optional Low Level Driver Defines
+ * @{
+ */
+ /**
+ * @brief Use a custom board definition for the mouse/touch driver even if a board definition exists.
+ * @details Defaults to FALSE
+ * @details If TRUE, add ginput_lld_mouse_board.h to your project directory and customise it.
+ * @note Not all GINPUT mouse/touch low level drivers use board definition files.
+ */
+ #ifndef GINPUT_MOUSE_USE_CUSTOM_BOARD
+ #define GINPUT_MOUSE_USE_CUSTOM_BOARD FALSE
+ #endif
+ /**
+ * @brief Use a custom board definition for the keyboard driver even if a board definition exists.
+ * @details Defaults to FALSE
+ * @details If TRUE, add ginput_lld_keyboard_board.h to your project directory and customise it.
+ * @note Not all GINPUT keyboard low level drivers use board definition files.
+ */
+ #ifndef GINPUT_KEYBOARD_USE_CUSTOM_BOARD
+ #define GINPUT_KEYBOARD_USE_CUSTOM_BOARD FALSE
+ #endif
+ /**
+ * @brief Use a custom board definition for the toggle driver even if a board definition exists.
+ * @details Defaults to FALSE
+ * @details If TRUE, add ginput_lld_toggle_board.h to your project directory and customise it.
+ * @note Not all GINPUT toggle low level drivers use board definition files.
+ */
+ #ifndef GINPUT_TOGGLE_USE_CUSTOM_BOARD
+ #define GINPUT_TOGGLE_USE_CUSTOM_BOARD FALSE
+ #endif
+ /**
+ * @brief Use a custom board definition for the dial driver even if a board definition exists.
+ * @details Defaults to FALSE
+ * @details If TRUE, add ginput_lld_dial_board.h to your project directory and customise it.
+ * @note Not all GINPUT dial low level drivers use board definition files.
+ */
+ #ifndef GINPUT_DIAL_USE_CUSTOM_BOARD
+ #define GINPUT_DIAL_USE_CUSTOM_BOARD FALSE
+ #endif
+/** @} */
+
+#endif /* _GINPUT_OPTIONS_H */
+/** @} */