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-rw-r--r--src/gos/gos_x_threads.c672
1 files changed, 672 insertions, 0 deletions
diff --git a/src/gos/gos_x_threads.c b/src/gos/gos_x_threads.c
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+++ b/src/gos/gos_x_threads.c
@@ -0,0 +1,672 @@
+/*
+ * This file is subject to the terms of the GFX License. If a copy of
+ * the license was not distributed with this file, you can obtain one at:
+ *
+ * http://ugfx.org/license.html
+ */
+
+#include "gfx.h"
+
+#if GOS_NEED_X_THREADS
+
+/*********************************************************
+ * Semaphores and critical region functions
+ *********************************************************/
+
+#if !defined(INTERRUPTS_OFF) || !defined(INTERRUPTS_ON)
+ #define INTERRUPTS_OFF()
+ #define INTERRUPTS_ON()
+#endif
+
+void gfxSystemLock(void) {
+ INTERRUPTS_OFF();
+}
+
+void gfxSystemUnlock(void) {
+ INTERRUPTS_ON();
+}
+
+void gfxMutexInit(gfxMutex *pmutex) {
+ pmutex[0] = 0;
+}
+
+void gfxMutexEnter(gfxMutex *pmutex) {
+ INTERRUPTS_OFF();
+ while (pmutex[0]) {
+ INTERRUPTS_ON();
+ gfxYield();
+ INTERRUPTS_OFF();
+ }
+ pmutex[0] = 1;
+ INTERRUPTS_ON();
+}
+
+void gfxMutexExit(gfxMutex *pmutex) {
+ pmutex[0] = 0;
+}
+
+void gfxSemInit(gfxSem *psem, semcount_t val, semcount_t limit) {
+ psem->cnt = val;
+ psem->limit = limit;
+}
+
+bool_t gfxSemWait(gfxSem *psem, delaytime_t ms) {
+ systemticks_t starttm, delay;
+
+ // Convert our delay to ticks
+ starttm = 0;
+ switch (ms) {
+ case TIME_IMMEDIATE:
+ delay = TIME_IMMEDIATE;
+ break;
+ case TIME_INFINITE:
+ delay = TIME_INFINITE;
+ break;
+ default:
+ delay = gfxMillisecondsToTicks(ms);
+ if (!delay) delay = 1;
+ starttm = gfxSystemTicks();
+ }
+
+ INTERRUPTS_OFF();
+ while (psem->cnt <= 0) {
+ INTERRUPTS_ON();
+ // Check if we have exceeded the defined delay
+ switch (delay) {
+ case TIME_IMMEDIATE:
+ return FALSE;
+ case TIME_INFINITE:
+ break;
+ default:
+ if (gfxSystemTicks() - starttm >= delay)
+ return FALSE;
+ break;
+ }
+ gfxYield();
+ INTERRUPTS_OFF();
+ }
+ psem->cnt--;
+ INTERRUPTS_ON();
+ return TRUE;
+}
+
+bool_t gfxSemWaitI(gfxSem *psem) {
+ if (psem->cnt <= 0)
+ return FALSE;
+ psem->cnt--;
+ return TRUE;
+}
+
+void gfxSemSignal(gfxSem *psem) {
+ INTERRUPTS_OFF();
+ gfxSemSignalI(psem);
+ INTERRUPTS_ON();
+}
+
+void gfxSemSignalI(gfxSem *psem) {
+ if (psem->cnt < psem->limit)
+ psem->cnt++;
+}
+
+/*********************************************************
+ * Sleep functions
+ *********************************************************/
+
+void gfxSleepMilliseconds(delaytime_t ms) {
+ systemticks_t starttm, delay;
+
+ // Safety first
+ switch (ms) {
+ case TIME_IMMEDIATE:
+ return;
+ case TIME_INFINITE:
+ while(1)
+ gfxYield();
+ return;
+ }
+
+ // Convert our delay to ticks
+ delay = gfxMillisecondsToTicks(ms);
+ starttm = gfxSystemTicks();
+
+ do {
+ gfxYield();
+ } while (gfxSystemTicks() - starttm < delay);
+}
+
+void gfxSleepMicroseconds(delaytime_t ms) {
+ systemticks_t starttm, delay;
+
+ // Safety first
+ switch (ms) {
+ case TIME_IMMEDIATE:
+ return;
+ case TIME_INFINITE:
+ while(1)
+ gfxYield();
+ return;
+ }
+
+ // Convert our delay to ticks
+ delay = gfxMillisecondsToTicks(ms/1000);
+ starttm = gfxSystemTicks();
+
+ do {
+ gfxYield();
+ } while (gfxSystemTicks() - starttm < delay);
+}
+
+/*********************************************************
+ * Threading functions
+ *********************************************************/
+
+/** For each scheduler the following need to be defined...
+ *
+ * void _gfxThreadsInit(void); - Initialise the scheduler
+ * void _gfxStartThread(thread *oldt, thread *newt); - Start a new thread
+ * void _gfxTaskSwitch(thread *oldt, thread *newt); - Switch to a different thread
+ *
+ */
+
+typedef struct thread {
+ struct thread * next; // Next thread
+ int flags; // Flags
+ #define FLG_THD_ALLOC 0x0001
+ #define FLG_THD_MAIN 0x0002
+ #define FLG_THD_DEAD 0x0004
+ #define FLG_THD_WAIT 0x0008
+ size_t size; // Size of the thread stack (including this structure)
+ threadreturn_t (*fn)(void *param); // Thread function
+ void * param; // Parameter for the thread function
+ void * cxt; // The current thread context.
+ } thread;
+
+typedef struct threadQ {
+ thread *head;
+ thread *tail;
+} threadQ;
+
+static threadQ readyQ; // The list of ready threads
+static threadQ deadQ; // Where we put threads waiting to be deallocated
+static thread * current; // The current running thread
+static thread mainthread; // The main thread context
+
+#if GFX_CPU == GFX_CPU_UNKNOWN
+
+ #include <string.h> // Prototype for memcpy()
+ #include <setjmp.h>
+
+ /**
+ * Some compilers define a _setjmp() and a setjmp().
+ * The difference between them is that setjmp() saves the signal masks.
+ * That is of no use to us so we prefer to use the _setjmp() methods.
+ * If they don't exist compile them to be the standard setjmp() function.
+ * Similarly for longjmp().
+ */
+ #if (!defined(setjmp) && !defined(_setjmp)) || defined(__KEIL__) || defined(__C51__)
+ #define CXT_SAVE setjmp
+ #else
+ #define CXT_SAVE _setjmp
+ #endif
+ #if (!defined(longjmp) && !defined(_longjmp)) || defined(__KEIL__) || defined(__C51__)
+ #define CXT_RESTORE longjmp
+ #else
+ #define CXT_RESTORE _longjmp
+ #endif
+
+ // A place to store the main thread context.
+ // All other threads will store the context directly after the thread structure (as part of the stack space).
+ static jmp_buf maincxt;
+
+ /**
+ * There are some compilers we know how they store the jmpbuf. For those
+ * we can use the constant macro definitions. For others we have to "auto-detect".
+ * Auto-detection is hairy and there is no guarantee it will work on all architectures.
+ * For those it doesn't - read the compiler manuals and the library source code to
+ * work out the correct macro values.
+ * You can use the debugger to work out the values for your compiler and put them here.
+ * Defining these macros as constant values makes the system behaviour guaranteed but also
+ * makes your code compiler and cpu architecture dependent. It also saves a heap of code
+ * and a few bytes of RAM.
+ *
+ * MACROS:
+ *
+ * AUTO_DETECT_STACKFRAME TRUE/FALSE - TRUE to auto-detect stack frame structure
+ * STACK_DIR_UP Macro/bool_t - TRUE if the stack grows up instead of down
+ * MASK1 Macro/uint32_t - The 1st mask of jmp_buf elements that need relocation
+ * MASK2 Macro/uint32_t - The 2nd mask of jmp_buf elements that need relocation
+ * STACK_BASE Macro/size_t - The base of the stack frame relative to the local variables
+ * _gfxThreadsInit() Macro/Function - Initialise the scheduler
+ *
+ */
+ #if GFX_COMPILER == GFX_COMPILER_MINGW32
+
+ #define AUTO_DETECT_STACKFRAME FALSE
+ #define STACK_DIR_UP FALSE
+ #define MASK1 0x00000011
+ #define MASK2 0x00000000
+ #define STACK_BASE 12
+ #define _gfxThreadsInit() mainthread.cxt = maincxt
+
+ #else
+
+ // Use auto-detection of the stack frame format
+ // Assumes all the relevant stuff to be relocated is in the first 256 bytes of the jmpbuf.
+ #define AUTO_DETECT_STACKFRAME TRUE
+ #define STACK_DIR_UP stackdirup // TRUE if the stack grow up instead of down
+ #define MASK1 jmpmask1 // The 1st mask of jmp_buf elements that need relocation
+ #define MASK2 jmpmask2 // The 2nd mask of jmp_buf elements that need relocation
+ #define STACK_BASE stackbase // The base of the stack frame relative to the local variables
+
+ // The structure for the saved stack frame information
+ typedef struct saveloc {
+ char * localptr;
+ jmp_buf cxt;
+ } saveloc;
+
+ static bool_t stackdirup;
+ static uint32_t jmpmask1;
+ static uint32_t jmpmask2;
+ static size_t stackbase;
+ static saveloc *pframeinfo;
+
+ // These two functions are not static to prevent the compiler removing them as functions
+ void _gfxGetStackState(void) {
+ char *c;
+ pframeinfo->localptr = (char *)&c;
+ CXT_SAVE(pframeinfo->cxt);
+ }
+ void _gfxGetStackStateInFn(void) {
+ pframeinfo++;
+ _gfxGetStackState();
+ pframeinfo--;
+ }
+ static void _gfxThreadsInit(void) {
+ uint32_t i;
+ char ** pout;
+ char ** pin;
+ size_t diff;
+ char * framebase;
+ saveloc tmpsaveloc[2];
+
+ // Create the main thread context
+ mainthread.cxt = maincxt;
+
+ // Allocate a buffer to store our test data
+ pframeinfo = tmpsaveloc;
+
+ // Get details of the stack frame from within a function
+ _gfxGetStackStateInFn();
+
+ // Get details of the stack frame outside the function
+ _gfxGetStackState();
+
+ /* Work out the frame entries to relocate by treating the jump buffer as an array of pointers */
+ stackdirup = pframeinfo[1].localptr > pframeinfo[0].localptr;
+ pout = (char **)pframeinfo[0].cxt;
+ pin = (char **)pframeinfo[1].cxt;
+ diff = pframeinfo[0].localptr - pframeinfo[1].localptr;
+ framebase = pframeinfo[0].localptr;
+ jmpmask1 = jmpmask2 = 0;
+ for (i = 0; i < sizeof(jmp_buf)/sizeof(char *); i++, pout++, pin++) {
+ if ((size_t)(*pout - *pin) == diff) {
+ if (i < 32)
+ jmpmask1 |= 1 << i;
+ else
+ jmpmask2 |= 1 << (i-32);
+
+ if (stackdirup) {
+ if (framebase > *pout)
+ framebase = *pout;
+ } else {
+ if (framebase < *pout)
+ framebase = *pout;
+ }
+ }
+ }
+ stackbase = stackdirup ? (pframeinfo[0].localptr - framebase) : (framebase - pframeinfo[0].localptr);
+ }
+
+ #endif
+
+ // Move the stack frame and relocate the context data
+ static void _gfxAdjustCxt(thread *t) {
+ char ** s;
+ char * nf;
+ int diff;
+ uint32_t i;
+
+ // Copy the stack frame
+ #if AUTO_DETECT_STACKFRAME
+ if (STACK_DIR_UP) { // Stack grows up
+ nf = (char *)(t) + sizeof(thread) + sizeof(jmp_buf) + stackbase;
+ memcpy(t+1, (char *)&s - stackbase, stackbase+sizeof(char *));
+ } else { // Stack grows down
+ nf = (char *)(t) + t->size - (stackbase + sizeof(char *));
+ memcpy(nf, &s, stackbase+sizeof(char *));
+ }
+ #elif STACK_DIR_UP
+ // Stack grows up
+ nf = (char *)(t) + sizeof(thread) + sizeof(jmp_buf) + stackbase;
+ memcpy(t+1, (char *)&s - stackbase, stackbase+sizeof(char *));
+ #else
+ // Stack grows down
+ nf = (char *)(t) + t->size - (stackbase + sizeof(char *));
+ memcpy(nf, &s, stackbase+sizeof(char *));
+ #endif
+
+ // Relocate the context data
+ s = (char **)(t->cxt);
+ diff = nf - (char *)&s;
+
+ // Relocate the elements we know need to be relocated
+ for (i = MASK1; i ; i >>= 1, s++) {
+ if ((i & 1))
+ *s += diff;
+ }
+ #ifdef MASK2
+ s = (char **)(t->cxt)+32;
+ for (i = MASK2; i ; i >>= 1, s++) {
+ if ((i & 1))
+ *s += diff;
+ }
+ #endif
+ }
+ static void _gfxXSwitch(thread *oldt, thread *newt, bool_t doBuildFrame) {
+
+ // Save the old context
+ if (CXT_SAVE(oldt->cxt)) return;
+
+ // Do we need to build a new context?
+ if (doBuildFrame) {
+
+ // Save our existing context as a starting point for the new context
+ newt->cxt = newt+1;
+ if (CXT_SAVE(newt->cxt)) {
+
+ // We are now running the new thread
+
+ // We can't use any of the above function parameters here
+ // as we are on a different stack.
+
+ // Run the users function.
+ gfxThreadExit(current->fn(current->param));
+
+ // We never get here as gfxThreadExit() never returns
+ }
+
+ // Adjust the new context so the stack references are correct
+ _gfxAdjustCxt(newt);
+ }
+
+ // Start the new context
+ CXT_RESTORE(newt->cxt, 1);
+ }
+
+ #define _gfxTaskSwitch(oldt, newt) _gfxXSwitch(oldt, newt, FALSE)
+ #define _gfxStartThread(oldt, newt) _gfxXSwitch(oldt, newt, TRUE)
+
+#elif GFX_CPU == GFX_CPU_CORTEX_M0 || GFX_CPU == GFX_CPU_CORTEX_M1
+
+ // Use the EABI calling standard (ARM's AAPCS) - Save r4 - r11
+ // The context is saved at the current stack location and a pointer is maintained in the thread structure.
+
+ #define _gfxThreadsInit()
+
+ static __attribute__((pcs("aapcs"),naked)) void _gfxTaskSwitch(thread *oldt, thread *newt) {
+ __asm__ volatile ( "push {r4, r5, r6, r7, lr} \n\t"
+ "mov r4, r8 \n\t"
+ "mov r5, r9 \n\t"
+ "mov r6, r10 \n\t"
+ "mov r7, r11 \n\t"
+ "push {r4, r5, r6, r7} \n\t"
+ "str sp, %[oldtcxt] \n\t"
+ "ldr sp, %[newtcxt] \n\t"
+ "pop {r4, r5, r6, r7} \n\t"
+ "mov r8, r4 \n\t"
+ "mov r9, r5 \n\t"
+ "mov r10, r6 \n\t"
+ "mov r11, r7 \n\t"
+ "pop {r4, r5, r6, r7, pc} \n\t"
+ : [newtcxt] "=m" (newt->cxt)
+ : [oldtcxt] "m" (oldt->cxt)
+ : "memory");
+ }
+
+ static __attribute__((pcs("aapcs"),naked)) void _gfxStartThread(thread *oldt, thread *newt) {
+ newt->cxt = (char *)newt + newt->size;
+ __asm__ volatile ( "push {r4, r5, r6, r7, r8, r9, r10, r11, lr} \n\t" // save current context
+ "str sp, %[oldtcxt] \n\t" // save context pointer
+ "ldr sp, %[newtcxt] \n\t" // load new context pointer
+ : [newtcxt] "=m" (newt->cxt)
+ : [oldtcxt] "m" (oldt->cxt)
+ : "memory");
+
+ // Run the users function
+ gfxThreadExit(current->fn(current->param));
+ }
+
+#elif GFX_CPU == GFX_CPU_CORTEX_M3 || GFX_CPU == GFX_CPU_CORTEX_M4 || GFX_CPU == GFX_CPU_CORTEX_M7
+
+ // Use the EABI calling standard (ARM's AAPCS) - Save r4 - r11
+ // The context is saved at the current stack location and a pointer is maintained in the thread structure.
+
+ #if CORTEX_USE_FPU
+ #warning "GOS Threads: You have specified GFX_CPU=GFX_CPU_CORTX_M? with no hardware floating point support but CORTEX_USE_FPU is TRUE. Try using GFX_CPU_GFX_CPU_CORTEX_M?_FP instead"
+ #endif
+
+ #define _gfxThreadsInit()
+
+ static __attribute__((pcs("aapcs"),naked)) void _gfxTaskSwitch(thread *oldt, thread *newt) {
+ __asm__ volatile ( "push {r4, r5, r6, r7, r8, r9, r10, r11, lr} \n\t"
+ "str sp, %[oldtcxt] \n\t"
+ "ldr sp, %[newtcxt] \n\t"
+ "pop {r4, r5, r6, r7, r8, r9, r10, r11, pc} \n\t"
+ : [newtcxt] "=m" (newt->cxt)
+ : [oldtcxt] "m" (oldt->cxt)
+ : "memory");
+ }
+
+ static __attribute__((pcs("aapcs"),naked)) void _gfxStartThread(thread *oldt, thread *newt) {
+ newt->cxt = (char *)newt + newt->size;
+ __asm__ volatile ( "push {r4, r5, r6, r7, r8, r9, r10, r11, lr} \n\t"
+ "str sp, %[oldtcxt] \n\t"
+ "ldr sp, %[newtcxt] \n\t"
+ : [newtcxt] "=m" (newt->cxt)
+ : [oldtcxt] "m" (oldt->cxt)
+ : "memory");
+
+ // Run the users function
+ gfxThreadExit(current->fn(current->param));
+ }
+
+#elif GFX_CPU == GFX_CPU == GFX_CPU_CORTEX_M4_FP || GFX_CPU == GFX_CPU_CORTEX_M7_FP
+
+ // Use the EABI calling standard (ARM's AAPCS) - Save r4 - r11 and floating point
+ // The context is saved at the current stack location and a pointer is maintained in the thread structure.
+
+ #if !CORTEX_USE_FPU
+ #warning "GOS Threads: You have specified GFX_CPU=GFX_CPU_CORTX_M?_FP with hardware floating point support but CORTEX_USE_FPU is FALSE. Try using GFX_CPU_GFX_CPU_CORTEX_M? instead"
+ #endif
+
+ #define _gfxThreadsInit()
+
+ static __attribute__((pcs("aapcs-vfp"),naked)) void _gfxTaskSwitch(thread *oldt, thread *newt) {
+ __asm__ volatile ( "push {r4, r5, r6, r7, r8, r9, r10, r11, lr} \n\t"
+ "vpush {s16-s31} \n\t"
+ "str sp, %[oldtcxt] \n\t"
+ "ldr sp, %[newtcxt] \n\t"
+ "vpop {s16-s31} \n\t"
+ "pop {r4, r5, r6, r7, r8, r9, r10, r11, pc} \n\t"
+ : [newtcxt] "=m" (newt->cxt)
+ : [oldtcxt] "m" (oldt->cxt)
+ : "memory");
+ }
+
+ static __attribute__((pcs("aapcs-vfp"),naked)) void _gfxStartThread(thread *oldt, thread *newt) {
+ newt->cxt = (char *)newt + newt->size;
+ __asm__ volatile ( "push {r4, r5, r6, r7, r8, r9, r10, r11, lr} \n\t"
+ "vpush {s16-s31} \n\t"
+ "str sp, %[oldtcxt] \n\t"
+ "ldr sp, %[newtcxt] \n\t"
+ : [newtcxt] "=m" (newt->cxt)
+ : [oldtcxt] "m" (oldt->cxt)
+ : "memory");
+
+ // Run the users function
+ gfxThreadExit(current->fn(current->param));
+ }
+
+#else
+ #error "GOS Threads: Unsupported Scheduler. Try setting GFX_CPU = GFX_CPU_UNKNOWN"
+#endif
+
+static void Qinit(threadQ * q) {
+ q->head = q->tail = 0;
+}
+
+static void Qadd(threadQ * q, thread *t) {
+ t->next = 0;
+ if (q->head) {
+ q->tail->next = t;
+ q->tail = t;
+ } else
+ q->head = q->tail = t;
+}
+
+static thread *Qpop(threadQ * q) {
+ struct thread * t;
+
+ if (!q->head)
+ return 0;
+ t = q->head;
+ q->head = t->next;
+ return t;
+}
+
+void _gosThreadsInit(void) {
+ Qinit(&readyQ);
+
+ mainthread.next = 0;
+ mainthread.size = sizeof(thread);
+ mainthread.flags = FLG_THD_MAIN;
+ mainthread.fn = 0;
+ mainthread.param = 0;
+
+ _gfxThreadsInit();
+
+ current = &mainthread;
+}
+
+gfxThreadHandle gfxThreadMe(void) {
+ return (gfxThreadHandle)current;
+}
+
+// Check if there are dead processes to deallocate
+static void cleanUpDeadThreads(void) {
+ thread *p;
+
+ while ((p = Qpop(&deadQ)))
+ gfxFree(p);
+}
+
+void gfxYield(void) {
+ thread *me;
+
+ // Clean up zombies
+ cleanUpDeadThreads();
+
+ // Is there another thread to run?
+ if (!readyQ.head)
+ return;
+
+ Qadd(&readyQ, me = current);
+ current = Qpop(&readyQ);
+ _gfxTaskSwitch(me, current);
+}
+
+// This routine is not currently public - but it could be.
+void gfxThreadExit(threadreturn_t ret) {
+ thread *me;
+
+ // Save the results in case someone is waiting
+ me = current;
+ me->param = (void *)ret;
+ me->flags |= FLG_THD_DEAD;
+
+ // Add us to the dead list if we need deallocation as we can't free ourselves.
+ // If someone is waiting on the thread they will do the cleanup.
+ if ((me->flags & (FLG_THD_ALLOC|FLG_THD_WAIT)) == FLG_THD_ALLOC)
+ Qadd(&deadQ, me);
+
+ // Set the next thread. Exit if it was the last thread
+ if (!(current = Qpop(&readyQ)))
+ gfxExit();
+
+ // Switch to the new thread
+ _gfxTaskSwitch(me, current);
+
+ // We never get back here as we didn't re-queue ourselves
+}
+
+gfxThreadHandle gfxThreadCreate(void *stackarea, size_t stacksz, threadpriority_t prio, DECLARE_THREAD_FUNCTION((*fn),p), void *param) {
+ thread * t;
+ thread * me;
+ (void) prio;
+
+ // Ensure we have a minimum stack size
+ if (stacksz < sizeof(thread)+64) {
+ stacksz = sizeof(thread)+64;
+ stackarea = 0;
+ }
+
+ if (stackarea) {
+ t = (thread *)stackarea;
+ t->flags = 0;
+ } else {
+ t = (thread *)gfxAlloc(stacksz);
+ if (!t)
+ return 0;
+ t->flags = FLG_THD_ALLOC;
+ }
+ t->size = stacksz;
+ t->fn = fn;
+ t->param = param;
+
+ // Add the current thread to the queue because we are starting a new thread.
+ me = current;
+ Qadd(&readyQ, me);
+ current = t;
+
+ _gfxStartThread(me, t);
+
+ // Return the new thread handle
+ return t;
+}
+
+threadreturn_t gfxThreadWait(gfxThreadHandle th) {
+ thread * t;
+
+ t = th;
+ if (t == current)
+ return -1;
+
+ // Mark that we are waiting
+ t->flags |= FLG_THD_WAIT;
+
+ // Wait for the thread to die
+ while(!(t->flags & FLG_THD_DEAD))
+ gfxYield();
+
+ // Unmark
+ t->flags &= ~FLG_THD_WAIT;
+
+ // Clean up resources if needed
+ if (t->flags & FLG_THD_ALLOC)
+ gfxFree(t);
+
+ // Return the status left by the dead process
+ return (threadreturn_t)t->param;
+}
+
+#endif /* GFX_USE_OS_RAW32 */