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Diffstat (limited to 'src/gwin/button.h')
-rw-r--r-- | src/gwin/button.h | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/src/gwin/button.h b/src/gwin/button.h new file mode 100644 index 00000000..d11764d6 --- /dev/null +++ b/src/gwin/button.h @@ -0,0 +1,138 @@ +/* + * This file is subject to the terms of the GFX License. If a copy of + * the license was not distributed with this file, you can obtain one at: + * + * http://ugfx.org/license.html + */ + +/** + * @file include/gwin/button.h + * @brief GWIN Graphic window subsystem header file. + * + * @defgroup Button Button + * @ingroup GWIN + * + * @details GWIN allows it to easily create buttons with different styles + * and check for different meta states such as: PRESSED, CLICKED, + * RELEASED etc. + * + * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h + * @pre GWIN_NEED_BUTTON must be set to TRUE in your gfxconf.h + * @{ + */ + +#ifndef _GWIN_BUTTON_H +#define _GWIN_BUTTON_H + +/* This file is included within "gwin/gwidget.h" */ + +/** + * @brief The Event Type for a Button Event + */ +#define GEVENT_GWIN_BUTTON (GEVENT_GWIN_FIRST+0) + +/** + * @brief A Button Event + * @note There are currently no GEventGWinButton listening flags - use 0 as the flags to @p gwinAttachListener() + */ +typedef struct GEventGWinButton { + GEventType type; // The type of this event (GEVENT_GWIN_BUTTON) + GHandle button; // The button that has been depressed (actually triggered on release) +} GEventGWinButton; + +/** + * @brief The button widget structure + * @note Do not use the members directly - treat it as a black-box. + */ +typedef struct GButtonObject { + GWidgetObject w; + #if GINPUT_NEED_TOGGLE + uint16_t toggle; + #endif +} GButtonObject; + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * @brief Create a button widget. + * @return NULL if there is no resultant drawing area, otherwise a window handle. + * + * @param[in] g The GDisplay to display this window on + * @param[in] gb The GButtonObject structure to initialise. If this is NULL the structure is dynamically allocated. + * @param[in] pInit The initialisation parameters + * + * @note The drawing color and the background color get set to the current defaults. If you haven't called + * @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively. + * @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there + * is no default font and text drawing operations will no nothing. + * @note A button remembers its normal drawing state. If there is a window manager then it is automatically + * redrawn if the window is moved or its visibility state is changed. + * @note A button supports mouse and a toggle input. + * @note When assigning a toggle, only one toggle is supported. If you try to assign more than one toggle it will + * forget the previous toggle. When assigning a toggle the role parameter must be 0. + * + * @api + */ +GHandle gwinGButtonCreate(GDisplay *g, GButtonObject *gb, const GWidgetInit *pInit); +#define gwinButtonCreate(gb, pInit) gwinGButtonCreate(GDISP, gb, pInit) + +/** + * @brief Is the button current pressed + * @return TRUE if the button is depressed + * + * @param[in] gh The window handle (must be a button widget) + * + * @api + */ +bool_t gwinButtonIsPressed(GHandle gh); + +/** + * @brief Some custom button drawing routines + * @details These function may be passed to @p gwinSetCustomDraw() to get different button drawing styles + * + * @param[in] gw The widget object (in this case a button) + * @param[in] param A parameter passed in from the user + * + * @note In your custom button drawing function you may optionally call these + * standard functions and then draw your extra details on top. + * @note The standard functions below ignore the param parameter except for @p gwinButtonDraw_Image(). + * @note The image custom draw function @p gwinButtonDraw_Image() uses param to pass in the gdispImage pointer. + * The image must be already opened before calling @p gwinSetCustomDraw(). The image should be 3 + * times the height of the button. The button image is repeated 3 times vertically, the first (top) for + * the "up" image, the 2nd for the "down" image, and the third (bottom) image for the disabled state. If + * the disabled state is never going to be used then the image can be just 2 times the button height. + * No checking is done to compare the size of the button to the size of the image. + * Note text is drawn on top of the image. + * @note These custom drawing routines don't have to worry about setting clipping as the framework + * sets clipping to the object window prior to calling these routines. + * + * @api + * @{ + */ +void gwinButtonDraw_3D(GWidgetObject *gw, void *param); // @< A standard 3D button +#if GDISP_NEED_ARC || defined(__DOXYGEN__) + void gwinButtonDraw_Rounded(GWidgetObject *gw, void *param); // @< A rounded rectangle button +#endif +#if GDISP_NEED_ELLIPSE || defined(__DOXYGEN__) + void gwinButtonDraw_Ellipse(GWidgetObject *gw, void *param); // @< A circular button +#endif +#if GDISP_NEED_CONVEX_POLYGON || defined(__DOXYGEN__) + void gwinButtonDraw_ArrowUp(GWidgetObject *gw, void *param); // @< An up arrow button + void gwinButtonDraw_ArrowDown(GWidgetObject *gw, void *param); // @< A down arrow button + void gwinButtonDraw_ArrowLeft(GWidgetObject *gw, void *param); // @< A left arrow button + void gwinButtonDraw_ArrowRight(GWidgetObject *gw, void *param); // @< A right arrow button +#endif +#if GDISP_NEED_IMAGE || defined(__DOXYGEN__) + void gwinButtonDraw_Image(GWidgetObject *gw, void *param); // @< An image button - see the notes above on the param. +#endif +/** @} */ + +#ifdef __cplusplus +} +#endif + +#endif /* _GWIN_BUTTON_H */ +/** @} */ + |