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-rw-r--r--src/gwin/gwm.c711
1 files changed, 612 insertions, 99 deletions
diff --git a/src/gwin/gwm.c b/src/gwin/gwm.c
index 1c96d1c9..ffea4afd 100644
--- a/src/gwin/gwm.c
+++ b/src/gwin/gwm.c
@@ -7,55 +7,165 @@
#include "gfx.h"
-// Used by the NULL window manager
-#define MIN_WIN_WIDTH 3
-#define MIN_WIN_HEIGHT 3
+#if GFX_USE_GWIN && !GWIN_NEED_WINDOWMANAGER
+ /**
+ * A really nasty default implementation for the simplest of systems
+ */
-/*-----------------------------------------------
- * The default window manager (GNullWindowManager)
- *-----------------------------------------------*/
+
+ #include "src/gwin/class_gwin.h"
+
+ // Needed if there is no window manager
+ #define MIN_WIN_WIDTH 1
+ #define MIN_WIN_HEIGHT 1
+
+ static gfxMutex gmutex;
+
+ void _gwmInit(void) {
+ gfxMutexInit(&gmutex);
+ }
+
+ void _gwmDeinit(void) {
+ gfxMutexDestroy(&gmutex);
+ }
+
+ bool_t _gwinWMAdd(GHandle gh, const GWindowInit *pInit) {
+ gh->x = gh->y = gh->width = gh->height = 0;
+ gwinMove(gh, pInit->x, pInit->y);
+ gwinResize(gh, pInit->width, pInit->height);
+ return TRUE;
+ }
+
+ void _gwinFlushRedraws(bool_t doWait) {
+ (void) doWait;
+
+ // We are always flushed
+ }
+
+
+ #if GDISP_NEED_CLIP
+ static void getLock(GHandle gh) {
+ gfxMutexEnter(&gmutex);
+ gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
+ }
+ static void exitLock(GHandle gh) {
+ gdispGUnsetClip(gh->display);
+ gfxMutexExit(&gmutex);
+ }
+ #else
+ #define getLock(gh) gfxMutexEnter(&gmutex)
+ #define exitLock(gh) gfxMutexExit(&gmutex)
+ #endif
+
+ void _gwinUpdate(GHandle gh) {
+ if ((gh->flags & GWIN_FLG_SYSVISIBLE)) {
+ if (gh->vmt->Redraw) {
+ getLock(gh);
+ gh->vmt->Redraw(gh);
+ exitLock(gh);
+ } else if ((gh->flags & GWIN_FLG_BGREDRAW)) {
+ getLock(gh);
+ gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
+ exitLock(gh);
+ if (gh->vmt->AfterClear)
+ gh->vmt->AfterClear(gh);
+ }
+ } else if ((gh->flags & GWIN_FLG_BGREDRAW)) {
+ getLock(gh);
+ gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gwinGetDefaultBgColor());
+ exitLock(gh);
+ }
+ gh->flags &= ~(GWIN_FLG_NEEDREDRAW|GWIN_FLG_BGREDRAW);
+ }
+
+ bool_t _gwinDrawStart(GHandle gh) {
+ if (!(gh->flags & GWIN_FLG_SYSVISIBLE))
+ return FALSE;
+
+ getLock(gh);
+ return TRUE;
+ }
+
+ void _gwinDrawEnd(GHandle gh) {
+ (void) gh;
+ exitLock(gh);
+ }
+
+ void gwinSetVisible(GHandle gh, bool_t visible) {
+ if (visible) {
+ if (!(gh->flags & GWIN_FLG_VISIBLE)) {
+ gh->flags |= (GWIN_FLG_VISIBLE|GWIN_FLG_SYSVISIBLE|GWIN_FLG_BGREDRAW);
+ _gwinUpdate(gh);
+ }
+ } else {
+ if ((gh->flags & GWIN_FLG_VISIBLE)) {
+ gh->flags &= ~(GWIN_FLG_VISIBLE|GWIN_FLG_SYSVISIBLE);
+ gh->flags |= GWIN_FLG_BGREDRAW;
+ _gwinUpdate(gh);
+ }
+ }
+ }
+
+ void gwinSetEnabled(GHandle gh, bool_t enabled) {
+ if (enabled) {
+ if (!(gh->flags & GWIN_FLG_ENABLED)) {
+ gh->flags |= (GWIN_FLG_ENABLED|GWIN_FLG_SYSENABLED);
+ _gwinUpdate(gh);
+ }
+ } else {
+ if ((gh->flags & GWIN_FLG_ENABLED)) {
+ gh->flags &= ~(GWIN_FLG_ENABLED|GWIN_FLG_SYSENABLED);
+ _gwinUpdate(gh);
+ }
+ }
+ }
+
+ void gwinMove(GHandle gh, coord_t x, coord_t y) {
+ gh->x = x; gh->y = y;
+ if (gh->x < 0) gh->x = 0;
+ if (gh->y < 0) gh->y = 0;
+ if (gh->x > gdispGGetWidth(gh->display)-MIN_WIN_WIDTH) gh->x = gdispGGetWidth(gh->display)-MIN_WIN_WIDTH;
+ if (gh->y > gdispGGetHeight(gh->display)-MIN_WIN_HEIGHT) gh->y = gdispGGetHeight(gh->display)-MIN_WIN_HEIGHT;
+ if (gh->x+gh->width > gdispGGetWidth(gh->display)) gh->width = gdispGGetWidth(gh->display) - gh->x;
+ if (gh->y+gh->height > gdispGGetHeight(gh->display)) gh->height = gdispGGetHeight(gh->display) - gh->y;
+ _gwinUpdate(gh);
+ }
+
+ void gwinResize(GHandle gh, coord_t width, coord_t height) {
+ gh->width = width; gh->height = height;
+ if (gh->width < MIN_WIN_WIDTH) { gh->width = MIN_WIN_WIDTH; }
+ if (gh->height < MIN_WIN_HEIGHT) { gh->height = MIN_WIN_HEIGHT; }
+ if (gh->x+gh->width > gdispGGetWidth(gh->display)) gh->width = gdispGGetWidth(gh->display) - gh->x;
+ if (gh->y+gh->height > gdispGGetHeight(gh->display)) gh->height = gdispGGetHeight(gh->display) - gh->y;
+ _gwinUpdate(gh);
+ }
+
+ void gwinRedraw(GHandle gh) {
+ _gwinUpdate(gh);
+ }
+#endif
#if GFX_USE_GWIN && GWIN_NEED_WINDOWMANAGER
+// Do we redraw all windows at once?
+#define GWIN_LONG_REDRAW TRUE
+
#include "src/gwin/class_gwin.h"
/*-----------------------------------------------
* Data
*-----------------------------------------------*/
-static void WM_Init(void);
-static void WM_DeInit(void);
-static bool_t WM_Add(GHandle gh, const GWindowInit *pInit);
-static void WM_Delete(GHandle gh);
-static void WM_Redraw(GHandle gh, int flags);
-static void WM_Size(GHandle gh, coord_t w, coord_t h);
-static void WM_Move(GHandle gh, coord_t x, coord_t y);
-static void WM_Raise(GHandle gh);
-static void WM_MinMax(GHandle gh, GWindowMinMax minmax);
-
-static const gwmVMT GNullWindowManagerVMT = {
- WM_Init,
- WM_DeInit,
- WM_Add,
- WM_Delete,
- WM_Redraw,
- WM_Size,
- WM_Move,
- WM_Raise,
- WM_MinMax,
-};
-
-static const GWindowManager GNullWindowManager = {
- &GNullWindowManagerVMT,
-};
+// The default window manager
+extern const GWindowManager GNullWindowManager;
+GWindowManager * _GWINwm;
+static gfxSem gwinsem;
static gfxQueueASync _GWINList;
-GWindowManager * _GWINwm;
+static volatile bool_t RedrawPending;
#if GFX_USE_GTIMER
static GTimer RedrawTimer;
- static GDisplay * RedrawDisplay;
- static bool_t RedrawPreserve;
- static void _gwinRedrawDisplay(void * param);
+ static void RedrawTimerFn(void *param);
#endif
/*-----------------------------------------------
@@ -64,18 +174,178 @@ GWindowManager * _GWINwm;
void _gwmInit(void)
{
+ gfxSemInit(&gwinsem, 1, 1);
gfxQueueASyncInit(&_GWINList);
- _GWINwm = (GWindowManager *)&GNullWindowManager;
- _GWINwm->vmt->Init();
#if GFX_USE_GTIMER
gtimerInit(&RedrawTimer);
- gtimerStart(&RedrawTimer, _gwinRedrawDisplay, 0, TRUE, TIME_INFINITE);
+ gtimerStart(&RedrawTimer, RedrawTimerFn, 0, TRUE, TIME_INFINITE);
#endif
+ _GWINwm = (GWindowManager *)&GNullWindowManager;
+ _GWINwm->vmt->Init();
}
void _gwmDeinit(void)
{
- /* ToDo */
+ GHandle gh;
+
+ while((gh = gwinGetNextWindow(0)))
+ gwinDestroy(gh);
+
+ _GWINwm->vmt->DeInit();
+ #if GFX_USE_GTIMER
+ gtimerDeinit(&RedrawTimer);
+ #endif
+ gfxQueueASyncDeinit(&_GWINList);
+ gfxSemDestroy(&gwinsem);
+}
+
+#if GFX_USE_GTIMER
+ #define TriggerRedraw() gtimerJab(&RedrawTimer);
+
+ static void RedrawTimerFn(void *param) {
+ (void) param;
+ _gwinFlushRedraws(FALSE);
+ }
+#else
+ #define TriggerRedraw(void) _gwinFlushRedraws(FALSE);
+#endif
+
+void _gwinFlushRedraws(bool_t doWait) {
+ GHandle gh;
+
+ // Do we really need to do anything?
+ if (!RedrawPending)
+ return;
+
+ // Obtain the drawing lock
+ if (doWait)
+ gfxSemWait(&gwinsem, TIME_INFINITE);
+ else if (!gfxSemWait(&gwinsem, TIME_IMMEDIATE))
+ // Someone is drawing - They will do the redraw when they are finished
+ return;
+
+ // Look for something to redraw
+ while(RedrawPending) {
+ // Catch any new redraw requests from here on
+ RedrawPending = FALSE;
+
+ for(gh = gwinGetNextWindow(0); gh; gh = gwinGetNextWindow(gh)) {
+ if (!(gh->flags & GWIN_FLG_NEEDREDRAW))
+ continue;
+
+ // Do the redraw
+ #if GDISP_NEED_CLIP
+ gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
+ _GWINwm->vmt->Redraw(gh);
+ gdispGUnsetClip(gh->display);
+ #else
+ _GWINwm->vmt->Redraw(gh);
+ #endif
+
+ // Postpone further redraws (if there are any and the options are set right)
+ #if GFX_USE_GTIMER && !GWIN_LONG_REDRAW
+ if (!doWait) {
+ while((gh = gwinGetNextWindow(gh))) {
+ if ((gh->flags & GWIN_FLG_NEEDREDRAW)) {
+ gtimerJab(&RedrawTimer);
+ RedrawPending = TRUE;
+ break;
+ }
+ }
+ break;
+ }
+ #endif
+ }
+ }
+
+ // Release the lock
+ gfxSemSignal(&gwinsem);
+}
+
+void _gwinUpdate(GHandle gh) {
+ // Only redraw if visible
+ if (!(gh->flags & GWIN_FLG_SYSVISIBLE))
+ return;
+
+ // Mark for redraw
+ gh->flags |= GWIN_FLG_NEEDREDRAW;
+ RedrawPending = TRUE;
+
+ // Asynchronous redraw
+ TriggerRedraw();
+}
+
+bool_t _gwinDrawStart(GHandle gh) {
+ // This test should occur inside the lock. We do this
+ // here as well as an early out (more efficient).
+ if (!(gh->flags & GWIN_FLG_SYSVISIBLE))
+ return FALSE;
+
+ // Obtain the drawing lock
+ gfxSemWait(&gwinsem, TIME_INFINITE);
+
+ // Re-test visibility as we may have waited a while
+ if (!(gh->flags & GWIN_FLG_SYSVISIBLE)) {
+ _gwinDrawEnd(gh);
+ return FALSE;
+ }
+
+ // OK - we are ready to draw.
+ #if GDISP_NEED_CLIP
+ gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
+ #endif
+ return TRUE;
+}
+
+void _gwinDrawEnd(GHandle gh) {
+ // Ensure there is no clip set
+ #if GDISP_NEED_CLIP
+ gdispGUnsetClip(gh->display);
+ #endif
+
+ // Look for something to redraw
+ while(RedrawPending) {
+ RedrawPending = FALSE;
+ for(gh = gwinGetNextWindow(0); gh; gh = gwinGetNextWindow(gh)) {
+ if (!(gh->flags & GWIN_FLG_NEEDREDRAW))
+ continue;
+
+ // Do the redraw
+ #if GDISP_NEED_CLIP
+ gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
+ _GWINwm->vmt->Redraw(gh);
+ gdispGUnsetClip(gh->display);
+ #else
+ _GWINwm->vmt->Redraw(gh);
+ #endif
+ }
+ }
+
+ // Release the lock
+ gfxSemSignal(&gwinsem);
+}
+
+bool_t _gwinWMAdd(GHandle gh, const GWindowInit *pInit) {
+ #if GWIN_NEED_CONTAINERS
+ // Save the parent
+ gh->parent = pInit->parent;
+
+ // Ensure the display is consistent with any parents
+ if (gh->parent && (!(gh->parent->flags & GWIN_FLG_CONTAINER) || gh->display != gh->parent->display))
+ return FALSE;
+ #endif
+
+ // Add to the window manager
+ if (!_GWINwm->vmt->Add(gh, pInit))
+ return FALSE;
+
+ #if GWIN_NEED_CONTAINERS
+ // Notify the parent it has been added
+ if (gh->parent && ((gcontainerVMT *)gh->parent->vmt)->NotifyAdd)
+ ((gcontainerVMT *)gh->parent->vmt)->NotifyAdd(gh->parent, gh);
+ #endif
+
+ return TRUE;
}
void gwinSetWindowManager(struct GWindowManager *gwm) {
@@ -88,6 +358,142 @@ void gwinSetWindowManager(struct GWindowManager *gwm) {
}
}
+void gwinRedraw(GHandle gh) {
+ // Only redraw if visible
+ if (!(gh->flags & GWIN_FLG_SYSVISIBLE))
+ return;
+
+ // Mark for redraw
+ gh->flags |= GWIN_FLG_NEEDREDRAW;
+ RedrawPending = TRUE;
+
+ // Synchronous redraw
+ _gwinFlushRedraws(TRUE);
+}
+
+#if GWIN_NEED_CONTAINERS
+ void gwinSetVisible(GHandle gh, bool_t visible) {
+ if (visible) {
+ // Mark us as visible
+ gh->flags |= GWIN_FLG_VISIBLE;
+
+ // Do we want to be added to the display
+ if (!(gh->flags & GWIN_FLG_SYSVISIBLE) && (!gh->parent || (gh->parent->flags & GWIN_FLG_SYSVISIBLE))) {
+ // Check each window's visibility is consistent with its parents
+ for(gh = gwinGetNextWindow(0); gh; gh = gwinGetNextWindow(gh)) {
+ if ((gh->flags & (GWIN_FLG_SYSVISIBLE|GWIN_FLG_VISIBLE)) == GWIN_FLG_VISIBLE && (!gh->parent || (gh->parent->flags & GWIN_FLG_SYSVISIBLE)))
+ gh->flags |= (GWIN_FLG_SYSVISIBLE|GWIN_FLG_NEEDREDRAW|GWIN_FLG_BGREDRAW); // Fix it and mark for redraw
+ }
+
+ // Mark for redraw
+ RedrawPending = TRUE;
+ TriggerRedraw();
+ }
+ } else {
+ // Mark us as not visible
+ gh->flags &= ~GWIN_FLG_VISIBLE;
+
+ // Do we need to be removed from the display
+ if ((gh->flags & GWIN_FLG_SYSVISIBLE)) {
+ gh->flags |= (GWIN_FLG_NEEDREDRAW|GWIN_FLG_BGREDRAW);
+
+ // Check each window's visibility is consistent with its parents
+ for(gh = gwinGetNextWindow(0); gh; gh = gwinGetNextWindow(gh)) {
+ if ((gh->flags & GWIN_FLG_SYSVISIBLE) && (!(gh->flags & GWIN_FLG_VISIBLE) || (gh->parent && !(gh->parent->flags & GWIN_FLG_SYSVISIBLE))))
+ gh->flags &= ~GWIN_FLG_SYSVISIBLE; // Fix it
+ }
+
+ // Mark for redraw - no need to redraw children
+ RedrawPending = TRUE;
+ TriggerRedraw();
+ }
+ }
+ }
+#else
+ void gwinSetVisible(GHandle gh, bool_t visible) {
+ if (visible) {
+ if (!(gh->flags & GWIN_FLG_VISIBLE)) {
+ gh->flags |= (GWIN_FLG_VISIBLE|GWIN_FLG_SYSVISIBLE|GWIN_FLG_NEEDREDRAW|GWIN_FLG_BGREDRAW);
+ RedrawPending = TRUE;
+ TriggerRedraw();
+ }
+ } else {
+ if ((gh->flags & GWIN_FLG_VISIBLE)) {
+ gh->flags &= ~(GWIN_FLG_VISIBLE|GWIN_FLG_SYSVISIBLE);
+ gh->flags |= (GWIN_FLG_NEEDREDRAW|GWIN_FLG_BGREDRAW);
+ RedrawPending = TRUE;
+ TriggerRedraw();
+ }
+ }
+ }
+#endif
+
+#if GWIN_NEED_CONTAINERS
+ // These two sub-functions set/clear system enable recursively.
+ void gwinSetEnabled(GHandle gh, bool_t enabled) {
+ if (enabled) {
+ // Mark us as enabled
+ gh->flags |= GWIN_FLG_ENABLED;
+
+ // Do we change our real enabled state
+ if (!(gh->flags & GWIN_FLG_SYSENABLED) && (!gh->parent || (gh->parent->flags & GWIN_FLG_SYSENABLED))) {
+ // Check each window's enabled state is consistent with its parents
+ for(gh = gwinGetNextWindow(0); gh; gh = gwinGetNextWindow(gh)) {
+ if ((gh->flags & (GWIN_FLG_SYSENABLED|GWIN_FLG_ENABLED)) == GWIN_FLG_ENABLED && (!gh->parent || (gh->parent->flags & GWIN_FLG_SYSENABLED))) {
+ gh->flags |= GWIN_FLG_SYSENABLED; // Fix it
+ if ((gh->flags & GWIN_FLG_SYSVISIBLE)) { // Mark for redraw
+ gh->flags |= GWIN_FLG_NEEDREDRAW;
+ RedrawPending = TRUE;
+ }
+ }
+ }
+ if (RedrawPending)
+ TriggerRedraw();
+ }
+ } else {
+ gh->flags &= ~GWIN_FLG_ENABLED;
+
+ // Do we need to change our real enabled state
+ if ((gh->flags & GWIN_FLG_SYSENABLED)) {
+ // Check each window's visibility is consistent with its parents
+ for(gh = gwinGetNextWindow(0); gh; gh = gwinGetNextWindow(gh)) {
+ if ((gh->flags & GWIN_FLG_SYSENABLED) && (!(gh->flags & GWIN_FLG_ENABLED) || (gh->parent && !(gh->parent->flags & GWIN_FLG_SYSENABLED)))) {
+ gh->flags &= ~GWIN_FLG_SYSENABLED; // Fix it
+ if ((gh->flags & GWIN_FLG_SYSVISIBLE)) { // Mark for redraw
+ gh->flags |= GWIN_FLG_NEEDREDRAW;
+ RedrawPending = TRUE;
+ }
+ }
+ }
+ if (RedrawPending)
+ TriggerRedraw();
+ }
+ }
+ }
+#else
+ void gwinSetEnabled(GHandle gh, bool_t enabled) {
+ if (enabled) {
+ if (!(gh->flags & GWIN_FLG_ENABLED)) {
+ gh->flags |= (GWIN_FLG_ENABLED|GWIN_FLG_SYSENABLED);
+ _gwinUpdate(gh);
+ }
+ } else {
+ if ((gh->flags & GWIN_FLG_ENABLED)) {
+ gh->flags &= ~(GWIN_FLG_ENABLED|GWIN_FLG_SYSENABLED);
+ _gwinUpdate(gh);
+ }
+ }
+ }
+#endif
+
+void gwinMove(GHandle gh, coord_t x, coord_t y) {
+ _GWINwm->vmt->Move(gh, x, y);
+}
+
+void gwinResize(GHandle gh, coord_t width, coord_t height) {
+ _GWINwm->vmt->Size(gh, width, height);
+}
+
void gwinSetMinMax(GHandle gh, GWindowMinMax minmax) {
_GWINwm->vmt->MinMax(gh, minmax);
}
@@ -105,31 +511,73 @@ GWindowMinMax gwinGetMinMax(GHandle gh) {
}
void gwinRedrawDisplay(GDisplay *g, bool_t preserve) {
- #if GFX_USE_GTIMER
- RedrawDisplay = g;
- RedrawPreserve = preserve;
- gtimerJab(&RedrawTimer);
- }
- static void _gwinRedrawDisplay(void * param) {
- GDisplay *g = RedrawDisplay;
- bool_t preserve = RedrawPreserve;
- (void) param;
- #endif
-
- GHandle gh;
+ GHandle gh;
for(gh = gwinGetNextWindow(0); gh; gh = gwinGetNextWindow(gh)) {
- if (!g || gh->display == g)
- _GWINwm->vmt->Redraw(gh,
- preserve ? (GWIN_WMFLG_PRESERVE|GWIN_WMFLG_NOBGCLEAR|GWIN_WMFLG_NOZORDER)
- : (GWIN_WMFLG_NOBGCLEAR|GWIN_WMFLG_NOZORDER));
+
+ // Skip if it is for a different display
+ if (g && gh->display != g)
+ continue;
+
+ #if GWIN_NEED_CONTAINERS
+ // Skip if it is not a top level window (parents internally take care of their children)
+ if (gh->parent)
+ continue;
+ #endif
+
+ // Only visible windows are to be redrawn
+ if (!(gh->flags & GWIN_FLG_SYSVISIBLE))
+ continue;
+
+ if (!preserve)
+ gh->flags |= GWIN_FLG_BGREDRAW;
+
+ _gwinUpdate(gh);
}
}
+GHandle gwinGetNextWindow(GHandle gh) {
+ return gh ? (GHandle)gfxQueueASyncNext(&gh->wmq) : (GHandle)gfxQueueASyncPeek(&_GWINList);
+}
+
/*-----------------------------------------------
* "Null" Window Manager Routines
*-----------------------------------------------*/
+// This is a parent reveal operation
+#define GWIN_FLG_PARENTREVEAL (GWIN_FIRST_WM_FLAG << 0)
+
+// Minimum dimensions
+#define MIN_WIN_WIDTH 3
+#define MIN_WIN_HEIGHT 3
+
+
+static void WM_Init(void);
+static void WM_DeInit(void);
+static bool_t WM_Add(GHandle gh, const GWindowInit *pInit);
+static void WM_Delete(GHandle gh);
+static void WM_Redraw(GHandle gh);
+static void WM_Size(GHandle gh, coord_t w, coord_t h);
+static void WM_Move(GHandle gh, coord_t x, coord_t y);
+static void WM_Raise(GHandle gh);
+static void WM_MinMax(GHandle gh, GWindowMinMax minmax);
+
+static const gwmVMT GNullWindowManagerVMT = {
+ WM_Init,
+ WM_DeInit,
+ WM_Add,
+ WM_Delete,
+ WM_Redraw,
+ WM_Size,
+ WM_Move,
+ WM_Raise,
+ WM_MinMax,
+};
+
+const GWindowManager GNullWindowManager = {
+ &GNullWindowManagerVMT,
+};
+
static void WM_Init(void) {
// We don't need to do anything here.
// A full window manager would move the windows around, add borders etc
@@ -163,47 +611,55 @@ static void WM_Delete(GHandle gh) {
gfxQueueASyncRemove(&_GWINList, &gh->wmq);
}
-static void WM_Redraw(GHandle gh, int flags) {
+static void WM_Redraw(GHandle gh) {
#if GWIN_NEED_CONTAINERS
redo_redraw:
#endif
if ((gh->flags & GWIN_FLG_SYSVISIBLE)) {
- if (gh->vmt->Redraw) {
- #if GDISP_NEED_CLIP
- if (!(flags & GWIN_WMFLG_KEEPCLIP))
- gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
- #endif
+ if (gh->vmt->Redraw)
gh->vmt->Redraw(gh);
- } else if (!(flags & GWIN_WMFLG_PRESERVE)) {
- #if GDISP_NEED_CLIP
- if (!(flags & GWIN_WMFLG_KEEPCLIP))
- gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
- #endif
+ else if ((gh->flags & GWIN_FLG_BGREDRAW)) {
+ // We can't redraw but we want full coverage so just clear the area
gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
- if (gh->vmt->AfterClear)
+
+ // Only do an after clear if this is not a parent reveal
+ if (!(gh->flags & GWIN_FLG_PARENTREVEAL) && gh->vmt->AfterClear)
gh->vmt->AfterClear(gh);
}
- // A real window manager would also redraw the borders here
+ // A real window manager would also redraw frame borders here for top level windows
+ // For non-top level windows their parent is responsible for any borders
- // A real window manager would then redraw any higher z-order windows
- // if (!(flags & GWIN_WMFLG_NOZORDER))
- // ...
+ // Redraw is done
+ gh->flags &= ~(GWIN_FLG_NEEDREDRAW|GWIN_FLG_BGREDRAW|GWIN_FLG_PARENTREVEAL);
- } else if (!(flags & GWIN_WMFLG_NOBGCLEAR)) {
- #if GDISP_NEED_CLIP
- if (!(flags & GWIN_WMFLG_KEEPCLIP))
- gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
- #endif
#if GWIN_NEED_CONTAINERS
- if (gh->parent) {
- // Get the parent to redraw the area
- gh = gh->parent;
- flags |= GWIN_WMFLG_KEEPCLIP;
- goto redo_redraw;
+ // If this is container but not a parent reveal, mark any visible children for redraw
+ // We redraw our children here as we have overwritten them in redrawing the parent
+ // as GDISP/GWIN doesn't yet support complex clipping regions.
+ if ((gh->flags & (GWIN_FLG_CONTAINER|GWIN_FLG_PARENTREVEAL)) == GWIN_FLG_CONTAINER) {
+ for(gh = gwinGetFirstChild(gh); gh; gh = gwinGetSibling(gh))
+ _gwinUpdate(gh);
}
#endif
- gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gwinGetDefaultBgColor());
+ } else {
+ if ((gh->flags & GWIN_FLG_BGREDRAW)) {
+ #if GWIN_NEED_CONTAINERS
+ if (gh->parent) {
+ // Child redraw is done
+ gh->flags &= ~(GWIN_FLG_NEEDREDRAW|GWIN_FLG_BGREDRAW|GWIN_FLG_PARENTREVEAL);
+
+ // Get the parent to redraw the area
+ gh = gh->parent;
+ gh->flags |= (GWIN_FLG_BGREDRAW|GWIN_FLG_PARENTREVEAL);
+ goto redo_redraw;
+ }
+ #endif
+ gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gwinGetDefaultBgColor());
+ }
+
+ // Redraw is done
+ gh->flags &= ~(GWIN_FLG_NEEDREDRAW|GWIN_FLG_BGREDRAW|GWIN_FLG_PARENTREVEAL);
}
}
@@ -234,15 +690,49 @@ static void WM_Size(GHandle gh, coord_t w, coord_t h) {
if (gh->width == w && gh->height == h)
return;
- // Clear the old area and then redraw
+ // Set the new size and redraw
if ((gh->flags & GWIN_FLG_SYSVISIBLE)) {
- gh->flags &= ~GWIN_FLG_SYSVISIBLE;
- WM_Redraw(gh, 0);
- gh->width = w; gh->height = h;
- gh->flags |= GWIN_FLG_SYSVISIBLE;
- WM_Redraw(gh, 0);
+ if (w >= gh->width && h >= gh->height) {
+
+ // The new size is larger - just redraw
+ gh->width = w; gh->height = h;
+ _gwinUpdate(gh);
+
+ } else {
+ // We need to make this window invisible and ensure that has been drawn
+ gwinSetVisible(gh, FALSE);
+ _gwinFlushRedraws(TRUE);
+
+ // Resize
+ gh->width = w; gh->height = h;
+
+ #if GWIN_NEED_CONTAINERS
+ // Any children outside the new area need to be moved
+ if ((gh->flags & GWIN_FLG_CONTAINER)) {
+ GHandle child;
+
+ // Move to their old relative location. THe WM_Move() will adjust as necessary
+ for(child = gwinGetFirstChild(gh); child; child = gwinGetSibling(child))
+ WM_Move(gh, child->x-gh->x-((const gcontainerVMT *)gh->parent->vmt)->LeftBorder(gh->parent), child->y-gh->y-((const gcontainerVMT *)gh->parent->vmt)->TopBorder(gh->parent));
+ }
+ #endif
+
+ // Mark it visible again in its new location
+ gwinSetVisible(gh, TRUE);
+ }
} else {
gh->width = w; gh->height = h;
+
+ #if GWIN_NEED_CONTAINERS
+ // Any children outside the new area need to be moved
+ if ((gh->flags & GWIN_FLG_CONTAINER)) {
+ GHandle child;
+
+ // Move to their old relative location. THe WM_Move() will adjust as necessary
+ for(child = gwinGetFirstChild(gh); child; child = gwinGetSibling(child))
+ WM_Move(gh, child->x-gh->x-((const gcontainerVMT *)gh->parent->vmt)->LeftBorder(gh->parent), child->y-gh->y-((const gcontainerVMT *)gh->parent->vmt)->TopBorder(gh->parent));
+ }
+ #endif
}
}
@@ -279,13 +769,40 @@ static void WM_Move(GHandle gh, coord_t x, coord_t y) {
// Clear the old area and then redraw
if ((gh->flags & GWIN_FLG_SYSVISIBLE)) {
- gh->flags &= ~GWIN_FLG_SYSVISIBLE;
- WM_Redraw(gh, 0);
- gh->x = x; gh->y = y;
- gh->flags |= GWIN_FLG_SYSVISIBLE;
- WM_Redraw(gh, 0);
+ // We need to make this window invisible and ensure that has been drawn
+ gwinSetVisible(gh, FALSE);
+ _gwinFlushRedraws(TRUE);
+
+ // Do the move
+ v = gh->x; gh->x = x; x = v;
+ v = gh->y; gh->y = y; y = v;
+
+ #if GWIN_NEED_CONTAINERS
+ // Any children need to be moved
+ if ((gh->flags & GWIN_FLG_CONTAINER)) {
+ GHandle child;
+
+ // Move to their old relative location. THe WM_Move() will adjust as necessary
+ for(child = gwinGetFirstChild(gh); child; child = gwinGetSibling(child))
+ WM_Move(gh, child->x-x-((const gcontainerVMT *)gh->parent->vmt)->LeftBorder(gh->parent), child->y-y-((const gcontainerVMT *)gh->parent->vmt)->TopBorder(gh->parent));
+ }
+ #endif
+
+ gwinSetVisible(gh, TRUE);
} else {
- gh->x = x; gh->y = y;
+ v = gh->x; gh->x = x; x = v;
+ v = gh->y; gh->y = y; y = v;
+
+ #if GWIN_NEED_CONTAINERS
+ // Any children need to be moved
+ if ((gh->flags & GWIN_FLG_CONTAINER)) {
+ GHandle child;
+
+ // Move to their old relative location. THe WM_Move() will adjust as necessary
+ for(child = gwinGetFirstChild(gh); child; child = gwinGetSibling(child))
+ WM_Move(gh, child->x-x-((const gcontainerVMT *)gh->parent->vmt)->LeftBorder(gh->parent), child->y-y-((const gcontainerVMT *)gh->parent->vmt)->TopBorder(gh->parent));
+ }
+ #endif
}
}
@@ -302,11 +819,7 @@ static void WM_Raise(GHandle gh) {
gfxQueueASyncPut(&_GWINList, &gh->wmq);
// Redraw the window
- WM_Redraw(gh, GWIN_WMFLG_PRESERVE|GWIN_WMFLG_NOBGCLEAR);
-}
-
-GHandle gwinGetNextWindow(GHandle gh) {
- return gh ? (GHandle)gfxQueueASyncNext(&gh->wmq) : (GHandle)gfxQueueASyncPeek(&_GWINList);
+ _gwinUpdate(gh);
}
#endif /* GFX_USE_GWIN && GWIN_NEED_WINDOWMANAGER */