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path: root/demos/3rdparty/doom
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* Removing doom demo (will become part of a dedicated demo-projects-repo)Joel Bodenmann2015-11-04131-316827/+0
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* Updating /demos/3rdparty/doom demoJoel Bodenmann2015-06-211-2/+5
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* Fix doom demo to prevent ARM compilers throwing away part of the WAD file.inmarket2014-02-191-8195/+1
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* Remove replaced doom demo makefileinmarket2014-02-191-64/+0
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* Add demo makefiles and update example master makefiles to match.inmarket2014-02-191-0/+65
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* removing casts of gfxAlloc() return value as that is the whole idea behind ↵Joel Bodenmann2014-02-021-2/+2
| | | | having a void pointer
* Break huge wad structure up for easier compiling.inmarket2013-12-291-1/+8195
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* Bug in I_sprintf in doom demoinmarket2013-12-251-0/+1
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* Fixes to DOOM demo to remove some operating system dependancies.inmarket2013-12-2432-397/+612
| | | | | Also now has working input (although not perfect) - Needs mouse or touch. Also now supports screen size doubling when the screen is significantly larger than doom's screen.
* demo - DOOM the game.inmarket2013-12-24131-0/+316607
Runs but not quite functional yet (requires user input to be completed). Shareware WAD file. Please read README.txt and DOOMLIC.txt