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void gluPerspective( GLdouble fovy, GLdouble aspect,
GLdouble zNear, GLdouble zFar );
typedef struct {
int draw_style;
} GLUquadricObj;
#define GLU_LINE 0
GLUquadricObj *gluNewQuadric(void);
void gluQuadricDrawStyle(GLUquadricObj *obj, int style);
void gluSphere(GLUquadricObj *qobj,
float radius,int slices,int stacks);
void gluCylinder( GLUquadricObj *qobj,
GLdouble baseRadius, GLdouble topRadius, GLdouble height,
GLint slices, GLint stacks );
void gluDisk( GLUquadricObj *qobj,
GLdouble innerRadius, GLdouble outerRadius,
GLint slices, GLint loops );
void drawTorus(float rc, int numc, float rt, int numt);
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