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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/**
* Note: this implementation makes a number of design choices...
* 1/ We are using the macro definitions for eCos framebuffer driver. If you want to use the
* function's instead you could use the g->board variable to store your cyg_fb pointer.
* 2/ We assume the initialisation succeeds. It is probably a fatal error if it doesn't.
* 3/ We hard-code in this file the pixel format, whether flushing is required and the FRAMEBUF device.
* Please adjust them for your hardware.
*/
// Set this to your frame buffer pixel format.
#ifndef GDISP_LLD_PIXELFORMAT
#define GDISP_LLD_PIXELFORMAT GDISP_PIXELFORMAT_RGB565
#endif
// Uncomment this if your frame buffer device requires flushing ("Synch" in eCos speak)
#define GDISP_HARDWARE_FLUSH GFXON
#ifdef GDISP_DRIVER_VMT
#include <cyg/io/framebuf.h>
// SET THIS HERE!!!
// This must also match the pixel format above
#define FRAMEBUF fb0
static void board_init(GDisplay *g, fbInfo *fbi) {
// Initialize the frame buffer device - we assume everything is going to succeed.
CYG_FB_ON(FRAMEBUF);
#if (CYG_FB_FLAGS0(FRAMEBUF) & CYG_FB_FLAGS0_MUST_BE_ON)
CYG_FB_FILL_BLOCK(FRAMEBUF, 0, 0, CYG_FB_WIDTH(FRAMEBUF), CYG_FB_HEIGHT(FRAMEBUF), CYG_FB_MAKE_COLOUR(FRAMEBUF, 0, 0, 0));
#endif
// Set the details of the frame buffer
#ifdef CYGHWR_IO_FRAMEBUF_FUNCTIONALITY_VIEWPORT
g->g.Width = CYG_FB_VIEWPORT_WIDTH(FRAMEBUF);
g->g.Height = CYG_FB_VIEWPORT_HEIGHT(FRAMEBUF);
#else
g->g.Width = CYG_FB_WIDTH(FRAMEBUF);
g->g.Height = CYG_FB_HEIGHT(FRAMEBUF);
#endif
g->g.Backlight = 100;
g->g.Contrast = 50;
fbi->linelen = CYG_FB_STRIDE(FRAMEBUF); // bytes per row
fbi->pixels = CYG_FB_BASE(FRAMEBUF); // pointer to the memory frame buffer
}
#if GDISP_HARDWARE_FLUSH
static void board_flush(GDisplay *g) {
(void) g;
// You might want to replace CYG_FB_UPDATE_NOW with CYG_FB_UPDATE_VERTICAL_RETRACE
// if you are not using uGFX's auto flush or timer flush mechanisms and frame synchronisation
// is important for your display.
CYG_FB_SYNCH(FRAMEBUF, CYG_FB_UPDATE_NOW);
}
#endif
#if GDISP_NEED_CONTROL
static void board_backlight(GDisplay *g, uint8_t percent) {
(void) g;
#if (CYG_FB_FLAGS0(FRAMEBUF) & CYG_FB_FLAGS0_BACKLIGHT)
cyg_fb_ioctl_backlight backlight;
size_t len = sizeof(cyg_fb_ioctl_backlight);
if (CYG_FB_IOCTL(FRAMEBUF, CYG_FB_IOCTL_BACKLIGHT_GET, &backlight, &len) || !backlight.fbbl_max)
return;
if (backlight.fbbl_max == 1)
backlight.fbbl_current = percent ? 1 : 0;
else
backlight.fbbl_current = (((uint32_t)percent)*backlight.fbbl_max)/100;
CYG_FB_IOCTL(FRAMEBUF, CYG_FB_IOCTL_BACKLIGHT_SET, &backlight, &len);
#endif
}
static void board_contrast(GDisplay *g, uint8_t percent) {
(void) g;
(void) percent;
}
static void board_power(GDisplay *g, gPowermode pwr) {
// Not implemented yet.
(void) g;
(void) pwr;
}
#endif
#endif /* GDISP_DRIVER_VMT */
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